Celtic Heroes

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Re: OTM Penalizes Players for Levelling Above 220

#11
I think lock lebel is fair, or a dominant clan with 220+ Will always win over new and Young clan OF levels 130s, they wont be able to farm frozen bosses, wont be able to get hrung gears that can be very useful for them to grow. Removing level lock ON bosses you mentioned Will kill the game for those just starting to play.

If you want to win low level bosses, make low level alts and win locks, thats the only way for everybody to enjoy the game.
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Re: OTM Penalizes Players for Levelling Above 220

#12
I think lock lebel is fair, or a dominant clan with 220+ Will always win over new and Young clan OF levels 130s, they wont be able to farm frozen bosses, wont be able to get hrung gears that can be very useful for them to grow. Removing level lock ON bosses you mentioned Will kill the game for those just starting to play.

If you want to win low level bosses, make low level alts and win locks, thats the only way for everybody to enjoy the game.
That’s a terrible idea. Make an alt to make your main better. Haha worst idea in any mmo ever.

I think level lock should end after a certain level or for certain bosses. ESPECIALLY endgame. Mordi, Necro, Hrung, gele and whatever the new bosses are going to be.
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Re: OTM Penalizes Players for Levelling Above 220

#13
I'm not saying level lock should be eliminated, just that it should be made more appropriate for the way th game is now. Why make the cap 240 if you literally can't lock anything once you hit 230.

People level to add skill and stat points to make their toon better but the way level lock works it makes it worse lol. A 220 shouldn't be battling a 130 for OW bosses but you can make the level lock a bit broader and it will still prevent that. 10 levels is far too little at higher levels. Either that or you need to reduce spawn times to alleviate some of the bottleneck you're creating.
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Re: OTM Penalizes Players for Levelling Above 220

#14
If you are aware of level lock and still continue to level you are ultimately doing it to yourself. Level lock allows people who are starting out or most relevant and in need of items like quest armor items to have a their own chance. I have experienced losing bosses to a rival newer clan and winning bosses from an older dominant clan. Without other aspects of level lock being changed newer players just would not have a chance.

The reward for leveling past 220 is negligible imo once you are at this level you can equip everything and there is no higher boss level requirement to experience. Its like burning dollars to save pennies.

Re: OTM Penalizes Players for Levelling Above 220

#15
Quite honestly while it’s intended to help low-mid level clans be able to still lock their bosses, in the long run it seems to be hurting them. On Crom at times there are 5 clan lockfights at OW frozen bosses, but the only reason for this is that the bigger clans need purple crests to gear their locker toons for things like bolg/troll. It has ended up making much more competition for the smaller clans than there would be if we didn’t have to make the locker toons at all.
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Re: OTM Penalizes Players for Levelling Above 220

#16
If you are aware of level lock and still continue to level you are ultimately doing it to yourself. Level lock allows people who are starting out or most relevant and in need of items like quest armor items to have a their own chance. I have experienced losing bosses to a rival newer clan and winning bosses from an older dominant clan. Without other aspects of level lock being changed newer players just would not have a chance.

The reward for leveling past 220 is negligible imo once you are at this level you can equip everything and there is no higher boss level requirement to experience. Its like burning dollars to save pennies.
What you're saying then is players above 220 should stop doing bounties for pet and mount tokens then and stop being in lock group.
Zyz 220 Druid
Noah Fences 220 Rogue

Re: OTM Penalizes Players for Levelling Above 220

#17
I think lock lebel is fair, or a dominant clan with 220+ Will always win over new and Young clan OF levels 130s, they wont be able to farm frozen bosses, wont be able to get hrung gears that can be very useful for them to grow. Removing level lock ON bosses you mentioned Will kill the game for those just starting to play.

If you want to win low level bosses, make low level alts and win locks, thats the only way for everybody to enjoy the game.
This is just a win win for otm. High level players already make lock toons for 170 and 180 dl and hrung, mord, and necro. Then they throw the better gear on the lock toons which ensure them locks a majority of the time.
Zyz 220 Druid
Noah Fences 220 Rogue

Re: OTM Penalizes Players for Levelling Above 220

#18
I think lock lebel is fair, or a dominant clan with 220+ Will always win over new and Young clan OF levels 130s, they wont be able to farm frozen bosses, wont be able to get hrung gears that can be very useful for them to grow. Removing level lock ON bosses you mentioned Will kill the game for those just starting to play.

If you want to win low level bosses, make low level alts and win locks, thats the only way for everybody to enjoy the game.
This is just a win win for otm. High level players already make lock toons for 170 and 180 dl and hrung, mord, and necro. Then they throw the better gear on the lock toons which ensure them locks a majority of the time.
Not a win win for OTM in the long run for players who might get sick of these asinine game mechanics.
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Re: OTM Penalizes Players for Levelling Above 220

#19
Target lock itself is fine and works as intended. Problems arise because lower level bosses still drop the best loot; there is little progression in this game. Lets look at Proteus, most of his rings are terrible, what a huge missed opportunity that was. The solution is obvious - make endgame bosses drop the best loot. Let's hope the Corrupted Gardens delivers in this regard.
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Re: OTM Penalizes Players for Levelling Above 220

#20
If you are aware of level lock and still continue to level you are ultimately doing it to yourself. Level lock allows people who are starting out or most relevant and in need of items like quest armor items to have a their own chance. I have experienced losing bosses to a rival newer clan and winning bosses from an older dominant clan. Without other aspects of level lock being changed newer players just would not have a chance.

The reward for leveling past 220 is negligible imo once you are at this level you can equip everything and there is no higher boss level requirement to experience. Its like burning dollars to save pennies.
What you're saying then is players above 220 should stop doing bounties for pet and mount tokens then and stop being in lock group.
Dont most high lv players do bounties for the xps because theyre constantly trying to push higher. It is more reliable to buy tokens with gold if you are a f2p player thats what I've done. I already wouldnt want high level players in my lock group because I am aware of the level lock mechanic. This games too small in vertical content for level lock to just be removed and linear progression in improved raid loot from different higher level bosses would be boring. Most lv220's already have maxed pets anyway.

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