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Re: Starting some resistance calculations

#11
Oh also the standard deviation of damage numbers is 20% of the damage inflicted This is a constant!!! (scientists get really excited when they find a constant :mrgreen: )

this is probably indicitive that damage is set to "moderate randomness"
So does that mean that after your damage calculation with resistance, you do that damage as a maximum and up to 20% less damage?
Pretty much, yes.

This means that 68% of the time you will hit within 20% of your max damage.

1 standard deviation is 68%

2 standard deviations is 95%

So 95% of the time you will hit a training dummy within 40% of your maximum damage.

Make sense?

Someone can verify this easily by hitting a dummy 50 times, recording your listed damage and the damage of each hit.

Average all the numbers using the =average(#1,#2,#3...) function in exel and find the standard deviation using the =stdev(#1,#2,#3...) function in exel.

Your average should be 10% below your max and the standard deviation divided by the average should be 0.2 (20%).
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?

Copy this sig! :)

Wiki: http://www.wisdomunderground.com/wiki

Re: Starting some resistance calculations

#12
Oh also the standard deviation of damage numbers is 20% of the damage inflicted This is a constant!!! (scientists get really excited when they find a constant :mrgreen: )

this is probably indicitive that damage is set to "moderate randomness"
So does that mean that after your damage calculation with resistance, you do that damage as a maximum and up to 20% less damage?
Pretty much, yes.

This means that 68% of the time you will hit within 20% of your max damage.

1 standard deviation is 68%

2 standard deviations is 95%

So 95% of the time you will hit a training dummy within 40% of your maximum damage.

Make sense?

Someone can verify this easily by hitting a dummy 50 times, recording your listed damage and the damage of each hit.

Average all the numbers using the =average(#1,#2,#3...) function in exel and find the standard deviation using the =stdev(#1,#2,#3...) function in exel.

Your average should be 10% below your max and the standard deviation divided by the average should be 0.2 (20%).
You lost me after "Pretty much, yes" :lol:
SirBlaze333 - 220+ Warrior
(Returning Player)

Re: *Finished* some resistance calculations

#14
It would be interesting to take this a step further and look at combinations of armor & resistances to calculate damage reduction percentages as a whole.
Well each type of damage is calculated seperately. Once each maximum is calculated, you add them together for your maximum damage (duh). Then you mist find the minimums and add them together to find your minimum damage (duh). This creats a range of damage that you will hit.
SirBlaze333 - 220+ Warrior
(Returning Player)

Re: *Finished* some resistance calculations

#18
technically its a 20 hour project. idk if marcus likes working for 500gp an hour lol
Hehe I make 8k an hour power leveling people ;). but besides that I need to be doing my own homework :lol:
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?

Copy this sig! :)

Wiki: http://www.wisdomunderground.com/wiki

Re: *Finished* some resistance calculations

#20
technically its a 20 hour project. idk if marcus likes working for 500gp an hour lol
Hehe I make 8k an hour power leveling people ;). but besides that I need to be doing my own homework :lol:
AND celtic heroes homework :lol:
Just messing with ye

Can you please make a more clear conclusion?

Uhh like posting the graphs or what?

Or figure out if monster level effects it or stars?
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?

Copy this sig! :)

Wiki: http://www.wisdomunderground.com/wiki

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