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Which aggy brace?

#1
okay i just got a new aggy brace today and i am not sure which to wear anymore. wanted to turn to you all before i start using rebirths and book of alts so see which is best.

I am lvl 153 ranger full frozen but i use bloodlust helm, speed gloves, and speed boots.

The 2 bracelts i am choosing between:
current equiped: 75 dex, +250 ranged combat, +5 bolas
New one: 75 str, +250 bow, +5 barbed
other aggy brace equipped: 75str, 250 spear, light heal +5.

a quick test i pulled off the light heal one and put on the barbed one and my dmg went up 20 points. i like the up in dmg but cant ofcourse lose the lightheal stats as it puts me at 700 healing. so my question is whats the difference between +250 bow and +250 ranged combat in dmg and overall game play? i will ofcourse be using rebirth to swap the loss of dex from str so that stat wont change ill still max 300 dex and rest into str. also the loss of lvls to bolas will be fixed by switching my other skills around, i have 2 unassigned skills and i can always take a few away from defensive spikes and sharpshot without hurting my overall play. was gonna do that anyway once update came around to up my bolas past lvl 155(currently what its at).

thanxs again guys.

Re: Which aggy brace?

#2
so my question is whats the difference between +250 bow and +250 ranged combat in dmg and overall game play?
250 bow ability will give you an additional 250 attack and some amount of damage. Im not sure about the full extent of what ranged combat does other than increasing your skill damage. Imo the 250 bow ability is more valuable than the ranged combat due to the attack increase. Hope this helps some ;)
RunAndSteal~ 220 Ranger~ Mabon
StabAndSteal~ 170 Rogue ~ Mabon

Re: Which aggy brace?

#3
so my question is whats the difference between +250 bow and +250 ranged combat in dmg and overall game play?
250 bow ability will give you an additional 250 attack and some amount of damage. Im not sure about the full extent of what ranged combat does other than increasing your skill damage. Imo the 250 bow ability is more valuable than the ranged combat due to the attack increase. Hope this helps some ;)
Its also plus dex. And im not sure the light heal is nice but the other new one is nice to. I would keep yours and sell the new one imo.

Re: Which aggy brace?

#4
so my question is whats the difference between +250 bow and +250 ranged combat in dmg and overall game play?
250 bow ability will give you an additional 250 attack and some amount of damage. Im not sure about the full extent of what ranged combat does other than increasing your skill damage. Imo the 250 bow ability is more valuable than the ranged combat due to the attack increase. Hope this helps some ;)
Its also plus dex. And im not sure the light heal is nice but the other new one is nice to. I would keep yours and sell the new one imo.

the str and dex part dont really matter bc i will just rebirth the stats to keep my current numbers. i only go up to 300 dex and right now i have 455 str. id still have that after the change. the real question is whats the difference between bow and ranged combat. i think you missunderstood. but thank you for your thoughts. just a bit confused thats why i question it.

Re: Which aggy brace?

#5
Not having played a mid- to high-level ranger, take this with a grain of salt. But I would go with the new bracelet that adds bow ability over the ranged combat one. Here’s why:

Bow ability increases your attack and damage. From what I understand, ranged combat might add to your skills effectiveness (better steady aim, for example, but you’d have to test this yourself) the way a druid’s nature magic incrementally increases the power of heals and buffs. If Ranged Combat is anything like a mage’s ice and fire magic ability, higher ranged combat ability may also increase the chance that a mob won’t evade a skill. The theory here is that the bolas bracelet allows you to affect higher level targets (+5 skill) and make it more likely that the bolas will stick (+250 ranged combat). But that’s just a guess.

As for the DPS question, let’s plug the info you’ve posted into Papi’s Damage Formula:

AutoDamage = (3/19*Sqrt(STR) +Sqrt(Ability)*6/100+1)*PhysicalDamage + ElementalDamage

My calculations assume your bow ability is maxed at 1530, and that you have 455 STR, and that you don’t have any elemental damage gear equipped. Note as well that the damage formula isn't perfect. It might be off but up to 5 points in either direction. Still, it gets close enough so that we can simulate different builds.
  • The +250 bow ability will increase your non-elemental auto-attack damage by 2.74%. (If your equipment gives 50 pierce damage, you’ll do 335 without/345 with; if you have 110 pierce, you’ll do 738/759). This is with STR constant at 455.
  • The difference between 455 STR and 530 STR, combined with the +250 bow ability gives an increase to non-elemental auto-attack damage of 6.72%. (671/716 if you have 110 pierce)
  • But if, as you say, you will rebirth to move 75 points from STR to DEX if you go with the new bracelet, then you shouldn’t factor in the STR difference.
Keep in mind that +250 bow ability also increases your attack by 250, which means you will hit more often. What’s not to like about increased damage per hit and a higher chance of landing those heavier hits?

BTW, all of the theory above also applies to choices of melee combat vs. sword/spear/axe/hammer ability (depending you your primary weapon) for warriors, or cunning vs. spear/dagger ability for rogues.
Lugh | Lightface: Druid 141 | Kaonashi: Druid 141 | FacepaIm: Rogue 141
The B Team: Noface: Warrior 130 | Tsundere: Mage 130 | Smileyface: Druid 130
Retired from CH since 2013

Re: Which aggy brace?

#7
Wow light that is some insane calculations. Impressive read in the situation. Hard to run all the combos ofcourse with all the moving pieces where i dont understand all i it.

In the end i am using the new brace and when all said and done i have 18 more dmg points now. So i guess if im going for te dmg increase then it worked out. I really like your idea of ranged combat/skills with the bolas. That makes alot i sense. How te outcome actually plays out is what I find to be impossible to test.

Never understood the whole miss/hot concept bc its not easy to test. The other thing innever got is the range of my hits on enemies. One hit can be as low as 300 and then the next can be as high as 600. And this is for the same enemie. I've seen that range on kelpies as well on golems. So weird

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