They do, they're just low.mages have no autos up until the dragonlord weapon.
in order to "spam" skills, rogues need a lot of regen which sacrafices damage/dps and sigils are useless due to our constant state of combat. Not only that, but a clear majority of boss kills are claimed by mages these days.rogues can hit faster and spam skills to get the kills on bosses.
We have ONE skill that can hit that high, and all of those people faked them. Using full glass cannon damage gear with buffs and whatnot to get as high as they can. All of the stats/gear combinations used for those top hits are 100% useless for the real world.if you check highest skill hits you will find the first 2-3 pages to be rogues.
Once again, that's one skill. Mages can hit over and around 5k with several spells, all in a row. Firebolt (yes, ive seen people hit over 5k with it), shards, firestorm (that one too) and ice blast. Remember at the very start of v4 when ice blast could hit 11k on multiple mobs at once? I certainly do, was damn good for boss adds.
edit: not only is the stat/gear combo for rogue top hits useless for the real world, but assassinate is the #1 worst damage skill rogues have in terms of build efficiency.
Poison weapon, sharpen weapons, pierce/element lure and flimsy damage gear is what rogues need to get those 'top hits'and to top it off , a mage needs ice blast, ice attune, lure, all maxed to be able to get anywhere close to what a top hitting rogue hits with skills.
I'll give you that one.that rogue only puts points into 1 skill as opposed to 3 of a mage.
one skill is poison damage, just one. also poison is resisted on some mobs (green boggans, hrungnir adds), aggy/mordris and hrungnir. There is no lure for poison for those mobs.in addition, most rogue skills deal poison damage which is unresistable.
Could say the opposite for rogues. We don't get cunning on our armour so our skill hit chance doesn't get boosted.the chance to hit for a rogue is also increased by their weapons for autos, whereas a mage the only way to increase hit chance for skills is ice/fire magic.
We have higher armour because, as opposed to mages who stand back and cast, we have to be up close to bosses and mobs to hit them. Rogues get destroyed by the AOEs that don't even reach mages.some other reasons why rogues are OP compared to mages is the armor advantage, speed, and damage giving dragonlord armor.
Speed. What? Sorry but i don't see haste or swiftness on rogue armour.
Damage bonus on rogue dragonlord is like the focus bonus on mage DL; focus adds to spell damage. Mages get focus on their weapon too, rogue's don't get damage.