Celtic Heroes

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Re: Why be a stupid fool?

#11
Thanks for derailing the thread.
mages have no autos up until the dragonlord weapon.
They do, they're just low.
rogues can hit faster and spam skills to get the kills on bosses.
in order to "spam" skills, rogues need a lot of regen which sacrafices damage/dps and sigils are useless due to our constant state of combat. Not only that, but a clear majority of boss kills are claimed by mages these days.
if you check highest skill hits you will find the first 2-3 pages to be rogues.
We have ONE skill that can hit that high, and all of those people faked them. Using full glass cannon damage gear with buffs and whatnot to get as high as they can. All of the stats/gear combinations used for those top hits are 100% useless for the real world.
Once again, that's one skill. Mages can hit over and around 5k with several spells, all in a row. Firebolt (yes, ive seen people hit over 5k with it), shards, firestorm (that one too) and ice blast. Remember at the very start of v4 when ice blast could hit 11k on multiple mobs at once? I certainly do, was damn good for boss adds.
edit: not only is the stat/gear combo for rogue top hits useless for the real world, but assassinate is the #1 worst damage skill rogues have in terms of build efficiency.
and to top it off , a mage needs ice blast, ice attune, lure, all maxed to be able to get anywhere close to what a top hitting rogue hits with skills.
Poison weapon, sharpen weapons, pierce/element lure and flimsy damage gear is what rogues need to get those 'top hits'
that rogue only puts points into 1 skill as opposed to 3 of a mage.
I'll give you that one.
in addition, most rogue skills deal poison damage which is unresistable.
one skill is poison damage, just one. also poison is resisted on some mobs (green boggans, hrungnir adds), aggy/mordris and hrungnir. There is no lure for poison for those mobs.
the chance to hit for a rogue is also increased by their weapons for autos, whereas a mage the only way to increase hit chance for skills is ice/fire magic.
Could say the opposite for rogues. We don't get cunning on our armour so our skill hit chance doesn't get boosted.
some other reasons why rogues are OP compared to mages is the armor advantage, speed, and damage giving dragonlord armor.
We have higher armour because, as opposed to mages who stand back and cast, we have to be up close to bosses and mobs to hit them. Rogues get destroyed by the AOEs that don't even reach mages.

Speed. What? Sorry but i don't see haste or swiftness on rogue armour.

Damage bonus on rogue dragonlord is like the focus bonus on mage DL; focus adds to spell damage. Mages get focus on their weapon too, rogue's don't get damage.
Belenus
Elementals

Kiyarah - 222
PiercingHeart - 193
Kiystroyer - 139
Hexi - 137
Alleviate - 135

Re: Why be a stupid fool?

#12
2. The auto attack are lowest because of above answer, if you had high auto along with super high skills, then you would definitely be the most op class.
And this sums up perfectly why rogues are the most OP class.
so rogues r too op, meanwhile mages r getting majority of the boss kills?
Filli-Ranger 185+
Fishgutz101-Rogue 130+
Killi-Mage 100+


Would You Like Fries With That?

Re: Why be a stupid fool?

#14
Damage bonus on rogue dragonlord is like the focus bonus on mage DL; focus adds to spell damage. Mages get focus on their weapon too, rogue's don't get damage.
actually we dont get focus boost on the armor only fire/ice magic ability
yes the wep does though along with the offhand

just clarifying dont get offended or anything

Re: Why be a stupid fool?

#15
Ah my bad, thank you. I must have been thinking of shop-bought armour that gives focus.

My point stills stands, complaining about heat damage on rogue DL when mage DL raises the hit chance and damage of fire and ice spells.
Belenus
Elementals

Kiyarah - 222
PiercingHeart - 193
Kiystroyer - 139
Hexi - 137
Alleviate - 135

Re: Why be a stupid fool?

#16
Ah my bad, thank you. I must have been thinking of shop-bought armour that gives focus.

My point stills stands, complaining about heat damage on rogue DL when mage DL raises the hit chance and damage of fire and ice spells.
I do not believe fire/ice magic has been 100% proven to reduce evades. If it did, it really does not make any difference since I see more "deflects" than "succeed."

Mages have a better chance at escaping the aoe range, however, what if I am helping on adds? I may pass close to the boss just as it aoes (just so happens to occur all the time lol) or adds would come within range and aoe. Armour also makes a huge difference outside of the bossing world, where the only thing left to do is constant grinding. Mages can not exactly escape the melee and skills at that point.

In my opinion, the largest disaster is the fluctuations. We have melee but it is not practical to melee and attempt to skill while also using sigils (if you do not have energy boost). Mage dps is limited to nukes that fluctuate by around 50%. That can cost you kills, locks, and plat. One common occurance while leveling is getting a low hit at the very end of a mob's life and having to wait for the nuke to cd while it kills you. At that point, you would be hopeful that the pathetic melee of 150-200ish may kill it.
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Re: Why be a stupid fool?

#17
oh amen to all that. I, in no way, think that mages are flawless and agree with pretty much everything you just mentioned except for maybe the fire/ice ability (i really am not sure about that either but it seems logical?).
I do have a 130 mage which does not make me an 'expert' at all, but has given me the opportunity to experience a lot of mage's issues.

I'm just tired of people spewing complaints about things they clearly haven't put a lot of thought into... :|
Belenus
Elementals

Kiyarah - 222
PiercingHeart - 193
Kiystroyer - 139
Hexi - 137
Alleviate - 135

Re: Why be a stupid fool?

#20
2. The auto attack are lowest because of above answer, if you had high auto along with super high skills, then you would definitely be the most op class.
And this sums up perfectly why rogues are the most OP class.
Rogues are so very very far from being overpowered.

Has anyone stopped to think that our class balance comes from the fact that every class has their own weak spots? In groups those weak spots are filled by the abilities of other classes, therefore balance.
Rogues aren't overpowered at all, they're costy... I agree with good gear they may outdps everyone but that's what they're made to do.
Warriors can almost do the same damage along with way more health and the double amount of armour
The only class that should be made more weak should be warriors (I'm a warrior myself, sorry for the spelling/grammar mistakes)

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