#37
by xyn
My thoughts:
First, there are two topics: levels and drop distribution
Levels:
Keep it simple, all except Druids be no more than 10 levels below boss (in general). Druids can be 30 levels. Abilities are cools, support mages vs dps is interesting, but they are not as readily verifiable. Level is a relativly good guide. If there seems to be a player who is very weak, it will become known pretty quickly and they won't be invited. It has happened before. Easy
I have read abo it raising the level for aggy in particular. To 145 due to adds. I don't have a big issue with this. Again, Druids at 120 since they support players and don't attack aggy.
Drops: there are two equally valid methods
1. Fully random drops, all dice for all drops.
2. Class based drops.
The main thing is that the method is agreed beforehand.
Though I used to be partial to class based, so that ppl get drops they canuse, I am coming around to toy's way of thinking.
But if we do full random dicing.then for aggy there will be four rolls. Winner in each round choose drop of their choice - this way drops are likely to go to people who can use them. We also have to decide if it is one roll per player, or per alt (assuming the alt meets level req).
If we continue with class based drops, then I think books go to spell casters and tridents to melee. Rings are for all. That seems to be fair and I the spirit of class based rolls.
So, I suppose we should vote on drop method:
1. Fully random, winner of each round chooses drop
2. Class based as we do now.
Thanks
Civility, Integrity, and the Hermeneutic of Generosity
World: Lugh
Akbar: Ranger 220+
DrXyn-Druid 180+
Xyn: Mage 170+
Rabka: Rogue 150+
Rabak: Warrior 90+
Clan: Chieftain of Ancients