Celtic Heroes

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Re: Energy regen slower?

#41
To be fair though D0nk0 spec'ing your stats in such a way that you will spend 2+ plat a fight and then getting irritated with the gameplay and money-grubbing isn't exactly fair.

I'm not saying that the regen issues don't need to be tweaked and changed, they definately need attention in next patch. But your build and having only 5 focus is the major drawback of needing to pop those pots, and especially with the diminishing returns of all stats in effectiveness after about 300, throwing even 30-40 extra points into focus might stop the plat hemorrhage...since that was never intended for warrior to hafta do. I kinda feel like it's the stubbornness to adapt to the new system that is causing you to unnecessarily spend that kind of plat/pots per fight, not necessarily the company's business model.

Lol I'm not naive, prior to the latest patch the game /company squeezed everyone unnecessarily and led to unnecessary plat splurging, without a doubt. Leaving many to quit or take a break, with quite good reason it was riddiculous. But rather than keeping to drop 2 plat a fight, maybe spend a handful on some rebirths and experiment with a little more focus. Might save you tons of plat in long run, and rescue the bitterness from yer mindset.

Agreed!!!

It is all in the way you play the game. I have a druid, warrior, and rogue, all around level 100 i have most or all the new skills. I have learned that the answer is not to put too much energy into any one skill unless I am ready to find a way to regen energy.

I coach sports - if I am playing a football team that is running all over me, I don't sit there and complain to the ref saying I have the best defensive backs ever so its not fair that they are running the football on me make them pass. (even though I used to win the game with those defensive backs) Instead I take some of the defensive backs out of the game and put in an extra defensive lineman and linebacker so I can win the game. If you are spending too much energy, change the way you distribute your skill points. Teawesel posted a nice post before update about how to properly distribute skill points to preserve energy, I believe its still in the Druid forum under classes. But seriously don't get upset at the game for not playing the way you want it to play.
World - Gwydion - semi retired in 2020
- restarted in 2022 on Herne - 220 (rogue)

Searching for the next adventure.

Re: Energy regen slower?

#42
Papi's idea of percentage based meditate and energy boost is an interesting one. The only issue I can see with this is as you level higher you may choose to not place extra points in focus but the max skill points for regeneration skills will increase. Therefore, effectively you would lose regen rate on the same amount of energy which would kind of suck when, in reality, your player has advanced level wise and in theory got more knowledgable and able through experience. Having to constantly apply more skill points to regen skills could be a pain when you are really wanting to put them elsewhere. Not completely against the idea but it would need thinking through how it would pan out in the long run.
I thought of that. All it means is that every 20 levels or so you will need to put 5 in to keep your regen up. Also with focus using classes your skills will keep costing more energy so you will still be putting points into focus. Same with vit.
Papi - Arawn - Beta 4
GuildChief- / MageGuild (Chief)
Glanmoric-Mage 120
Duergath-Rogue 100 TheFamily Chief
Whuric-Druid 91
Volar-Warrior 91
Doriz-Ranger 70
"Growing old is for people who have forgotten how to play."

Re: Energy regen slower?

#44
I personally would be in favor of seeing a bonus of some kind every 10 or 20 levels. Maybe every like a seperate 'alternate skill ability'' that every 10 levels you put a point into. You could have one option be an added 10 points of HP regen per point, another be an added 10 points of Energy regen per point, another be a 5 percent faster cooldown on skills, another be added 10 percent damage bonus, another be an added 10 percent healing bonus, another be an added bonus to buff spells. Just an idea to help people be able to be more role specific in there characterization.
World - Gwydion - semi retired in 2020
- restarted in 2022 on Herne - 220 (rogue)

Searching for the next adventure.

Re: Energy regen slower?

#45
Can't we just add rings that give 1-5 energy/health regen? And bracelets too?

I like!!!!

I think, however that the rings that add +10 to a skill is more valuable!

I would pay 200k in the lux shop for a ring that adds +4 to all skills, or a bracelet or either
World - Gwydion - semi retired in 2020
- restarted in 2022 on Herne - 220 (rogue)

Searching for the next adventure.

Re: Energy regen slower?

#46
Papi's idea of percentage based meditate and energy boost is an interesting one. The only issue I can see with this is as you level higher you may choose to not place extra points in focus but the max skill points for regeneration skills will increase. Therefore, effectively you would lose regen rate on the same amount of energy which would kind of suck when, in reality, your player has advanced level wise and in theory got more knowledgable and able through experience. Having to constantly apply more skill points to regen skills could be a pain when you are really wanting to put them elsewhere. Not completely against the idea but it would need thinking through how it would pan out in the long run.
I thought of that. All it means is that every 20 levels or so you will need to put 5 in to keep your regen up. Also with focus using classes your skills will keep costing more energy so you will still be putting points into focus. Same with vit.

I understand that. My main gripe with it is like I said, to me it feels like your character loses ability as they level, when it is generally perceived that you become more powerful and advanced as you rank up. Does that make sense?

Conversely, you could argue that because you get more powerful, you need to invest in skills to maintain your ability to regen the extra energy, this makes sense, if you do keep increasing your focus that is.

Maybe a combination of this and making meditate focus based for extra improvement instead of vitality? Or is that a step to far that could result in massively overpowered focus based builds?

Re: Energy regen slower?

#47
Can't we just add rings that give 1-5 energy/health regen? And bracelets too?
Ok think about this. You have the following
Amulet 20 regen
Shield 10 regen
4 rings 20 total regen
20 meditate 35 regen
20 Energy boost 20 regen

Total 105 per tick which is 5 sec
That would be 1260 in one minute and you have committed 40 skill points and all your ring slots. That is still 2.5 min to regen 3000 as a total regen machine.

That is unacceptable.
Papi - Arawn - Beta 4
GuildChief- / MageGuild (Chief)
Glanmoric-Mage 120
Duergath-Rogue 100 TheFamily Chief
Whuric-Druid 91
Volar-Warrior 91
Doriz-Ranger 70
"Growing old is for people who have forgotten how to play."

Re: Energy regen slower?

#48
Maybe a combination of this and making meditate focus based for extra improvement instead of vitality? Or is that a step to far that could result in massively overpowered focus based builds?
Put some math to it and tell us what u come up with. And it has to accommodate low levels and future super high levels.
Papi - Arawn - Beta 4
GuildChief- / MageGuild (Chief)
Glanmoric-Mage 120
Duergath-Rogue 100 TheFamily Chief
Whuric-Druid 91
Volar-Warrior 91
Doriz-Ranger 70
"Growing old is for people who have forgotten how to play."

Re: Energy regen slower?

#49
Sigils are completely unaffected by this, in combat regen is also completely unaffected by this.

There was a bug introduced after the update where the in-combat regen was also applied out of combat. So for example if you had an in-combat regen effect it would apply that 'in combat' and then apply it again 'out of combat'.

This bug was just fixed in the patch.

If there are issues with energy regaining too slowly we can look at this in the forthcoming patch, for example we can add new regen rings or braceletes, improve the effects of energy boost or meditate, add new skills etc.

I'm happy to look into these improvements for the forthcoming and future patches.

Also mages were specifically given the sacrifice skill to heal energy in a similar way to how druids are useful to heal health - as more mages get this skill now the quest drops are more common you should see mages helping people with energy as well.

Thanks!
Admin has to be aware of this:

1) I am assuming the regen rings or braceletes will be lux items and in all honestly not many ppl can afford to get more lux items - Ammy, off hand (focus spirits etc) or even plat items such as sigils
2) Even if ppl aim to get the full deal - Ammy, sigils, offhand, rings + braceletes. Keep in mind we are already suffering from huge energy cost 20/20 or 25/25. What happenes when we progress further in the game. The energy cost for 30/30 or 40/40 would be sky rocket! And again we may be having this discussion where by our *old* energy items seems useless.
3) Playing with Stats can only help so far. Speaking for Druids and mages - even if druids / mages have their focus at 400, it doesnt solve the energy waiting.
4) Adding new energy skills may be an option but seriously, do we want new skills for us to invest more skill points into? I am already having a hard time balancing with Druid's 10 new skills along with the old skills

I personally would rather Admin reduce the energy cost. Not a lot, but enough for us for to regen in a reasonable amount of time.
On a side note, it is defintely easier to just group with ppl when you want to level. Be it with mage with sacrifice or other classses. Saves a lot of energy and time regening energy. However, there should still be sufficient space for players who wish to solo lv and not get bolt down by energy regen.
MorphMarfa has retired from Celtic Heroes and most probably wont be resurfacing. He had a enjoyable time during his druid adventures in Taranis.

Lv 182+ Druid : Taranis

Re: Energy regen slower?

#50
Sigils are completely unaffected by this, in combat regen is also completely unaffected by this.

There was a bug introduced after the update where the in-combat regen was also applied out of combat. So for example if you had an in-combat regen effect it would apply that 'in combat' and then apply it again 'out of combat'.

This bug was just fixed in the patch.

If there are issues with energy regaining too slowly we can look at this in the forthcoming patch, for example we can add new regen rings or braceletes, improve the effects of energy boost or meditate, add new skills etc.

I'm happy to look into these improvements for the forthcoming and future patches.

Also mages were specifically given the sacrifice skill to heal energy in a similar way to how druids are useful to heal health - as more mages get this skill now the quest drops are more common you should see mages helping people with energy as well.

Thanks!
Admin has to be aware of this:

1) I am assuming the regen rings or braceletes will be lux items and in all honestly not many ppl can afford to get more lux items - Ammy, off hand (focus spirits etc) or even plat items such as sigils
2) Even if ppl aim to get the full deal - Ammy, sigils, offhand, rings + braceletes. Keep in mind we are already suffering from huge energy cost 20/20 or 25/25. What happenes when we progress further in the game. The energy cost for 30/30 or 40/40 would be sky rocket! And again we may be having this discussion where by our *old* energy items seems useless.
3) Playing with Stats can only help so far. Speaking for Druids and mages - even if druids / mages have their focus at 400, it doesnt solve the energy waiting.
4) Adding new energy skills may be an option but seriously, do we want new skills for us to invest more skill points into? I am already having a hard time balancing with Druid's 10 new skills along with the old skills

I personally would rather Admin reduce the energy cost. Not a lot, but enough for us for to regen in a reasonable amount of time.
On a side note, it is defintely easier to just group with ppl when you want to level. Be it with mage with sacrifice or other classses. Saves a lot of energy and time regening energy. However, there should still be sufficient space for players who wish to solo lv and not get bolt down by energy regen.
Amen!

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