Celtic Heroes

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Re: Does anyone use the arena

#11
I was wondering, what do people think would encourage others to use the arena more?
I told you before guys, a huge guy that drops nothing and gives no exp and doesn't attack, but has tons of HP so noobs can train on it.
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This is what happens when you challenge the better clan on sever.
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Re: Does anyone use the arena

#12
Instead of free for all access, I think daily competitions should be held that you put your name down for at an NPC outside the arena, so that it is easier and fair to issue rewards based on the victors. There can be...10-50 category offering low level loot to the victor(s, if it's grouped PvP), 50-100 is medium loot, and 100+ is elite, high level loot. Also, to prevent the devs from creating a new type of PvP everyday, you could set it in a loop so that the daily arena battles are: single elimination, group elimination, capture the flag, etc etc, all the of the different game Pvp modes. In a daily loop.

Also I really like ailerons idea with lowbies lvl experience - this would greatly prevent ganking on the newbs, which is a huge problem in rival mmos such as OnC.
-Morrigan-
Cronic, 143 Mage
Ninjastar, 127 Rouge
TheDarkSide, 67 Druid

Tada gan iarracht.

Re: Does anyone use the arena

#13
I was wondering, what do people think would encourage others to use the arena more?
I told you before guys, a huge guy that drops nothing and gives no exp and doesn't attack, but has tons of HP so noobs can train on it.
Yeah perhaps that will attract ppl to arena a bit more, but it's not PvP. It's a band-aid fix.
I'd rather PvP changes would attract people to pvp more.
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There are two types of people in this world: Those who crave closure

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Re: Does anyone use the arena

#14
He does not mean literally putting a mob boss. He means that if aggro effected other players then it would be like a boss fight.

To do this though you also need to make sure that the other aggro skills work so people have a defense. For instance, the tank grabs aggro and force a single dmg sink, therefore protecting his team. The opposing team is able to free up dps player using calm, distract etc.

Additionally, to really do this you would have to make conceal and hide meaningful.

Hide is for me the most broken skill in the game.

That said, the simple thing is that though the arena can be fun there is really no reward system. A longer term solution is to make an arena vendor and arena pvp point system. The vendor sells gear, using pvp points, that is only useable pvp.

Any flag game would be interesting. Each team or even better clan has a flag they can plant and must protect. It makes the arena territorial and the advanced monkeys called human beings are very territorial. To really do this, the flag might accrue a group buff or bonus that was also usable in pve. Plant your banner at a boss fight and receive the bonus for your group. The only way to get the bonuses though is via the arena. This would definitely be an an incentive. You would have to work out how to keep people from simply creating fake clans and farming bonuses though. A simple ranking system would handle this similar to the existing pve system where you do not get credit if the ranks are too far apart. Only one banner per clan. Maybe a raw point system that accrues to the banner and can then be specced into a simple buff/debuff skill tree. An example of a skill might be something like all heals are 10% more effective when the banner is planted and players are in range. The skills should be made to add to existing team dynamics, rather than replace any role. That is, it is not a regen skill, in this example, but a heal buff. The only ability buffs are currently rings. Banner skills could be specced to buff abilities, for example. Banners could be specced to buff base stats, or health and energy, etc. anyway... You get the idea.

Basically people do things in game that have some feedback system and reward system. The current versions of those related to the arena are insufficient.

I would not necessarily disable sigils, but I would def disable idols and add a death timer so that tournament style play was supported by the mechanics. This would also have the side effect of making the Druid rez a useful arena skill.
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Re: Does anyone use the arena

#15
I would not necessarily disable sigils, but I would def disable idols and add a death timer so that tournament style play was supported by the mechanics. This would also have the side effect of making the Druid rez a useful arena skill.
I agree about the idols, they shouldn't work in arena also. But you probably haven't fought anyone with 2000 health sigils :lol:
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There are two types of people in this world: Those who crave closure

A business is more profitable if they don't gouge and piss off customers.

Re: Does anyone use the arena

#17
The idea of making it a boss fight sounds fun but I am not sure how practical it is, maybe a solution for next update.

I do think an obelisk that has some type of unique drop would be an easy fix, it would certainly draw a lot of people into arena.

Even if it just a training obelisk , maybe if engaged you skill up at twice the normal rate .
I like this idea.

However an easier and less intrusive fix would be for abilities just to level faster when in the arena (say 2x)

If abilities leveled faster in the arena it would be positive reinforcement.

No one is a looser since abilities are leveling faster :).
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?

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Re: Does anyone use the arena

#18
King(s) of the Hill? A person/group gains 1 gold each for being a King of the Hill in the arena every second. When the whole group wipes out, the victor's group becomes King of the Hill.

Day long (or weekend long) special events like this would be awesome!
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?

Copy this sig! :)

Wiki: http://www.wisdomunderground.com/wiki

Re: Does anyone use the arena

#19
Most Druids would appreciate having full strength buffs in the Arena. As much as I love PvP and don't mind the occasional loss, I avoid the arena unless I know I have unstoppable bodyguards. I can't keep a group alive very easily with half of a Natures Embrace. Warriors get a full strength Protective Stance, so why should a Druid be nerfed to half of his Shield of Bark?

Another issue with the Arena is the way the PvP ratings and ranking currently work. In a duel, you get the full PvP experience that an opponent can give when you kill them, and your rating goes up based on that kill.

In the Arena, a kill's PvP experience is divided among all of the people in your group, and it seems to be based on the assumption that the person in the group with the highest character level made the kill. So it is PvP experience calculated to be as little as possible, and then divided up.

Also in the Arena, the rating only goes up for the person who did the most damage and got awarded the kill. Druids, who are almost always targeted first, get their rating dropped quite a bit because they die so much. However, they don't have a chance in the Arena to get their rating back up because they will likely not deal the most damage when their group kills an opponent.
Qumar, 130 Druid, Danu

Re: Does anyone use the arena

#20
Have an obelisk with an insane amount of HP that drops ONLY GOLD. if it was some rare drop, then high levels will camp it all day and it wouldn't really be any fun.

This will also bring teams to arena, and make each class more useful. Mages supporting with energy and lures, druids will be even more useful, and the tanks warcry might have other players attack them.
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