Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: Gelebron's Tower Concept

#22
You’ve seen the tease of the new engine, now it’s time to visually show you, in current concept, what else the team are working on:

Gelebron’s Tower

You can expect more information as time goes on, but for now we hope you enjoy this snippit of what’s to come!

(No release date set)
Image
So since this concept art is released, is this the intended next zone after the engine overhaul?
Pdizz
Warrior
Morrigan
Clan Avalon

Re: Gelebron's Tower Concept

#23
they [OTM] already know your feelings on it [BoE], as well as most other people's. This isn't the way to get OTM to notice it.
You think? If they know how we feel about BoE since Sept 2012, how come we kept seeing them update after update, year after year? Yes I have been very vocal against BoE lately, but hey this is a forum OTM made so players can voice their opinions and ignoring the issue is basically giving up. Perhaps BoE doesn't affect you greatly, but it does me and our clan.

My response wasn't off topic anyway. I was asking OTM to change their stance on coming out with new zones with BoE items, and since they are introducing concept art for a NEW ZONE, well..it's different from asking them to remove BoE from existing items, isn't it?
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Re: Gelebron's Tower Concept

#25
In the current game it is impossible to have maps allowing a player to stand directly above or over a place where someone could stand. Think if it like one of those 3d topography maps, like this:
image.jpg
Therefore the game is forced to use ramps to make people more elevated or to create pits etc. I believe in the graphics update this is changed, but for now you can not make bridges, spiral staircases, or anything of the sort.
I'm not so sure it is possible. I watched a tutorial video on unity and looked over the ducumentation because I was curious. There are no stock tools I could see that let you do this - the map you make in the editor is identical to the topography map you have a pic of.

Perhaps there is a tool i didn't see but I searched quite a bit on this and no unity games have this feature of actual 3d maps that also support attaching the player to a surface.
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Re: Gelebron's Tower Concept

#27
...but for now you can not make bridges, spiral staircases, or anything of the sort.
Actually they can, it just takes a lot of work to get them to work and look correct because of how they built the bases and walls of the game originally. It is a very basic scratch type build and I used to work within the same type system before, we called them sims and the objects were called prims and I am not talking about the game sims.
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Re: Gelebron's Tower Concept

#28
...but for now you can not make bridges, spiral staircases, or anything of the sort.
Actually they can, it just takes a lot of work to get them to work and look correct because of how they built the bases and walls of the game originally. It is a very basic scratch type build and I used to work within the same type system before, we called them sims and the objects were called prims and I am not talking about the game sims.
I think that what Regen is talking about is a true bridge, not like the ones in the sewers. One that you can walk over while someone else walks under.

Think of it like this, each object in the game has coordinates where it is located; X, Y, and Z. X is west-east movements, Y is north-south movements, and Z is up-down movements. Each coordiante is listed as (x, y, z), so for example, an object could exist at point (4,100,5). What I am saying is that I believe that with this engine there cannot be an object located at (4,100,5) and another object located at (4,100,55). I believe this because there is no zone that currently has this functionality implemented, every zone sprawls out horozontally not vertically. I am hoping this new engine will enable this functionality so that the tower will be able to look like a true tower, with floors on top of each other. For now, OTM can simulate bridges and stairs by not letting people walk under the bridges, and making the stairs not spiral.

Although I could just be misunderstanding what you are saying frum, and if that is the case I apologize :D
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Re: Gelebron's Tower Concept

#30
...but for now you can not make bridges, spiral staircases, or anything of the sort.
Actually they can, it just takes a lot of work to get them to work and look correct because of how they built the bases and walls of the game originally. It is a very basic scratch type build and I used to work within the same type system before, we called them sims and the objects were called prims and I am not talking about the game sims.
Celtic heroes is a 2-d game at the moment. There is no way to make a bridge you can both walk under and over. It's obvious from the maps alone.

Moreover skills and auto attacks have no range limitation in the vertical direction. I've been up extremely high (like at the sewer ley with witch or snakes in fingal) and can more than double the range of skills by not being further in left or right, forward or back but ludicrously farther up higher.

Test yourself.

This is a 2-d gsme with tweaks to make make it appear 3d. The entire current engine cannot support true 3d.

Don't get me wrong though I think the new content is amazing. I'm just not getting my hopes up for an actual 3d map and physical enviornment experience.
Member of Aeon - Taranis - 24 boxer
220+ toons
Ravenleaf druid - Silverstring ranger
Stormsong warrior - Nwerb Mage - Eventide Rogue

Toon histogram:
Level_____|200+|150-199|100-149|50-99|20-49|1-19|
# of toons|_5__|___16___|____3___|__11__|__21_|407|

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