#64
by Teaweasel
The no-trade idea functions in a perfect world outside the true behaviors of griefers and evil little kid's just looking to ruin yer day. I mean, I could easily see a few d-bags forming up and kill Falgren, even if they couldn't sell the Frags, JUST to prevent others from doing it.
It would be like any other low moral behaviour we see in a MMO. Griefers will always find a way to make things awful and this idea plays right into that. Yer proposing to change the trade on a item and because yer predicting the social/logistical outcome of those changes...but that's an assumption...not a truth, or a fact. You could be 100% wrong about the assumption, and then the nozzle yer twisting to make things better, makes things worse.
Even worse, again the change is relative to server-to-server...on nicer worlds it would be great, on scum-sucking hellholes it would destroy the quest. The No-Trade ideal isn't the appropriate fix, there may be another fix more appropriate that could help all worlds using logistics, and not just precieved population reactions but again I would ask for a bit of time for the "Dragon drops every time" tweak to be properly felt.
One way to do it simply: Lower the Dragon requirements. Say BP and Weapon are 1 Dragon each. Rather than 2?
Then it would release the bottleneck pressure, tons of people would turn in their quests, and the demand would slip into negative numbers...more people would be selling them and you don't need to change anything about the way the quest-items or drops works. (Of course 2 weeks after we do that, forums will flood with whines about meteoric weapon upgrade quest and that new bottleneck...sigh)
Is that easier for new players? Hell yes, but given all these new Armors, I don't see the issue.
Teaweasel 121 Druid (Morrigan, Clan: Avalon,
On Hiatus)
Teaweasel 133 Druid (Arawn, Retired)
Best Build is a 30/30 in Thinking for yerself
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