Celtic Heroes

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Question for Admin/Community: XP

#1
Hello Admin/Community, I have been wondering for a very long time, is OTM planning to do something about xp gain? It is hard enough to level past 110 and I am currently level 142 on my main, but with the next update coming with another 'level cap', I can't see myself playing this game much longer.

Im sure I will see many comments telling me that im not even level 150 yet but come on, killing mobs 2 levels below me is my only solo option and it's not practical. I can solo level 145 wyverns (and for some reason, not the 140's which are still not a good source) but those don't have a reliable spawn rate. Let me just remind you that I get near to 1-3k exp per kill at my level and that stopped being a great amount 77 levels ago.

I really like this, I just can't stand the way it works now. A simple yes or no to this question will dictate how often I play and if I even continue to.

Thanks!
SirBlaze333 - 220+ Warrior
(Returning Player)

Re: Question for Admin/Community: XP

#3
[but with the next update coming with another 'level cap', I can't see myself playing this game much longer.
This is exactly what I was warning OTM about if they keep raising the level limit this drastically. Hopefully xp gain will slow to such a crawl the effective limit will be somewhere around 200 regardless if they add more content after that.
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Re: Question for Admin/Community: XP

#4
The real problem is that as we increase in lvl the xp needed to gain another lvl increases while the xp gained from mobs ur lvl stays the same. For example killing lvl 120 3* golems in a group of 3 gave me about 3k xp then at lvl 140 killing 3* dragoncult masters still give 3k xp. As u can see even though u need more xp at lvl 140 then u do at lvl 120 the do gained doesnt change. A simple solution is to increase the xp gained as the mobs lvl increases like it was from lvls 1-60 ( can't remember when the actual range is this is just an example).

Re: Question for Admin/Community: XP

#5
The real problem is that as we increase in lvl the xp needed to gain another lvl increases while the xp gained from mobs ur lvl stays the same. For example killing lvl 120 3* golems in a group of 3 gave me about 3k xp then at lvl 140 killing 3* dragoncult masters still give 3k xp. As u can see even though u need more xp at lvl 140 then u do at lvl 120 the do gained doesnt change. A simple solution is to increase the xp gained as the mobs lvl increases like it was from lvls 1-60 ( can't remember when the actual range is this is just an example).
That's exactly what I mean by "xp stopped being [enough] 77 levels ago."
SirBlaze333 - 220+ Warrior
(Returning Player)

Re: Question for Admin/Community: XP

#6
I've put a pause to my levelling, if it continues on an exponential arrangement like it is now, there is literally no point in adding higher level mobs, only a select few will keep levelling..
I have a feeling that if higher mobs are introduced, they will make current levels easier to level up in.
Given we can make a rogue level 80 in one day now, but couldn't before update 3 came out, after the next update I think there we will be able to go to level 100 in a day possibly
D0nk0 Lvl143 warrior
D1nk1 lvl90 druid (retired)
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D4nk4 Lvl142 ranger (tri log)
D6nk6 lvl80 mage (retired)

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Re: Question for Admin/Community: XP

#7
It takes 10-12 Super exp elixers per level... Which is costly but some ways worth it. What I found out is that the Experience drops dramatically once you pass the mob by one level for example...

Using a Exp elixer in a group of 6 killing Wyverns level 140 and Im level 140 give's me 13k per kill.
Once I reach level 141 i start getting 8k exp and It starts to drop further down per level.. Does it need to be such a dramatic drop? I dont think so.

It is such a bore leveling... I have come to a Halt at leveling at lvl 141.
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Re: Question for Admin/Community: XP

#10
I agree, I really hope higher lvl mobs will start giving noticeably more xp as it was throughout the lower levels. It really does become a bit of a bore and certainly more draining than enjoyable.

I went through a phase of grinding from 133. Spent over 500k worth of in-game earnt gold to buy xp elixers. Was going to grind straight to 150 then focus on other things. Then when reaching 144 and it taking 8 elixers for half a level, I decided to stop lvling and wait until more content had been released. How can an xp elixer be 20 plat, and not even get you 1/10th of a level?

Xp elixers currently go for around 4k each on Rhiannon, (has dropped from 6k). So at 4k per elixer, and it taking around 15-20 elixers per level, if you are buying with in-game gold, it works out to 60-80k gold PER 1 Level. Those that do not have platinum have a real hard time to level up high, and those that do have platinum waste a whole lot of it! :lol:
RAPIDx - 225 Rogue
Rhiannon GameChanger

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Some Guy - 220 Rogue
Epona Prodigy

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