Re: Stop the monopoly or fix it please
#121Hadn't seen that thread, thanks

Proud AvaloNian
+1 I remember when people payed 10k for a sun now people won't pay 4k for them and most clans don't gear in order it's who ever can gear the fastest not get the gear for main boss group then my selfThere is no monoply in this game, it is so easy to get items up to frozen for people not in a clan or not im the strongest of clans, all you have to do is assemble an level up, leveling up means you accumulate money, so 2 things down, with your new wealth and level you can get into a good clan and get gear all you have to do is put the work in. I have not put any money into this game and i have 4 mill worth of items. I own almost 50 percent of new lux shop not becausi buy plat. Its cause I sell stuff to lower level people so thy get geared. But now a day they are very cheap and do not want to buy when the prices of my goods are so low, I am geting tired of lower levels telling me excuses , just buy the stuff and be happy. Its simple and does not require target lock because they can not assemble to kill the boss regardless. It is the players fault for not being able to level up not the game or other people. No one kses monsters 4 star and below 99 percent of time its just bosses because they need gear aswell. Someone post a good legitimate reason to change the game and waste the developers times if they consider, I would rather have new content.
There is no monoply in this game, it is so easy to get items up to frozen for people not in a clan or not im the strongest of clans, all you have to do is assemble an level up, leveling up means you accumulate money, so 2 things down, with your new wealth and level you can get into a good clan and get gear all you have to do is put the work in. I have not put any money into this game and i have 4 mill worth of items. I own almost 50 percent of new lux shop not becausi buy plat. Its cause I sell stuff to lower level people so thy get geared. But now a day they are very cheap and do not want to buy when the prices of my goods are so low, I am geting tired of lower levels telling me excuses , just buy the stuff and be happy. Its simple and does not require target lock because they can not assemble to kill the boss regardless. It is the players fault for not being able to level up not the game or other people. No one kses monsters 4 star and below 99 percent of time its just bosses because they need gear aswell. Someone post a good legitimate reason to change the game and waste the developers times if they consider, I would rather have new content.
So the group with the Tank is taking all the risk (possibility of dying, using pots/ idols) and gets no reward? That is why the current system is broken & needs to be fixed soon. This also encourages clans to produce larger groups of just DPS characters and, in the end, is really indirectly limiting variety in playstyles/ character types.(this may be the wrong thread to post this is, but was the most relevent i could find recently)
Personally, I think the target lock for bosses is a horrible idea, it just doesn't make sense to do it at all to me. Here are my reasons:
- ATM when a boss fight occurs, the group with better dps wins even if the other group tanks, I get that this could upset some people, but arguing that that is a reason bosses should lock is to me like saying if a football team has better offense than another team they shouldn’t be able to win even if the other time has possession longer or use their best players.
That is not always the case. It is a situation that favors only the higher level/ better DPS players in the game. People who need an item like a Dragon Fragment to be able to complete their quest should not have to have this limit them.- Another arguement for bosses locking is that people need the quests and are sick of being ksed. This to me (at least one rosemerta) is not a good point either, here are my reasons: my clan gets new members almost every day and many have no warden, so we need to gear them (hence the killing of sv bosses), and we used to group people who needed quests but after the umpteenth time of someone refusing to give a drop after they promised they would, we gave up on letting people in for quests.
Please correct me if I am wrong
Thanks.
Thanks for making the reasoning transparent.(this may be the wrong thread to post this is, but was the most relevent i could find recently)
Personally, I think the target lock for bosses is a horrible idea, it just doesn't make sense to do it at all to me. Here are my reasons:
- ATM when a boss fight occurs, the group with better dps wins even if the other group tanks, I get that this could upset some people, but arguing that that is a reason bosses should lock is to me like saying if a football team has better offense than another team they shouldnt be able to win even if the other time has possession longer or use their best players.
- Another arguement for bosses locking is that people need the quests and are sick of being ksed. This to me (at least one rosemerta) is not a good point either, here are my reasons: my clan gets new members almost every day and many have no warden, so we need to gear them (hence the killing of sv bosses), and we used to group people who needed quests but after the umpteenth time of someone refusing to give a drop after they promised they would, we gave up on letting people in for quests.
Please correct me if I am wrong
Thanks.
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