- 1 orb until rage, 2 after rage
- Always same orb spawn point but different paths
- Decrease negative energy timer 20 > 10
- Decrease negative energy hits 3x > 2x, 1x
- Decrease hit power of 4* adds
- Increase TP limit to 30 or 35
- Fix invisible orbs
- Prevent griefers abusing TP limit
- Make boss selectable from further range
Not gonna happen for as long as Havoc/Epona can prove that it’s killable. Other servers have gotten really close as well proving to VR even more that it could be done. VR clearly said they want this boss to be a challenge, and looking at some of the responses they’ve given it seems they want clans to take a very long time to get this boss down. Only thing VR should be looking at is the possible bugs within the bosses mechanics, although I haven’t seen personally any member of the team come forward and confirm that there are bugs in the mechanics like orbs... possibly hinting towards that everything is intended
Since Schwing said the cap isn’t 30 (where did that number even come from), the next step to take is to find out the real number instead of speculating.
Cap is 27. If u have 28 toons present tp will activate. Ofc there are lots of glitches with dino and kali stayed some obvious ones. I can’t count the number of times orb has passed by in front of me behind me, by my side but not through me and I still got debuffed. I wasn’t even touching the orb it was just in my proximity.
Also @nightp, we are pretty good about not dpsing on negative energy, or at least have gotten better at it quite a bit. The issue is as I said above, orbs are super glitchy with the way they debuff people. Another thing is if you mid cast on a skill and you happen to get debuffed you will heal dino/add.
Not only that but another huge problem is (at least for ranger) auto attacking. There will be times when orb is say north and I’m standing east, I stop autoing and try to move my character, but then it fires off 3-4 extra random arrows and by that time orb has passed through me. All glitches/bugs that need to be worked on to make this a viable raid.
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