Celtic Heroes

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Re: Energy regen slower?

#31
Yup, I fully understand those points.

The projected plan is for people to be able to collect the skill jewelry of the +3-+5 variety to be able to not need all the Alt books, but that plan is a bit riddiculous in that only a player who played riddiculous amounts and was able to get a jewelry chest of items would be able to do that...and plus to really respec you need a rebirth as well so the whole system is still plat-oriented.

I guess my only point toward the **regen issues** was that you shouldn't need to use energy pots in a solid build, I understand why yer doing it, but I would just suggest to throw like 40 points into focus and see if you can manage. Also once all Mage's get sacrifice after this latest patch they should be able to fully heal yer energy as well. Our clan mages really rock helping to heal our energy issues.

I hear ya though, without a doubt there is a plat funnel in place.
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Teaweasel 121 Druid (Morrigan, Clan: Avalon, On Hiatus)
Teaweasel 133 Druid (Arawn, Retired)
Best Build is a 30/30 in Thinking for yerself ;)

Re: Energy regen slower?

#33
Hey I can understand there was a bug that was giving us the wrong amount of regen, but honestly that rate made it playable for me especially in otherworld. I'm a mage and from late upper 70's to 80's levels I've honestly been having to do a lot of soloing on eyes in otherworld to level and while there was a downtime moving on from one eye to the next the time was usually less than a minute. I now have to wait several minutes for my focus to regenerate. I've invested in my focus regenerating, I have 18/20 energy boost, I've bought a pack of energy sigils, I have a golden ammy rejuv and it was playable the way it was. Now having been patched I know it's the rate it was supposed to be but honestly without buying more plat for restoration potions, the several minutes of waiting on focus regen is unplayable. I've bought plats for items, I have no qualms with no doing so to get upgrades or items every once in awhile. But to have to depend on buying plats for potions on a regular basis just to make the game playable isn't something I will do just to play the game. If you can review the current regen rate for players I would much appreciate it. The way it was being bugged I honestly was able to play with even with the mobs having double the regen as well and I actually prefer it to how it is now.

I do believe the regen rate does need to be reviewed not just adding more regen items, maybe the tick count be faster slightly or something perhaps. This is my first post and I honestly registered specifically for this issue as I feel it affects the gameplay that much at least for me as a mage.

oNi - Mage - Morrigan
The one and oNi. Your favorite mage's favorite mage.

Re: Energy regen slower?

#34
To be fair though D0nk0 spec'ing your stats in such a way that you will spend 2+ plat a fight and then getting irritated with the gameplay and money-grubbing isn't exactly fair.

I'm not saying that the regen issues don't need to be tweaked and changed, they definately need attention in next patch. But your build and having only 5 focus is the major drawback of needing to pop those pots, and especially with the diminishing returns of all stats in effectiveness after about 300, throwing even 30-40 extra points into focus might stop the plat hemorrhage...since that was never intended for warrior to hafta do. I kinda feel like it's the stubbornness to adapt to the new system that is causing you to unnecessarily spend that kind of plat/pots per fight, not necessarily the company's business model.

Lol I'm not naive, prior to the latest patch the game /company squeezed everyone unnecessarily and led to unnecessary plat splurging, without a doubt. Leaving many to quit or take a break, with quite good reason it was riddiculous. But rather than keeping to drop 2 plat a fight, maybe spend a handful on some rebirths and experiment with a little more focus. Might save you tons of plat in long run, and rescue the bitterness from yer mindset.
Tea,
I digress a bit, but you mentioned a diminishing return on putting more than 300 points into any one stat. So, would you then suggest a mage to stop adding focus after this point (or slow down on adding more focus)? Or is the extra damage inflicted by having an uber high Focus worth the points?

Tog
Togarth Lvl 150 Mage World Sulis General of Clan Retribution 3rd Place in Marshall's Crystal Armor Event (ChuckNorris)

Re: Energy regen slower?

#36
What is interesting to me is that before the update (update, not this most recent patch - I get what admin is saying about the bug)
Sp pre-update i was a vitality mage -- had 2400 hp and, I don't remember exactly but maybe 1000 mana.
And I almost never ran out of energy

Now I am the opposite - 70% focus -- mana at 2200+ with heroic rejuv and bodkin
And for the first time ever, I am having to use energy skills (mana boost, meditate, etc) and pot during fights

I don't have sacrifice, have kept my skills in the 17-20 range so none should be completely draining my energy

And it is not like I'm casting more than I did fighting deadroot or belly a month ago, so the energy cost for spells seems very different, or something.

Just interesting that with double the mana points I now run out of energy faster than before update

On the other hand, am thrilled with the increased casting speed and fewer interruptions that seem to come with the increased focus
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Ta 180 Druid, Keri 191 Mage, June 102 Warrior, Rex 182 Rogue
Proud AvaloNian

Re: Energy regen slower?

#37
The problem with all the solutions mentioned or tried is that they don't scale. Maing an amulet which gives x points of regen only helps the lower levels who don't have many points. What happens when we raise levels and have 4000 energy? The game already has wyvern masters that do a 5000 hp heal.

Ok listen carefully. This is the fix.
Regeneration should not be based on points it should be based on percentage. Items and skills, example:
With personal experience, no character should ever wait more than 2.5 min to regenerate all of their everything.
So I don't care how many hp or energy you have, one point meditate and 1 point recuperate should give you all your everything back in 2.5 min. Adding levels will shorten that time.
Now this Needs to be scaled for when you go from 5 to10 to eventually 25 and some day 50 max skill levels. So instead of how many skill points, it should be the ratio of skill points / max skill points. So max skill points should cut the time in half. So with max skill points you would regen everything in 1 min 15 sec.

Mage energy boost should also be a percentage of the mages total energy. And should be the same formula as meditate. Out of combat, having both maxed would regen the Mage in 40 sec. But after spending all those points they deserve a fast regen.

Sacrifice should stay as it is.

Don't try to bandaid this problem with a temp solution. Fix the entire system for low as well as future higher levels.
Papi - Arawn - Beta 4
GuildChief- / MageGuild (Chief)
Glanmoric-Mage 120
Duergath-Rogue 100 TheFamily Chief
Whuric-Druid 91
Volar-Warrior 91
Doriz-Ranger 70
"Growing old is for people who have forgotten how to play."

Re: Energy regen slower?

#38
Tea,
I digress a bit, but you mentioned a diminishing return on putting more than 300 points into any one stat. So, would you then suggest a mage to stop adding focus after this point (or slow down on adding more focus)? Or is the extra damage inflicted by having an uber high Focus worth the points?

Tog
Sorry Tog, I think most Caster's use (much) more than 300 especially with crystal armor additions, it's just that the points do FAR less per point in their actual help past the 300 echelon. So if yer a Druid and yer being often interupted it could stand to put a bit into DEX, a bit I mean 40. Or Warrior, focus again 40. Because 40-50 points spent to bring a stat from 10-50 or 5-50 will be a riddiculous change whereas 300-340 will do a paltry addition.

For Mage's it depends completely on your build. I know that many mages go Energy 400+ for a energy shield build and then literally every subsequent level gained try to take their HP past 500 :) It depends completely on her build and what yer trying to do. I don't think however that mages need to worry as much about other stats than just VIT/FOCUS.

Back on topic: :mrgreen:
All I meant in terms of the regen issue is that I sincerely hope that OTM looks to add some more regen based items, even maybe weapons, lower the dps and give us a bit of regen, or even a energy boost PROC. Help us from going crazy :) but it sounds like the admin has been made well aware of the issue and we will see some progress in the future.

I tend to like Papi's % based regen thoughts, but they may hafta bandaid now to do surgery later
Image
Teaweasel 121 Druid (Morrigan, Clan: Avalon, On Hiatus)
Teaweasel 133 Druid (Arawn, Retired)
Best Build is a 30/30 in Thinking for yerself ;)

Re: Energy regen slower?

#39
I have read the whole thing.
I believe what most people (casters specifically) are unhappy about is that before the other world patch our energy setups worked fine. after the update the Regen rate is noticeably slower not just in or out of combat. its not a factor of us using more energy. but all our sigles and lux regen is slower post update. (this Issue seems unrelated to the energy bug, but i can see where the bug would confuse the issue)(yes, Admin I understand what you said about the bug)
this doesn't affect me too much. I don't use that much energy and rarely run out. but I have noticed it does regen slower. and that's annoying when I have dropped a bunch of Plat on sigles and gold on lux.

Now I know that Admin does try to please us by addressing our issues I just want to make it clear the issue is not the "post update bug" but a change between updates in all regen rates.

Sorry to tired to add more tact. and better grammar grammar natzies
Vasili - Rogue main since the beginning. a devoted ASSASSIN
Level 110+ Sulis-Retribution Slowly turning Blue! thanks to a great clan! thanks Guys!


Transcendence Devoted supporter and clansman

Re: Energy regen slower?

#40
I have not read every post that has gone before so this may have been mentioned already.

I can understand that those who have purchased the most expensive and advanced reguvination items would be upset by the introduction of superior replacements. However, these items were introduced at a time when it was nigh on impossible to reach the escalated level people will achieve in the not to distant future. Before focus based skills existed and people changed their build to accommodate this. So, while a bitter pill to swallow, new items maybe required. Of course in this area there is the possibilty of adding reguv rings, charms and weapons which would not replace but compliment existing equipment.

Papi's idea of percentage based meditate and energy boost is an interesting one. The only issue I can see with this is as you level higher you may choose to not place extra points in focus but the max skill points for regeneration skills will increase. Therefore, effectively you would lose regen rate on the same amount of energy which would kind of suck when, in reality, your player has advanced level wise and in theory got more knowledgable and able through experience. Having to constantly apply more skill points to regen skills could be a pain when you are really wanting to put them elsewhere. Not completely against the idea but it would need thinking through how it would pan out in the long run.

A possible solution could be to make energy regen skills scale with focus (energy boost may do this, but meditate scales with vitality, or at least last time I looked) so as you add focus to your character the energy regen rate increases. I haven't fully thought that through as to how it could be implemented in a balanced way, it's just occurred to me reading the last few posts.

Of course, whatever way the issue gets solves in the longterm it really does need to be thought through properly.

I'm tired, so hopefully I've made sense and not got the wrong end of the stick.

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