Working for OTM?
Posted: Mon Jan 22, 2018 1:38 am
Have anyone else ever imagined how it would be to work for OTM in Celtic Heroes? making some cool 3D models, fixing stretching textures, improving texture quality, fixing invisible collision objects where it looks like you can walk in but you can't, impleneting new systems that players have been asking for, etc, anything like that
Would be really cool, isn't it?
Edit:
What would you like to change / implement on Celtic Heroes if you worked for OTM?

Would be really cool, isn't it?
Edit:
What would you like to change / implement on Celtic Heroes if you worked for OTM?