Firstly, there are a number of players arguing for both sides, however unfortunately instead of providing evidence and intellectual additions to the debate, many posts from these people are solely of attempt to ignite flames, resort to personal attacks (none of which have been true whatsoever), or simply hold no relevance whatsoever in this discussion. I have no intention for this thread to be locked (for such an action would limit intellectual expansion and curiosity, and its locking only detriments Benevolence's propaganda), however enflamed violence seems to have risen to endangering volumes thus far, so please extinguish the tendencies to make up and post absurd propositions.
Secondly, I would like to ask players not from Taranis who feel compelled to voice their opinions and attack the other side to please respect and acknowledge the fact that Taranis is quite different than most other servers, not only in their difference of governance but in the age and maturity of the majority of our endgame players. Taranis is run by adults, many (if not most) of the endgame players are mature, bright, and reasonable folks who would rather fight bosses than other people, so naturally clan warfare is not preferred. I am sure pure-FFA is all great and fun, however that preference is entirely of one's own opinion, and not all share the same opinion. Please respect that Taranis is peaceful not by force, but by choice, and that this peace is a server-wide agreement that is upheld by each clan. You may not be into server-wide peace, just as I may not be into FFA. However, I respect your opinion and servers that choose to play by those rules, and expect that you respect Taranis' populus and their opinion of what a fun community-based MMO means as well.
Thirdly, this is not the place to assume. Plenty of posts so far on this thread are incorrectly assuming specifics such as the methods in which Aeon, Pride, and Paradogz distribute drops, the rules of our server, the personalities/lives of people posting, and our clan rules. Please refrain from using those assumptions in your posts unless you are certain they are accurate. Arguing an opinion is wonderful, but attacking with misinformation.. I think we all would prefer my posts be shorter!
Lastly, many of these posts are rather repetitive, and some of these attacks are unsupported by anything other than "because OTM." A point of mine has yet to be quoted and/or rebuttled, however the same attacks keep coming, and I keep responding in variations. If you would like to respond to a point of mine, please do so!
Now for responses:
The actual system is not too far from this: the generals of each endgame clan in the peace alliance are in a group chat, where they propose and modify/remove rules. For each change, each clan has one vote. The method in which a clan chooses their vote is up to them, and they can speak to their clannies and have a clan vote on each rule if they want. If Benevolence desires, they can join the endgame alliance and propose changes to the server rules. The only requirement for them is the returning of their stolen raid gear (not all Bene members have stolen raid gear, only a few).Since Aeons and Pride decided to form an ingame government, why don't you guys have the players of taranis vote on which rules they want to keep and which rules they want gone. That way everyone is happy
Of course! Only one non-scammer has been given the title, years ago, and we do not believe anyone else will disrupt raid bosses to that extent. We expect players in the sub-endgame up to have caution when trading non-trusted players, so the only scammers we blacklist are those who steal raid gear from a clan with a clan property rule. If you do not believe such an act is worthy of the title "scammer", read the below scenario:Also the only people you need on the "blacklist" are scammers.
A new recruit joins the clan! He is well-informed of the clan rules, given a link to our clan rules spreadsheet, and agrees to uphold them. A few weeks later, after exceptional camping and leveling and social efforts, the recruit becomes a clansman. After attending raid bosses for a month or so, a halberd drops from Mordris that would be perfect for our new clansman's build, and as he meets the points threshold he decides to roll for it: he wins the halberd, and (as this is his first raid item) is reminded that all non-BoE raid drops must be returned to the clan upon leaving the clan. He remembers the rule, replies "of course!" and now has a Mord halberd. As months go by, the clansman realizes that Aeon is not for him.. the point systems, the organization, the community, he just does not feel like being there. With his mind made up, he leaves the clan. Now, a few hours later he is approached by an Aeon general who asks for the halberd back, as promised by the ex-clansman. After weighing the options, a shiny halberd or that shop dagger, he decides to to keep the halberd, tells the Aeon gen to "get lost", and logs off.
We lend an item to a clannie who promises to return it when they leave the clan, but when the time comes they refuse to give it back. If that is not scamming, I don't know what is!
Good point, and if I were of your level I would think the same. The reason we care is because those items are not by any means in abundance. Yes, theoretically we will get another halberd and hrungnir brace eventually, however many drops from Mordris and Hrungnir and Necro are rather useless (there are plenty of posts on General Discussion and Votes/Feedback about this) making good drops scarce. If we had a large surplus of prime halberds and godly bracelets, we likely would not bother with clan property rules on those items. However it is not uncommon to get a sacrifice or spring of life item, and a good chunk of our raid drops wind up in the banks. There is large number of melee mains (not to mention adequately leveled duo-deviced alts), however not enough gear to go around. Every missing item counts.I don't see why you guys need to ruin someone's gameplay just because they ran anyway with some gear that drops an unlimited amount of times or at least until OTM removes it from the game.
Also, it is not only Mord/Necro/Proteus/Hrung/Aggy gear that is taken, but Gara/Skain sets and other event items. Unlike raid gear, there is a strict limit of those items available, and the loss of most good non-BoE event gear is significant.
There will *almost* always be some people against any given decision that effects a body of people. That is a given, and each rule proposal/removal/modification is done to benefit the maximum amount of players. It is expected that a relatively-large endgame government would be shunned by some players, however we believe the benefits such an establishment provides to everyone outweighs the disgruntlement of those few. Things may get worse before they get better, but what generally happens is players who dislike server rules and the such end up transferring out of Taranis to another server (with valid reason of course) and never regret it.Having multiple players outside of Aeons and Pride that are upset with the way things are running should be an indicator that a change needs to be made. Things will only get worse if you decide to ignore those indicators.
No, our clan will not throw a hissy fit@regen, if a group of players were camping and killed hrung but it was your clans kill in the rotation, will your clan throw a hissy fit? Your clan has no right to claim an open world boss.

We have a right to claim an open world boss if those in the world respect the claim. On Taranis, the vast majority of sub-endgame+ players do respect boss claims, so a player/clan is able to claim bosses.
Well, actually the renters analogy is a lot closer to how the rules work than the paycheck analogy. The thing is, in your analogy the property (money) is transferred to the receiver's personal ownership, so of course the boss can't ask for it back! In truth, the property is NOT transferred to the receivers's personal ownership, instead it still remains property of the clan but is allowed to be used by the receiver. In Aeon, you borrow gear from the clan. You don't own it.Your analogy of renting a property is ludicrous and makes no sense. An actual applicable analogy would be working a job, and for your services (turning up and helping on bosses) you get rewarded with pay (gear). If you decide to leave/get fired from your job, your boss does not ask for your salary back. There is no land in the equation, you're grasping at straws.
Here is a nice allegory to explain:No one needs another clans permission to kill a boss, if you cant see how ridiculous that sounds all hope is lost.
You are with a group of four friends and suddenly a money tree appears in front of you all! Instead of fighting over it, you all decide to equally spit the wealth it bears: one $20 bill every hour. So first, one person gets a $20 bill, then a second person gets it, then a third, a fourth, the fifth, back to the first, the second, and so on. You all benefit equally from this shared agreement, and all prosper.
Well, eventually someone else comes along and approaches the money tree. You and your four friends form a circle around it and say "look, we aren't looking to fight over this money tree, so you are welcome to join in and get free money as well!"
Now, this newcomer has a choice:
A) Join the money tree group, and benefit just as much as the others without conflict.
B) Try to fight the five friends and take the money.
The newcomer decides that, due to the kindness of this group for offering to share their wealth and the small likelihood that he/she could take on these five people singlehandedly, joining in on the rotation is a much better option. He/she chooses path A and joins the circle of friends.
And that is how our raid boss rotations work.
No player can "make up rules on a whim", especially server-wide rules. The clans review it, discuss it, and vote on it.. the process is not a one-day affair! Also, the "unimportant" people doing the discussing are not level 50's, but generals in the endgame clans with experience and familiarity with the server.i would be very upset that unimportant and selfish players can make up rules on a whim.
Actually, those two clans have a strong variety of players that have been playing for various lengths of time. Their combined and agreed word is law only to those who choose to accept it as so. You are not required to accept the server rules as your own, however as a result will have a very difficult time.. as these rules are for the great benefit of everyone who agrees to follow them, and you may find yourself unable to get DL/EDL without paying exorbitant black market prices.It is very clear that these two clans are made up of Veteran/Wealthy players who beleive that together their word is law...disgusting, CH is a game..I feel very sorry for you guys if you have to rule and hold hostage a game server just to feel good.
Ofc ruling a server this way isn't easy because most people disagree with it, but why would you guys care, as long as you get all of the glory you don't care what happens to the people outside of Aeons and Pride
You have not played anywhere near the endgame level on Taranis. Most players are in heavy favor of the endgame alliance, the freedom from BS and ksings, and the ability to camp and help your clan alongside friends from another clan without stress or competition. If Aeon and Pride were interested in getting "all the glory" we would not care about those not in our respective clans.. instead we support peace and server-wide rules to allow anyone and any clan to succeed and enjoy the game.How fun it must be that you are ruining a large majority of peoples enjoyment of this game, imposing laws and rules that you have no right to create, what an achievement that you are now unpopular and despised by the regular CH community.
Also, those supporting Benevolence on this thread are by no means representative of the "regular CH community".
Actually, judging by the recorded boss kills, these rules have prevented almost a half-million conflicts. XDL and DL can be camped and killed in peace, raid bosses are neither griefed nor stressed over, event bosses, once locked, are not foiled by rival clans.. The only conflicts these rules have caused are from those who purposefully break them and don't want to correct their wrong.The rules have done nothing but cause conflicts
Due to Naming and Shaming I can not reveal the names on the forums. Aeon has two players who have stolen raid gear and reside in Benevolence: yourself, and the French-Canadian one (you should know who). I am sure you are well aware of the gear you stole from us, and the French-Canadian is aware of their stolen gear. I do not know the exact item names, but the gens have record if you wish to pursue them.Could we please have the list of player blacklisted from rotations, along with that we would like to see what clan they were in a gear they supposedly stole. Also if you could explain how people receive pardons would be nice, this option is not posted about much and I'm sure many are curious.
Sure, I'll explain pardons! So when you steal raid gear, there are two ways for the crime to be redeemed: by returning the gear to the clan you stole it from, or by getting pardoned.
Being pardoned means the clan you stole from permits you to keep the gear. That gear would then be considered "clanless", and you are welcome to sell it, trade it, give it away, whatever you like. It is yours. Usually, pardons are reserved only for special circumstances: an example would be an Aeon general last year who, after being caught in a rather dramatic scandal, was permitted to leave the clan without returning their raid gear. Another example is one the leaders of Bene, who I believe was permitted to keep raid gear that once belonged to Pride. Pardons are not commonly given, however it is an option.
That probably was not the best idea.. I would try to trade that back if I were you!I don't know if i'm considered blacklisted because i bought a stolen mordris spear off somone who is blacklisted. I request a pardon from regen
I assure you, none of my words are copy-pasted! These are my own voice, my own beliefs, and as I have with Ghostly strongly suggest you familiarize yourself with Endgame Taranis before making more sweeping assumptions about our populus.perhaps Regen should start thinking for himself.
That is a good argument!If these clans take back raid drops members earned and bought using a dkp system while burning through there own plat/money/time to kill shouldn't the top clans refund the members who left there plat back for killing to atleast be fair to them for taking back the drops they earned? Atleast be fair with it if u taking back drops u wouldn't even possibly have if wasn't for those helping who used there lix and time to help u kill the boss in the first place.
So If u gonna take drops they worked hard for by coming to help kill, gaining the amount of points needed and burning through there plat so u guys can be able to kill it in first place What do ppl who leave get in return since they have helped u gain so much of these drops? Sounds like those who choose to leave get ripped off and robbed of there money and time
When you leave the clan you keep:
- The DL/EDL armor/weapons you received
- Any BoE items you accumulated
A hidden benefit of the clan property rule is it helps prevent clan-hopping: generally we (at least the members of Aeon) become suspicious upon seeing an application from someone who jumps from clan to clan, for we do our best to accept players who we think will become attached to our community and never want to leave. If you have gear that you are required to return, it makes you really think before leaving the clan. Instead of having people jump around as they please, with little loyalty, people leave because they really do want to leave. If you really think another clan is best for you, then returning your raid gear from your current clan should not be a barrier.
1. We do not penalize those leave our clan, only those who leave without returning the clan's raid gear.A very simple solution is that pride and aeon maintain their "Laws" within their own clans but..
1. Stop penalising those who leave the clan.
2. Stop "blacklisting" those who buy or sell gear who are not in Aeon/Pride
3. Discuss a fair way for all clans to be involved in bosses if they are capable.
4. Pay more attention to those within their own clan, instead of those who are not
5. And most importantly recognize these other clans as another group of players, who whilst playing in a different way are just as entitled to everything that your clan experiences.
2. We do not blacklist those who buy/sell raid gear.. and while the buying/selling of DL drops is *technically* illegal, it is unenforced. Despite this, the market prices for DL are shockingly high!
3. We do have a fair way - every clan capable of killing a boss is allowed to do so. If you simply skimmed over this post (I do admit it is lengthy), revisit my "money tree" allegory! Every clan capable of killing a raid boss is allowed to kill at a rate equal to Aeon's and Pride's.
4. We do pay attention: the leadership contacts and speaks privately with clannies to make sure everyone is doing great, and recently we conducted an anonymous poll of clan satisfaction. From the responses we have received so far (around 2/3 of the active clan), there is overwhelming satisfaction with how the clan is the run and support for Aeon.
5. We do! That is why Paradogz and Nexus, while not having the strength of Aeon and Pride, are included in all server benefits and rights, each with voting power matching Aeon/Pride.
I truly believe that Benevolence has the potential to be a clan that fits a player-style not exactly met by the other clans. Their clan is by no means required to have clan property rules, they are allowed to buy/sell drops within their clan, and if they decide to straighten out can join the endgame alliance and have influence and a vote in server policy. Their primary obstacle is getting their members to return any stolen raid gear.. The sooner they do that, the sooner they can start killing Aggy/Hrungnir/Mordris/Necro and getting gear.