Celtic Heroes

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Re: Stop the monopoly or fix it please

#122
There is no monoply in this game, it is so easy to get items up to frozen for people not in a clan or not im the strongest of clans, all you have to do is assemble an level up, leveling up means you accumulate money, so 2 things down, with your new wealth and level you can get into a good clan and get gear all you have to do is put the work in. I have not put any money into this game and i have 4 mill worth of items. I own almost 50 percent of new lux shop not becausi buy plat. Its cause I sell stuff to lower level people so thy get geared. But now a day they are very cheap and do not want to buy when the prices of my goods are so low, I am geting tired of lower levels telling me excuses , just buy the stuff and be happy. Its simple and does not require target lock because they can not assemble to kill the boss regardless. It is the players fault for not being able to level up not the game or other people. No one kses monsters 4 star and below 99 percent of time its just bosses because they need gear aswell. Someone post a good legitimate reason to change the game and waste the developers times if they consider, I would rather have new content.
+1 I remember when people payed 10k for a sun now people won't pay 4k for them and most clans don't gear in order it's who ever can gear the fastest not get the gear for main boss group then my self
Kolare clan masmar world mabon ranger lvl 90
Equality, freedom, and colaboration-masmar
Kolare clan none yet world Rhiannon ranger lvl 10+
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Re: Stop the monopoly or fix it please

#123
There is no monoply in this game, it is so easy to get items up to frozen for people not in a clan or not im the strongest of clans, all you have to do is assemble an level up, leveling up means you accumulate money, so 2 things down, with your new wealth and level you can get into a good clan and get gear all you have to do is put the work in. I have not put any money into this game and i have 4 mill worth of items. I own almost 50 percent of new lux shop not becausi buy plat. Its cause I sell stuff to lower level people so thy get geared. But now a day they are very cheap and do not want to buy when the prices of my goods are so low, I am geting tired of lower levels telling me excuses , just buy the stuff and be happy. Its simple and does not require target lock because they can not assemble to kill the boss regardless. It is the players fault for not being able to level up not the game or other people. No one kses monsters 4 star and below 99 percent of time its just bosses because they need gear aswell. Someone post a good legitimate reason to change the game and waste the developers times if they consider, I would rather have new content.

You say its so easy for people to get frozen who are not in a clan. You had me intrigued. So then you say "get in a good clan". Fail. Not everyone wants to be in a Facist regime like 99% of high level clans are.

Not everyone wants to rip people off to make money. I calculate my prices based on what I think is fair. And I don't make a killing.

If you want to read good reasons why target lock should be implemented, then you would read the posts. They are there, I wrote many of them.
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Re: Stop the monopoly or fix it please

#124
(this may be the wrong thread to post this is, but was the most relevent i could find recently)
Personally, I think the target lock for bosses is a horrible idea, it just doesn't make sense to do it at all to me. Here are my reasons:
- ATM when a boss fight occurs, the group with better dps wins even if the other group tanks, I get that this could upset some people, but arguing that that is a reason bosses should lock is to me like saying if a football team has better offense than another team they shouldnt be able to win even if the other time has possession longer or use their best players.
- Another arguement for bosses locking is that people need the quests and are sick of being ksed. This to me (at least one rosemerta) is not a good point either, here are my reasons: my clan gets new members almost every day and many have no warden, so we need to gear them (hence the killing of sv bosses), and we used to group people who needed quests but after the umpteenth time of someone refusing to give a drop after they promised they would, we gave up on letting people in for quests.

Please correct me if I am wrong
Thanks.
Enjoy the little things in life...
One day you'll look back and realize they were the big things.

Re: Stop the monopoly or fix it please

#125
MdiMarco, seema like you did not understand my post, I said its possible to get armor UP TO Frozen not frozen unless you are very vigilant. Very rude relating clans to Facism just immature to say, Im not ripping anyone off when I sell some full meteoric sets for 100k, when the patch was first release meteoric was 500k-1mill for full set so these newer players are at no disadvantage. Target lock is the worst idea i have heard UNLESS another group of people will be able to kill the group attacking the boss, the only way to makeit fair so you cant super power level and so someone else doesnt do the work for you. You do not need to be in a clan to get anything so you can make excuses but its the players fault.
Chocosecret-Mage-level 190
YoureMine-Warrior-level 194
DPS Warrior King
Elite Mabon

Re: Stop the monopoly or fix it please

#126
Also clans do not allow lower levels in group because 90 percent of the are drop fishers, i let 2 level 70s in my group for Falgren, they agreed to hand in drops, They did not so I have no care for lower levels just Apathy. I dont help the spineless scammers and cheats.
Chocosecret-Mage-level 190
YoureMine-Warrior-level 194
DPS Warrior King
Elite Mabon

Re: Stop the monopoly or fix it please

#127
(this may be the wrong thread to post this is, but was the most relevent i could find recently)
Personally, I think the target lock for bosses is a horrible idea, it just doesn't make sense to do it at all to me. Here are my reasons:
- ATM when a boss fight occurs, the group with better dps wins even if the other group tanks, I get that this could upset some people, but arguing that that is a reason bosses should lock is to me like saying if a football team has better offense than another team they shouldn’t be able to win even if the other time has possession longer or use their best players.
So the group with the Tank is taking all the risk (possibility of dying, using pots/ idols) and gets no reward? That is why the current system is broken & needs to be fixed soon. This also encourages clans to produce larger groups of just DPS characters and, in the end, is really indirectly limiting variety in playstyles/ character types.
- Another arguement for bosses locking is that people need the quests and are sick of being ksed. This to me (at least one rosemerta) is not a good point either, here are my reasons: my clan gets new members almost every day and many have no warden, so we need to gear them (hence the killing of sv bosses), and we used to group people who needed quests but after the umpteenth time of someone refusing to give a drop after they promised they would, we gave up on letting people in for quests.

Please correct me if I am wrong
Thanks.
That is not always the case. It is a situation that favors only the higher level/ better DPS players in the game. People who need an item like a Dragon Fragment to be able to complete their quest should not have to have this limit them.

Since the update, you can't effectively "camp" Falgren because none of the mobs are on timers and you have the randomness of having Brutus, Ventus and Murwell thrown in there as well. This has made the act of getting Dragon fragments harder since after the update. Throw in the problem with DPS KSers and you have a lot of people unhappy with the game.

Don't throw in your BS about "I had to live through waiting for ages to get my Dragon to drop, level up, blah, blah, blah..." because there are quite a few people in this situation and it needs to be fixed.

When it comes to games like CH, there are a few key things a company needs to do to keep their customer base engaged in the product:
1) Update content frequently
2) Provide success in character development (Leveling and/ or quests)
3) Make the game entertaining (fun factor)
4) Allow purchasing of upgrades/ gear to make a character more effective

OTM is working on #1 and IMO has delivered on #3 and #4.
It is time to address #2 specific to being successful with quests.

Lacking any added improvement in that area and OTM WILL lose customers.

All that being said, I am open to other ways to solve this other than lock on first hit but something needs to be done.
Eternal Sin
omad - Druid 131
omao2 - Warrior 108
omao - Rogue 83
omaw - Mage 79
omao3 - Ranger 26

Re: Stop the monopoly or fix it please

#129
(this may be the wrong thread to post this is, but was the most relevent i could find recently)
Personally, I think the target lock for bosses is a horrible idea, it just doesn't make sense to do it at all to me. Here are my reasons:
- ATM when a boss fight occurs, the group with better dps wins even if the other group tanks, I get that this could upset some people, but arguing that that is a reason bosses should lock is to me like saying if a football team has better offense than another team they shouldnt be able to win even if the other time has possession longer or use their best players.
- Another arguement for bosses locking is that people need the quests and are sick of being ksed. This to me (at least one rosemerta) is not a good point either, here are my reasons: my clan gets new members almost every day and many have no warden, so we need to gear them (hence the killing of sv bosses), and we used to group people who needed quests but after the umpteenth time of someone refusing to give a drop after they promised they would, we gave up on letting people in for quests.

Please correct me if I am wrong
Thanks.
Thanks for making the reasoning transparent.

Should dps be the only measure of merit? Does it take more than raw dps to kill the boss? If so, then dps as the sole measure does not match the skill and effort required. In other words, it is an unfair reward system that does not reflect the investment and effort of all the people involved in the task. Does this make sense?

About clan or individual dynamics:

Again, can you kill the boss by yourself? Mostly no. The game requires both collaboration and competition. If you do not enter a formal of social contract about this like a clan (not necessarily fascist by any means, my clan seems to be radically collaborative for those within the social contract and even extending to relations beyond that) then you require an alternative. Currently there are three forms of alternative to accomplish what you cannot simply accomplish by yourself:
1- informal social affiliations of friends with whom to group. This is based on some sense that you are valuable to have and gives you a random chance at a drop.
2- free market dynamics where you have gold to trade for items you want
3- single dps classes, or small dps only groups that can KS- this is more or less limited to one class and a few very rare exceptions.

The first category leads to competition between clans, and if the game mechanics are good, this is fun.

The second category, in the current system, leads to an artificial dynamic where KSing pays, by holding lower level players hostage for items they need. This in turn leads to players feeling it is their right to KS and profit from this. With balanced game mechanics, this is a healthy dynamic. In the current dynamics it is broken.

The third category does not need to exist. It is an example of radical class imbalance cooked into the game mechanics. It skews the dynamics of the game and should be eliminated in my view, such that for equal investment and time all classes have equal chance of reward.

To reiterate Papi's suggestion:
1-3* target lock. Primarily having to do with soloing.
4-5* dps free for all
6* combination of aggro and dps

Personally, I would simply eliminate the middle category since there is no real reason for it. If that is the game, then make all classes dps only.

I would make:
1-4* lockable on first hit
5-6* aggro/dps calculation
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Re: Stop the monopoly or fix it please

#130
I think the current system is good as it is, the system of lock target will make warriors by far the most used class and completely unbalance the game IMO. I would be open to some small changes, and here is my suggestion:

- Adding 'sub-groups' that can attach to 'main groups' to add people that need quest, they would get credit for the quest but be unable to get drops and their dps would not count towards the kill so it can't be used to OP groups and ks.
- I also think aggro should play a part in who gets the drops, possibly adding 1%-100% of the total dps done by that group, for example: One group tanks 60% of boss, other group tanks 40% of boss, the group who tanked 60% would have the equvilant of 60% of the total dps done by that group added to their total, possibly giving them the kill over the group who tanked only 40%.

Honestly, I don't see this as a huge problem, there have always been people taking bosses whenever they can, there has always been ksing, and, I admit many people do not steal drops, but unfortunately the people that do have made it harder for the rest. The simple solution is, instead of complaining about it, level, it's not hard. All people that are high level have done it. Yes, I admit it may be hard to get some boss quests when you are low level, but if you just do some work like everyone else you can get them. Even so, in the end they are very inconsequential quests. If everyone is very adamant about this, I believe my suggestion about is the best way to go.

Let me know what you think.
Thanks.
Last edited by Aaragorn on Fri Aug 03, 2012 10:00 pm, edited 2 times in total.
Enjoy the little things in life...
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