What is wrong with the new player experience
Posted: Tue Sep 06, 2022 5:35 pm
With DECA taking over, I have seen lots of discussions about things that need to be done to fix the game. I notice lots of people posting their ideas which is great, but I think it would be good to discuss specifically what it is that is keeping new players from joining the game, and sticking around. Here are my thoughts on the issues with being a new CH player.
1. You rarely earn your own items. When you get to quest lines like warden gear, generally players ether power level way beyond the quest and deal with it later, buy the items, or get given the items. On the rare times that these players actually fight he bosses themselves, it will typically be killed by an end game player that kills the boss in 15 seconds while the other player stands there like a clown.
2. No social aspect. I remember when I started playing this game years ago (in V2) that every time you logged on was wild. I have so many fond memories of forming clans with people or just joining new clans, chaos happening in Stonevale when a boss would spawn, and the chaos of trading before the auction house. Now it feels so dry. Just get lix and push through the zones until your high enough level the clans will talk to you. Not to mention, with the game having way more zones and way less players, it feels rare to see another person. And even more rare that person isn't afk.
3. Too many things you can't do. Well, maybe "Can't do" isn't the right phrasing. I think there are way to many things the game presents you, but the only real option is to just keep grinding mobs for weeks, because doing something hard is typically crazy inefficient. My example for this is the defectors quest in Shalemont. The game gives you this quest that was originally meant to do with other people in the area that are leveling, and I remember it being crazy fun. But now, you just grind to a high level, get on your 80% mount, and fly through the quest.
4. Dual boxing is really lame. I might get some backlash for this one, but I think that dual boxing has had a very negative effect on the game overall. Don't have a druid for a boss fight? Why recruit for your clan when you can just log on your own druid? same with when you need lures, a tank, or specific wards.
5. The beginner quests have gotten way too easy. I remember back in the day how hard killing that 3 star squire was. Sometimes you'd have too grind quite a few levels to kill him depending on what class/build you were playing. But now, just brain off and complete all of the quests. It's absurdly easy. Many of the quests can be done without even using your skill points.
These are the main things I see wrong with the new player experience. Let me know what you think of them, and also let me know what issues you see.
1. You rarely earn your own items. When you get to quest lines like warden gear, generally players ether power level way beyond the quest and deal with it later, buy the items, or get given the items. On the rare times that these players actually fight he bosses themselves, it will typically be killed by an end game player that kills the boss in 15 seconds while the other player stands there like a clown.
2. No social aspect. I remember when I started playing this game years ago (in V2) that every time you logged on was wild. I have so many fond memories of forming clans with people or just joining new clans, chaos happening in Stonevale when a boss would spawn, and the chaos of trading before the auction house. Now it feels so dry. Just get lix and push through the zones until your high enough level the clans will talk to you. Not to mention, with the game having way more zones and way less players, it feels rare to see another person. And even more rare that person isn't afk.
3. Too many things you can't do. Well, maybe "Can't do" isn't the right phrasing. I think there are way to many things the game presents you, but the only real option is to just keep grinding mobs for weeks, because doing something hard is typically crazy inefficient. My example for this is the defectors quest in Shalemont. The game gives you this quest that was originally meant to do with other people in the area that are leveling, and I remember it being crazy fun. But now, you just grind to a high level, get on your 80% mount, and fly through the quest.
4. Dual boxing is really lame. I might get some backlash for this one, but I think that dual boxing has had a very negative effect on the game overall. Don't have a druid for a boss fight? Why recruit for your clan when you can just log on your own druid? same with when you need lures, a tank, or specific wards.
5. The beginner quests have gotten way too easy. I remember back in the day how hard killing that 3 star squire was. Sometimes you'd have too grind quite a few levels to kill him depending on what class/build you were playing. But now, just brain off and complete all of the quests. It's absurdly easy. Many of the quests can be done without even using your skill points.
These are the main things I see wrong with the new player experience. Let me know what you think of them, and also let me know what issues you see.