Celtic Heroes

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Re: Fix the broken warrior no all warrior want to be tanks

#21
Fromen did you delete your previous post or someone else? I was responding to it and is said it didnt exist.
I delete and merged with the first reaplied

But is truth if you put many hours and hundreds of dollar to a class to be dps warrior why to be changed to tank warriors only , so if all other players mustly rogues are telling me to make a rogue to be a dps charter this is funny this like the few druids the got mages skill they get to keeping , so why no older warriors get to keep to be dps and newer warrios tank only somis their chose to be tanks only.

So if now im force to make a rogue dps why not devs change my char with same lvl same armor in rogue and fully reibursth all my lux items and weapons so i can rebuild my as dps rogue the way i can make that will be fair , because before was your choose to be dps or a tank and hold your ground againts other class dps

I understand man. It is a bit messed up. Mages were changed on me but I adapted and turn out to like it better, certain skills were usable that weren't before.

But ya, the price for having an adaptable game, is that it is adaptable.

The way you chose to play a warrior was kind of like housing prices in the US. Yes they looked good and were only getting more valuable, but the market had to correct itself and people lost their shirts that were in it for the wrong reasons. If you really wanted DPS, you should have picked a DPS class like a Mage or Rogue. Can't you see that rogue and mage should have higher DPS? They don't have as much armor and can't take hits as well.


Moral of the story is don't pick a class because right now it is the best, pick a class because you like the traditional play style of the class, and let the details about whether it is balanced or not get sorted out in the wash.
Last edited by mdimarco on Mon Aug 20, 2012 7:43 am, edited 1 time in total.
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?

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Re: Fix the broken warrior no all warrior want to be tanks

#22
Fro sorry i out dps you and laws :), only reason i can ks you guys solo is cause i can get up to 800 damage with knuckleblades and still have enough health to take a few hits until my rapid shot finishes, if i get enough time to complete rapid shot its game over

I know we talk about this for a long period of time while camping for dragons, but before i got ks one on one against a rogue lvl 110 and i was like hell , then you ks both us i was like somethig is wrong and believe me. I got 2.2k attack and 670/940 damage dependig on weps so in bosses i dont mind is fair but in single mobs is just ridiculous. The slow we attack in comparison of ranger and rogues , so triple log and i did what u did With my ranger , rogue and low lvl warrior and the disparity is huge the number of attacks per second and damage is huge watching 3 screen at same time. And then helping a friend alt the he make a new warrior no able to kill a mob with less 3% left on health is ridiculous and full life .
Inactive player .

En este juego , mientras tanto otros juegos se llevan mi plata.

Re: Fix the broken warrior no all warrior want to be tanks

#23
Fromen did you delete your previous post or someone else? I was responding to it and is said it didnt exist.
I delete and merged with the first reaplied

But is truth if you put many hours and hundreds of dollar to a class to be dps warrior why to be changed to tank warriors only , so if all other players mustly rogues are telling me to make a rogue to be a dps charter this is funny this like the few druids the got mages skill they get to keeping , so why no older warriors get to keep to be dps and newer warrios tank only somis their chose to be tanks only.

So if now im force to make a rogue dps why not devs change my char with same lvl same armor in rogue and fully reibursth all my lux items and weapons so i can rebuild my as dps rogue the way i can make that will be fair , because before was your choose to be dps or a tank and hold your ground againts other class dps

I understand man. It is a bit messed up. Mages were changed on me but I adapted and turn out to like it better, certain skills were usable that weren't before.

But ya, the price for having an adaptable game, is that it is adaptable.

The way you chose to play a warrior was kind of like housing prices in the US. Yes they looked good and were only getting more valuable, but the market had to correct itself and people lost their shirts that were in it for the wrong reasons. If you really wanted DPS, you should have picked a DPS class like a Mage or Rogue. Can't you see that rogue and mage should have higher DPS? They don't have as much armor and can't take hits as well.


Moral of the story is don't pick a class because right now it is the best, pick a class because you like the traditional play style of the class, and let the details about whether it is balanced or not get sorted out in the wash.
P
Lol well like i said i tested on 3 idevices a same time , mages are really good they took a hit too my only question is why we are forced to be tanks only and believe tanks cant kill flies or dps warrior neither. But what it guess me is only rogues and druids reaplied lol druids got it so good now they werent bad either ,
Only think i asking is a fair shot 50/50 but. I do have a rogue and the 3 hits combo is good but. A warrior after a skill hit takes a thick to so a normal hit not so with rogues or ranger just unbalanced and the quick
Hit regens way faster then pummel i saw it with chars at same time
Inactive player .

En este juego , mientras tanto otros juegos se llevan mi plata.

Re: Fix the broken warrior no all warrior want to be tanks

#24
There is absolutely nothing preventing you from having a DPS build as a warrior. Warriors have the advantage of the best armors in the game and skill casting that costs next to nothing and multiple weapon types to choose from. Will you be the "best" DPS builds out there? NO, but the top Rogues in the game SHOULD out-DPS you. That is the Rogue's strength - they should attack the fastest and be able to evade more effectively. I personally think Rangers are overpowered at the moment. They have killer DPS at the top levels and have tremendous healing powers as well. Their big negative is their armor.

Warriors with a DPS build have the EASIEST time levelling IMO, once you're in the OW especially. My DPS warrior can kill 1-3 stars quickly with few pauses between battles because of how good the armors and weapons are.

Mages and Druids need more tweaks to their builds, not Warriors.
Eternal Sin
omad - Druid 131
omao2 - Warrior 108
omao - Rogue 83
omaw - Mage 79
omao3 - Ranger 26

Re: Fix the broken warrior no all warrior want to be tanks

#25
I hear two main arguments in this thread, for whatever that is worth.

1- my dps warrior gets KSd by dps rogues/rangers. My dps warrior loses duels.

This is not a problem with the warrior class. The first is a problem with the way kills are awarded, based solely on dps. The second might just be information for you that your build is not now the best dueling spec. I don't know.

2- OTM has no right to change the game after I have invested so much time and money.

The game is changing. Good MMOs often do. Such changes require different play styles.

The idea that you could sue seems a little silly to me. I don't think you have a case. You don't own your toon. You don't own anything except your play experience and memories. What you are actually investing money in is that play experience and those memories. That's it. OTM could shut down the game completely tomorrow, or turn us all into pink bunnies and Hello Kitty animations and your only recourse if you did not like these changes would be to find a new game to play. (OTM, please do not turn us in to pink bunnies and Hello Kitty animations.)

I also don't think your argument that all warriors want to be tanks now is remotely true. At least on our server the tank spec is the exception, as far as I can tell. 30% of the top 20 melee hits across all servers are warriors. Most of the rest are rangers. 15% of the top skills hits across all servers are warriors. All the rest are rogues. This does not seem like a problem to me. If this were reversed, that would be a big problem.

OTM is exceptional in the gaming world in its attentiveness and responsiveness to its player base, in my experience. Perhaps they will listen to you, but I do not think you have actually made a case for warriors having been unfairly nerfed. You have simply made a case for not liking changes, which some people may actually feel constituted improvements to the class.
Image

Re: Fix the broken warrior no all warrior want to be tanks

#26
Fromen, your stats show your problem.

Anything over 350 on strength is almost wasted. The dynamics of the damage curve changed drastically in update 3, but, it can still be managed. Drove me nuts on one of my rangers for a couple weeks trying to get the right balance. Weapon ability and the number of successful hits count more than strength based damage now for all classes. Dexterity will effect both how much you avoid being hit as well as how often you hit successfully.

If you want a DPS warrior, sacrifice some strength for a moderate amount of dexterity (roughly 100-150 and possibly use the remainder on vitality to ensure longevity). True DPS classes (rogue, ranger) should have more dexterity than strength. This should increase your actual hit percentage.

Try looking at it this way. When your attack speed is slow, it is more important that you hit than if you do enormous amounts of damage. Because, if you miss, damage is zero. You would rather hit 8 out of 10 times or better especially if you take 4-5 seconds to perform that hit. This is why rogues are the highest DPS class. Its purely the number of hits per minute that their weapons allow. Rangers are fast as well, but not nearly as fast as a similarly equipped rogue. Mage is an entirely different story and is focus/skill based.

Re: Fix the broken warrior no all warrior want to be tanks

#27
Try looking at it this way. When your attack speed is slow, it is more important that you hit than if you do enormous amounts of damage. Because, if you miss, damage is zero. You would rather hit 8 out of 10 times or better especially if you take 4-5 seconds to perform that hit. This is why rogues are the highest DPS class. Its purely the number of hits per minute that their weapons allow. Rangers are fast as well, but not nearly as fast as a similarly equipped rogue. Mage is an entirely different story and is focus/skill based.
This is the exact same logic that led me to using an ancient bear totem vs icelord totem on my druid before the update. Very few people I talked to understood this fundamental difference between light and fast versus heavy and slow. They would simply be incredulous that I had an icelord that I wasnt using. The other bonus on top of better total aggregate damage using the light/fast combo is that you level your abilities faster. Of course, the icelord totem was great for one-hit-killing when I was gold farming. And the post-update changes where skill effects and speeds are tied to weapon speed change things a bit. But thankfully not for druids.
Lugh | Lightface: Druid 141 | Kaonashi: Druid 141 | FacepaIm: Rogue 141
The B Team: Noface: Warrior 130 | Tsundere: Mage 130 | Smileyface: Druid 130
Retired from CH since 2013

Re: Fix the broken warrior no all warrior want to be tanks

#28
I hear two main arguments in this thread, for whatever that is worth.

1- my dps warrior gets KSd by dps rogues/rangers. My dps warrior loses duels.

This is not a problem with the warrior class. The first is a problem with the way kills are awarded, based solely on dps. The second might just be information for you that your build is not now the best dueling spec. I don't know.

2- OTM has no right to change the game after I have invested so much time and money.

The game is changing. Good MMOs often do. Such changes require different play styles.

The idea that you could sue seems a little silly to me. I don't think you have a case. You don't own your toon. You don't own anything except your play experience and memories. What you are actually investing money in is that play experience and those memories. That's it. OTM could shut down the game completely tomorrow, or turn us all into pink bunnies and Hello Kitty animations and your only recourse if you did not like these changes would be to find a new game to play. (OTM, please do not turn us in to pink bunnies and Hello Kitty animations.)

I also don't think your argument that all warriors want to be tanks now is remotely true. At least on our server the tank spec is the exception, as far as I can tell. 30% of the top 20 melee hits across all servers are warriors. Most of the rest are rangers. 15% of the top skills hits across all servers are warriors. All the rest are rogues. This does not seem like a problem to me. If this were reversed, that would be a big problem.

OTM is exceptional in the gaming world in its attentiveness and responsiveness to its player base, in my experience. Perhaps they will listen to you, but I do not think you have actually made a case for warriors having been unfairly nerfed. You have simply made a case for not liking changes, which some people may actually feel constituted improvements to the class.

First at all what is your main class, Then i will replaied to you.
Inactive player .

En este juego , mientras tanto otros juegos se llevan mi plata.

Re: Fix the broken warrior no all warrior want to be tanks

#29
Fromen, your stats show your problem.

Anything over 350 on strength is almost wasted. The dynamics of the damage curve changed drastically in update 3, but, it can still be managed. Drove me nuts on one of my rangers for a couple weeks trying to get the right balance. Weapon ability and the number of successful hits count more than strength based damage now for all classes. Dexterity will effect both how much you avoid being hit as well as how often you hit successfully.

If you want a DPS warrior, sacrifice some strength for a moderate amount of dexterity (roughly 100-150 and possibly use the remainder on vitality to ensure longevity). True DPS classes (rogue, ranger) should have more dexterity than strength. This should increase your actual hit percentage.

Try looking at it this way. When your attack speed is slow, it is more important that you hit than if you do enormous amounts of damage. Because, if you miss, damage is zero. You would rather hit 8 out of 10 times or better especially if you take 4-5 seconds to perform that hit. This is why rogues are the highest DPS class. Its purely the number of hits per minute that their weapons allow. Rangers are fast as well, but not nearly as fast as a similarly equipped rogue. Mage is an entirely different story and is focus/skill based.


You got alot sense in the build thats how should be , but the game change 10 days ago with summer dragons drops , i got rings and gear the gives me 500+ attack 500 defence + 500+ energy 500+ health look a stats so i can put those extras in srength , i use Trident because adds to strength and dexterity dont look atributte points look at finals stats. I used assecessories to cover the holes .
Image
Inactive player .

En este juego , mientras tanto otros juegos se llevan mi plata.

Re: Fix the broken warrior no all warrior want to be tanks

#30
Try looking at it this way. When your attack speed is slow, it is more important that you hit than if you do enormous amounts of damage. Because, if you miss, damage is zero. You would rather hit 8 out of 10 times or better especially if you take 4-5 seconds to perform that hit. This is why rogues are the highest DPS class. Its purely the number of hits per minute that their weapons allow. Rangers are fast as well, but not nearly as fast as a similarly equipped rogue. Mage is an entirely different story and is focus/skill based.
This is the exact same logic that led me to using an ancient bear totem vs icelord totem on my druid before the update. Very few people I talked to understood this fundamental difference between light and fast versus heavy and slow. They would simply be incredulous that I had an icelord that I wasnt using. The other bonus on top of better total aggregate damage using the light/fast combo is that you level your abilities faster. Of course, the icelord totem was great for one-hit-killing when I was gold farming. And the post-update changes where skill effects and speeds are tied to weapon speed change things a bit. But thankfully not for druids.


A iced totem or winter king totem in a druid is a wasted if you cant afford diamond or quartz get a bear totem, the strength should be better use on focus, and offhands depends if u like to meelee or your spells to do the damage ( trident or book ) but warriors are diferent and we do damage but not quick enough , if you really see the damage the a dmage druid does is amazing i have tested in dualing with all combinations and the only time i can win is if a used 2 hand wep and cause enough damage in skill hits . And interrupt a heal.
Inactive player .

En este juego , mientras tanto otros juegos se llevan mi plata.

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