Celtic Heroes

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Re: Targeting system

#11
I like the idea of putting an icon on the friend or foe, making them yellow for nonaggro mob, green for aggro but not engaged mob, blue for player, red for aggressive mob. The scrolling idea would clog up the screen with more buttons. Good point though.
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Re: Targeting system

#13
I like the idea of putting an icon on the friend or foe, making them yellow for nonaggro mob, green for aggro but not engaged mob, blue for player, red for aggressive mob. The scrolling idea would clog up the screen with more buttons. Good point though.

I like this, then maybe make it so the target icon couldn't overlap with other target icons even if the monster/player were right on top of each other. Does that idea make sense?

IMO this could be more direct and classy then scrolling through the mobs, but whatever works.

If scrolling through the mobs would work better currently, then mabye make it only scroll through mobs that are presently aggro-ing you or your group, that way you arent scrolling through mobs you don't know what they are.
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Re: Targeting system

#15
In the meantime admin can you give us an idea where we are supposed to point to select the mob?

I touching everywhere just hoping I hit the right spot.
Papi - Arawn - Beta 4
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Re: Targeting system

#16
Hi please let me know specific enemies that you have trouble targetting.

We are now able to adjust this per-enemy, so if there are problems with certain ones we can fix those.

In general I would love a way to cycle between nearby enemies or friendly targets, however the issue is screen space and not filling the screen with buttons.

If you have an idea how we could add this I would love to hear it.

Thanks!

Re: Targeting system

#17
How about a right or left swipe on the target health bar switches to next friendly or next enemy etc. could that work? Or a double tap possibly. I keep thinkin of new things lol. One list could be all friendlies and you can swipe between them then a down/ up swipe would switch to an all enemies list or a custom etc.
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Re: Targeting system

#18
- Whatever the old system was it worked well except for the target dropping issue.

- Is it not possible to use the old system with target dropping issue repaired or is it just an entirely new system?
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Re: Targeting system

#19
- Whatever the old system was it worked well except for the target dropping issue.

- Is it not possible to use the old system with target dropping issue repaired or is it just an entirely new system?
it was better but I often had to run around to get a better angle to select the mob because I was switching back and forth between cloaking my group and casting firebolts.
Papi - Arawn - Beta 4
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Re: Targeting system

#20
Hi please let me know specific enemies that you have trouble targetting.

We are now able to adjust this per-enemy, so if there are problems with certain ones we can fix those.

In general I would love a way to cycle between nearby enemies or friendly targets, however the issue is screen space and not filling the screen with buttons.

If you have an idea how we could add this I would love to hear it.

Thanks!
I like the idea of putting an icon on the friend or foe, making them yellow for nonaggro mob, green for aggro but not engaged mob, blue for player, red for aggressive mob. The scrolling idea would clog up the screen with more buttons. Good point though.
I say there should icons near the name of a mob or player, and they should be different colored. maybe make all mobs that haven't targetted anyone green, and make all ppl grouped blue, all players outside a group yellow. then all aggro mobs red. this would solve all problems. making fixes like that may take awhile i understand, but really think on this idea. you could make a menu that you can switch these colors around too.
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