Celtic Heroes

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Re: Enough is enough. My vote now is make dragon disks no-t

#62
Thats brought upon yourself because you wernt proactive
lol not really. Even at my level and as a well respected player, I don't get let into groups. High levels like 140's camp him and solo to take dragon back to their clan. Still many into their 130's were still needing dragons in these clans. I know the people camping and everything, they just say sorry we need for clan.

This is a huge bottleneck and will probably take a year to get better with the current new falgren system, if it ever completley fixes it at all.

And if you say "join the top clan". I could and did. They had no dragons either lol. People in their 130's still needed. And I left because I didn't agree with the principles the clan went by. I started my own clan and it is #3 in the seever so I don't think I should be punished for that. The aforementioned clan did outfit me with full meteoric pieces right away so that should show that dragons are an unintentional bottleneck that even the top clans struggle with.
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?

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Re: Enough is enough. My vote now is make dragon disks no-t

#64
The no-trade idea functions in a perfect world outside the true behaviors of griefers and evil little kid's just looking to ruin yer day. I mean, I could easily see a few d-bags forming up and kill Falgren, even if they couldn't sell the Frags, JUST to prevent others from doing it.

It would be like any other low moral behaviour we see in a MMO. Griefers will always find a way to make things awful and this idea plays right into that. Yer proposing to change the trade on a item and because yer predicting the social/logistical outcome of those changes...but that's an assumption...not a truth, or a fact. You could be 100% wrong about the assumption, and then the nozzle yer twisting to make things better, makes things worse.

Even worse, again the change is relative to server-to-server...on nicer worlds it would be great, on scum-sucking hellholes it would destroy the quest. The No-Trade ideal isn't the appropriate fix, there may be another fix more appropriate that could help all worlds using logistics, and not just precieved population reactions but again I would ask for a bit of time for the "Dragon drops every time" tweak to be properly felt.

One way to do it simply: Lower the Dragon requirements. Say BP and Weapon are 1 Dragon each. Rather than 2?
Then it would release the bottleneck pressure, tons of people would turn in their quests, and the demand would slip into negative numbers...more people would be selling them and you don't need to change anything about the way the quest-items or drops works. (Of course 2 weeks after we do that, forums will flood with whines about meteoric weapon upgrade quest and that new bottleneck...sigh)

Is that easier for new players? Hell yes, but given all these new Armors, I don't see the issue.
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Teaweasel 133 Druid (Arawn, Retired)
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Re: Enough is enough. My vote now is make dragon disks no-t

#65
Tea, I like it I like it, made me laugh out loud. Good point. That also crossed my mind.

However my understanding is that positive motivation always outweighs negative motivation.

So the griefers, while they may try to do that for a while, would probably give up after a few weeks because they don't get any positive motivation for doing it, while they do get positive motivation from doing other things.

But your right, my idea would probably have some bottleneck time as well.


And I like our lower drag req for warden pieces. That would probably take camping pressure off sooner.

EDIT: I just though that the griefers could do the same thing now (and probably are). But while in the current system, the griefers have a positive and a negative reason to do it ( getting dragons AND ruining peoples day). In the no-trade dragon disk system they would only have a negative reason (ruin peoples day). And since positive motivation is more powerful than negative (lol that might be from Inception the movie but I think it is true), they would be less likely to ruin peoples day on falgren than they are now.
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?

Copy this sig! :)

Wiki: http://www.wisdomunderground.com/wiki

Re: Enough is enough. My vote now is make dragon disks no-t

#66
Say NO to NO TRADE!

Pigman is absolutely right on this one. Any limit on the dragon disc trade will result in a either a glut by most powerful clan or an intentional stopper put on the warden armor quest.

Scenario: Level 140+ camps with members (or second device alts) in clan that need the drops, then logs before kill to insure that a clan member gets the drop. System averted. Problem not solved. No one can buy the dragon discs, so the problem gets worse. Camping increases as dragon discs become more rare than they already are. Soon you have 40 or more people standing around waiting for Falgren or Brutus instead of playing the game. KS attempts increase to try to get needed dragon discs. Cash flow stops. OTM actually starts to lose money because nobody except for a single powerful clan can continue quests onward towards frozen armor series. Even more high levels begin to quit. End of Game.

Honestly fellas, the SQL statements to match open quest items to drop tables is not that hard compared to forfeiting the continuation of what is an excellent game already.

Cheers

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