I think I have a simple fix for the developers that would go a long way toward leveling.
I use mages as the example because that is what I am running.
The designers have decided that mages are not gong to be doing large damage hand to hand. Ok but can we use our significant wand talents to be defensive. Change the attack algorithm so that a successfully wand hit will first block the attack and only do damage if there is not an attack to block. Being small with a high speed we should still be able to get a hit in occasionally but would spend most of our time staying alive while our spells recharge. I have a text on gaming algorithms that explains that a taking a blocking posture mean not only does the attacker have to get past your defenses. They must also get past your attack on their weapon. The so the mechanics work out that the attacker has to make two attack "rolls", one vs your defensive numbers like always and also one vs your offensive numbers. ( btw a successful block means you get the advantage to hit first next phase if you choose to take it.)
That big sword only hirts if it can hit you.
Re: Class balance needs addressing now
#51Papi - Arawn - Beta 4
GuildChief- / MageGuild (Chief)
Glanmoric-Mage 120
Duergath-Rogue 100 TheFamily Chief
Whuric-Druid 91
Volar-Warrior 91
Doriz-Ranger 70
"Growing old is for people who have forgotten how to play."
GuildChief- / MageGuild (Chief)
Glanmoric-Mage 120
Duergath-Rogue 100 TheFamily Chief
Whuric-Druid 91
Volar-Warrior 91
Doriz-Ranger 70
"Growing old is for people who have forgotten how to play."