Loved doubled weekend...
I think that gold drops should be like this all the time or atleast more than it used to be. Our gold drops now are absolutely horrible. since they made the game so hard they should reward us more by making gold drops more.
Re: Double gold weekend - What did you think?
#12I don't think it would be a problem to keep the double gold going all the time.
I worked my butt of killing lvl 85-135 bosses with groups and farming shalemont and stonevale and made roughly 100k through the weekend.
I think changing gold drop to be double always would lessen the gap between gold buyers and gold grinders.
I worked my butt of killing lvl 85-135 bosses with groups and farming shalemont and stonevale and made roughly 100k through the weekend.
I think changing gold drop to be double always would lessen the gap between gold buyers and gold grinders.
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?
Copy this sig!
Wiki: http://www.wisdomunderground.com/wiki
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?
Copy this sig!

Wiki: http://www.wisdomunderground.com/wiki
Re: Double gold weekend - What did you think?
#13Out of curiosity, did you happen to be in a group/partnership at the time? If you were partnered with someone, for example, and the mob normally drops 15, it would have been doubled to 30 gold, of which your take would be 15 gold.P.S. not all gold drops were doubled I got several 15, 17, 23 and 37 drops not sure how though cant really remeber ever seeing an enemy droping 7.5 gold before.![]()
Likewise, since there are no 0.x gold amounts, if a gold drop wasn't evenly divisible by the number of people in your group, there would probably be a 1 gold discrepancy among the members. (ex. party of three fights a mob which normally drops 16 gold. It is doubled to 32 gold. Two people would get 11 gold, and the third would end up with 10.)
That's how I can best figure out your issue.
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Dersu of Herne
lvl 135+ Druid (Double Helix Build)
Clan Infection... of the Britannians family of clans.
Dersu of Herne
lvl 135+ Druid (Double Helix Build)
Clan Infection... of the Britannians family of clans.
Re: Double gold weekend - What did you think?
#14Hehe the double gold, i actually ignoted it, my clans put a deadline on level 120 by august. So i badly need to level, therefor i just trained throughout the weekend.
Having said that, i still made quite a bit of money with nearly 100 per kill.
Having said that, i still made quite a bit of money with nearly 100 per kill.
Fionn dies..so you don't have to.
Re: Double gold weekend - What did you think?
#15This was a great idea, however we need a permanent gold boost. Mobs dont drop enough gold especially in the ow.
Eternal Sin
omad - Druid 131
omao2 - Warrior 108
omao - Rogue 83
omaw - Mage 79
omao3 - Ranger 26
omad - Druid 131
omao2 - Warrior 108
omao - Rogue 83
omaw - Mage 79
omao3 - Ranger 26
Re: Double gold weekend - What did you think?
#16No I was ungrouped when I recieved these drops, I was only grouped for boss kills. Call me greedy but I dont share my gold loootOut of curiosity, did you happen to be in a group/partnership at the time? If you were partnered with someone, for example, and the mob normally drops 15, it would have been doubled to 30 gold, of which your take would be 15 gold.P.S. not all gold drops were doubled I got several 15, 17, 23 and 37 drops not sure how though cant really remeber ever seeing an enemy droping 7.5 gold before.![]()



Re: Double gold weekend - What did you think?
#17OK lets calculate it....Would really be interesting to know what the average kill per hours, then you could figure how many days of mining it would take to obtain some of the higher end lux items.
I think I average more like 35g per kill when you include vendoring drops.
Average 4 min per kill - 1 min for the fight, 2 min to regen for the next fight and toss in one more for chat time and running back when I die.
Assume 3 hours of play every day.
That works out to two months to raise 100k. That actually sounds about right.
Papi - Arawn - Beta 4
GuildChief- / MageGuild (Chief)
Glanmoric-Mage 120
Duergath-Rogue 100 TheFamily Chief
Whuric-Druid 91
Volar-Warrior 91
Doriz-Ranger 70
"Growing old is for people who have forgotten how to play."
GuildChief- / MageGuild (Chief)
Glanmoric-Mage 120
Duergath-Rogue 100 TheFamily Chief
Whuric-Druid 91
Volar-Warrior 91
Doriz-Ranger 70
"Growing old is for people who have forgotten how to play."