Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: This is why a 100% target lock is required

#62
so you want a target lock for regular mobs? lol what the hell this is so dumb, what do you think will happen when this game gets more popular? 5 people sitting waiting for 1 kelpie to spawn and whoever clicks first gets it that's so dumb. I say best idea would be just expand all maps like 2-3 times by simply resizing everything then just adding a bunch of more mobs in, that way more people can level in one area. For instance yesterday I was levelling on kelpies, took a break and another guy came ans was levelling when I got back, theres nothing I can do other than wait for him to stop because im not going to be a kser and theres simply not enough room for more than 1 person to level pretty much anywhere. so once again just resize the maps tp add more mob spawns and everything will be better

Lugh
[list][*]Vulture - Level 220 Rogue
[*]Venus - Level 195 Druid[/list][/color]

Re: This is why a 100% target lock is required

#63
Question,

Why did neither druid use their calm spell? Then they would have got the rogue killed.

Answer,

A bit of stupidity if you ask me

I agree. This is where different tactics come in to accomplish a goal.
rogue dies, then uses an idol and continues the fight?

Lugh
[list][*]Vulture - Level 220 Rogue
[*]Venus - Level 195 Druid[/list][/color]

Re: This is why a 100% target lock is required

#64
A only * 123 stars mob target ?

Why implement at all , makes no sense at all. I was thinking more to bosses only .

I mean a warrior with war cry and sweaping blow can lock all mobs in area .
A mage with firestorm or firecloak can go running around a locking all mobs in area even a druid with storm can lock multiples target. A ranger can hit from long distance and lock a few mobs.

I was more to bosses .... But only small mobs will be issue ....

All worlds ahve little teenagers the go around ksing ppl while training but this is server issue.
Last edited by Fromen on Tue Jan 15, 2013 10:30 pm, edited 1 time in total.
Inactive player .

En este juego , mientras tanto otros juegos se llevan mi plata.

Re: This is why a 100% target lock is required

#65
so you want a target lock for regular mobs? lol what the hell this is so dumb, what do you think will happen when this game gets more popular? 5 people sitting waiting for 1 kelpie to spawn and whoever clicks first gets it that's so dumb. I say best idea would be just expand all maps like 2-3 times by simply resizing everything then just adding a bunch of more mobs in, that way more people can level in one area. For instance yesterday I was levelling on kelpies, took a break and another guy came ans was levelling when I got back, theres nothing I can do other than wait for him to stop because im not going to be a kser and theres simply not enough room for more than 1 person to level pretty much anywhere. so once again just resize the maps tp add more mob spawns and everything will be better
Admin said himself that they're focusing on varying leveling so there are more mobs

Re: This is why a 100% target lock is required

#66
You all whine now, target lock will come, you will all adjust to it, and ur gna realise that it didnt change anything. If ur dominating the server now, ur gna dominate the server with target lock anyway, ur gna be more organised than noobs, new bosses will be incredibly difficult, no noob will be able to lock the boss and rob u of a boss kill except when you try to rob them of a boss 50-80 lvls below you. Dont tell me you like clan competition, you only like it when your winning. And its not target locks fault there is no competition, its otms fault. The pvp sucks, there is no group pvp, there is no incentive to fight eachother in arena like bosses, capture the flag etc, there are no pvp zones in game for pvp and pve together and the classes arent even balanced in pvp anyway. Thats my idea of competition. All these countless posts on target lock could be of better use if you used them to improve the pvp aspect of the game.
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Immortalius Lvl 215+ Warrior
Vyper Lvl 196 Ranger


Aeon
Taranis

Re: This is why a 100% target lock is required

#67
You all whine now, target lock will come, you will all adjust to it, and ur gna realise that it didnt change anything. If ur dominating the server now, ur gna dominate the server with target lock anyway, ur gna be more organised than noobs, new bosses will be incredibly difficult, no noob will be able to lock the boss and rob u of a boss kill except when you try to rob them of a boss 50-80 lvls below you. Dont tell me you like clan competition, you only like it when your winning. And its not target locks fault there is no competition, its otms fault. The pvp sucks, there is no group pvp, there is no incentive to fight eachother in arena like bosses, capture the flag etc, there are no pvp zones in game for pvp and pve together and the classes arent even balanced in pvp anyway. Thats my idea of competition. All these countless posts on target lock could be of better use if you used them to improve the pvp aspect of the game.
Your server is different we have clan rivalry and sometimes you will have 40 players battle royal at coliseum killing each other just for bragging rigths ....
Inactive player .

En este juego , mientras tanto otros juegos se llevan mi plata.

Re: This is why a 100% target lock is required

#69
How does a poll solve anything? Forums users do not represent the opinions of everyone in game. And thats the biggest problem with admin changing the game according to what they see on the forums. Im not saying majority will like target lock, and the reason for that is, YOU HAVENT SEEN IT YET. Its all speculation, so everyone just shutup and wait till its released then whine all you want if you dont like it.
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Immortalius Lvl 215+ Warrior
Vyper Lvl 196 Ranger


Aeon
Taranis

Re: This is why a 100% target lock is required

#70
How does a poll solve anything? Forums users do not represent the opinions of everyone in game. And thats the biggest problem with admin changing the game according to what they see on the forums. Im not saying majority will like target lock, and the reason for that is, YOU HAVENT SEEN IT YET. Its all speculation, so everyone just shutup and wait till its released then whine all you want if you dont like it.
+1 While all you high levels out there may love ksing, it should be fixed
Last edited by Rebirth on Wed Jan 16, 2013 2:08 am, edited 1 time in total.

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