Celtic Heroes

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Re: My Understanding of Lux Stacking

#11
We all know OTM isnt quite upfront with all the nerfs and actually believes long time players are oblivious and too stupid not to notice these changes. Fact is, different regen items on same slot stacked. Now they do not.

They had the same problem with the way the XP bars were represented. Then they changed it and said it has always been that way, then I showed screenshots from way back when it was 10% per full yellow and Chihiro essentially admiitted he didnt know that it was already like that before.

Same thing here. Good luck convincing the new programmers who somehow makes changes to the game without knowing it (Vines nerf on Skain for example)
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There are two types of people in this world: Those who crave closure

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Re: My Understanding of Lux Stacking

#12
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@Aileron you should have included the most ridiculous example of nerfing in CH history, Sigils.

For newer players before a particular past Update if a druid or mage was casting a buff or heal on someone in combat but not under attack themselves Sigils continued to work. Then after the Update as soon as the druid or mage buffed someone they were considered to be in combat and Sigils stopped working.

At first OTM denied there had been a change, then they took the line that it had been working incorrectly before and this was just a fix. And they were probably technically correct but to players Sigils changed, end of story. There was such a fuss on the forums the I think they refunded anyone who wanted to be refunded.

This was pre chests I think, so everyone of those Sigils had been bought with RL money in the Plat store.


On this post Kodelia has said people can get refunds for Lux that does not stack, ignoring of the 3 day rule, because of labels not because things have changed. Ie Lux did not mention the stacking correctly. Don't know if this has been done successfully by anyone yet.

http://celtic-heroes.com/forum/viewtopi ... 3&start=10
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Re: My Understanding of Lux Stacking

#13
For the most part, I agreed with the sigils change because Druids basically have unlimited energy which is too OP. But I do agree that OTM should let players know why a nerf is needed instead of pretending that "it was like that before" or "we just didn't change the description of how it was supposed to work".

What I don't agree with, (especially with the availability of sigils in chests to be bought by gold), it essentially altered the fundamental balance of the game characters and skills, Sigil effects should have a max and should only regen up to 20% of total hp or energy instead of 100%.
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There are two types of people in this world: Those who crave closure

A business is more profitable if they don't gouge and piss off customers.

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