#13
by Acebow
What about Rangers :3
Like Swan has pointed out before, there needs to be more of an advantage for the ranged classes. Currently there is no advantage, the skills do not have added dmg accrding to range, mobs run like cray etc. And then again Rogues have the ranged advantage with shadowstrike even though their primary ability is meant to be a close-range melee class.
Casters: Reduce energy costs and evasions, buff ice skills again. Give druids and Mages more armour. They can't do too much damage because of energy problems but they still get hit really hard. Make focus multiply wand/staff damage and let them auto.
Rangers: Don't make them a class mixture, give them a real role and not just a mixture of several classes. Atm the only reason for them to play is for bosses with AoE. Otherwise, Druids beat them through heal and buffs, Mages cast more dmg skills, Warriors can tank and solo more due to insane hp and armor (even with bolas, it works but is much slower than a warrior solo), and then Rogues just outright beat them in every aspect everywhere. With debuff skills, buffs, insane dps and mid-class armour.
I can assure you the only reason any players with rangers as their mains never expected the class to be this way, 90% of the rangers picked the class because it uses a bow. We're given a bow and we are said to be an agile quick class, but that's not the case with our broken skills.
When I talk about buffing classes I always get this arguement: "Oh so you want to heal, bolas, deal extreme dps, tank, and use buff skills?" No. It is not like we can be using every skill we have maxed out at the same time. Just like every other class we have to choose from a skill pool of about 14 skills, but we can only use about 5, not 14.
The game just needs to make added damage/heals/buffs according to the classes preferred stats and combat type.
Rogue 166 - Ghostbro
Ranger 126 - Acebow
Warrior 85 - Ghostwar
Soldiersofjah
SULIS