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Patch on the way

Posted: Sat Jul 16, 2011 4:09 pm
by admin
Hi there

Thanks a lot for your feedback, a new patch is on the way based on what you have posted, as follows:

Rogue sneaky attack range increased, damage increased.
Druid strangling vines damage increased.
Druid roots spell has had its recast time and cost lowered, and made much less interruptable.
Rogue offhand weapons increased damage.
Ranger arrows increased damage.
Ranger bolas effect increased.
Faster respawn times in dungeons.
Lower agro range of enemies.
Lower follow/chase range of enemies.
New 4* mobs in dustwither now much easier to kill and give more xp.
Druid calm effect increased.
Druid natures embrace effect increased.
A few other minor changes like making some skills slightly better or cheaper to cast.

Any other requests?

Re: Patch on the way

Posted: Sat Jul 16, 2011 4:10 pm
by Yesteryear
What about fixing Energy Well?

Re: Patch on the way

Posted: Sat Jul 16, 2011 4:13 pm
by admin
Energy well is is a code fix so will take a bit longer to sort out and test, the above is a data fix which is quicker.

Energy well fix will probably be on Monday together with some fixes for improving group xp.

Re: Patch on the way

Posted: Sat Jul 16, 2011 4:13 pm
by Yesteryear
Sounds good.
Thanks for the info :).

Re: Patch on the way

Posted: Sat Jul 16, 2011 4:14 pm
by Skenkee
Ok good :)

Re: Patch on the way

Posted: Sat Jul 16, 2011 4:19 pm
by Exile
Can u guys check I poison dagger really increases dmg? It barely adds to mine,when it takes so much mana to cast.

Re: Patch on the way

Posted: Sat Jul 16, 2011 4:35 pm
by MiniKiller
Poison dagger works fine

Re: Patch on the way

Posted: Sat Jul 16, 2011 4:48 pm
by admin
Hey I just made a lvl 1 mage to test energy well, at level 1 with 0 ice magic it adds 10 energy, so it should now be all working correctly

Re: Patch on the way

Posted: Sat Jul 16, 2011 5:04 pm
by Yesteryear
Level 9 Energy Well, Ice Magic 240, only gave me roughly 30 extra energy.

Re: Patch on the way

Posted: Sat Jul 16, 2011 5:09 pm
by Angelas
Maybe for the warrior class:

Increase the damage done by skill pummel. (before the update it did really higher damage, now its almost the same as a normal attack) The new skill giant swing does now the damage pummel did before.

I think the giant swing is good right now, but the pummel could be a bit more to notice the difference when you use it. All warriors spent of course 10 points to upgrade pummel before the update so it still should be worth it.

Haven't talked with other warriors about this, but let me know your feedback !