I want them to smooth out tavern and arena game play, it gets soo laggy

OTM was known for design flaws, this is one of them. For as frequently snorri spawns and how important the boss is there definitely needs to be a closer leystone. I understand if it was just Mordy but that isn’t the case (everyone is fine with the distance of necro/Hrung from ley). It’s extremely tedious and the distance is pointlessWell then maybe that's the reason they won't put a ley closer to those bosses.The layout of carrow was made before the idea of dedicated locker toons I’m pretty sure. Locker toons became popular because of how important snorri becameI always thought the reason was to leave room for the possibility of a little competition. With a ley so close the bosses would typically just go to the largest clan. Small clans usually bring most everyone to bosses, but monopoly clans often send what they think are enough, but might misjudge sometimes and show up to find themselves outnumbered. With a ley nearby reinforcements can get there quickly enough to outnumber smaller clans if need be, squelching the competition. That's what I was told.
You're right. Every world boss is far away from a ley. I think the issue with Carrow is that everyone goes to 170/180 so often that the long ride gets really old. All that back and forth is just draining. I'm sure if Gele spawned as often as those two we'd want a ley closer to him as well.The reasons simple. Look at how far away every world boss is from leystones with armor boss spawns just before them. Every area has been designed like this from the very beginning, sv onwards anyway. Idk what's past mordy so I'm not commentin on those. Idm it tbh
Haha, they don't read forumsAny comment from OTM Devs?
It depends what is meant by "Devs".Haha, they don't read forumsAny comment from OTM Devs?
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