Celtic Heroes

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Re: Will aggro ever be back to normal?

#21
This is reasonable add in, I hope admin sees it as an opportunity. Also I wouldn't mind seeing 50% for 650k or 750k

How those price will help lower lvls i mean when u hit 140+. U dont hold aggro of. 95% game content on any mount you flie by mobs ...

The issue is with players from lvls 80 to 130+. That aggro is to high and get kill easy , especially. Caster classes are the ones that need it must because the low armor ,

Fair prices will be. 300k for 60%. 200k 50 % 100k for 30%. To new players especially when droids version comes out .... I mean i never had hear a lvl 140+ saying aggro range is too much .

Maybe a main neck and leave charms ass secondary neck . That way players who pay 600k + will be not screw. And make stackable to 100%

By the way was multiple post when they decided to remove camos i personal stock 5 camos.
Inactive player .

En este juego , mientras tanto otros juegos se llevan mi plata.

Re: Will aggro ever be back to normal?

#22
After being told repeatedly by devs that the camo charm will not come back , many of us worked very hard to acquire the golden camos we have now , cost to most of us was a million gold each , to reintroduce the charms at this point would be to screw many high level players that put in this work .

No thank you to any new camo charms .
Eliminater
Clan Avalon
http://avalon.guildlaunch.com/
Morrigan

ABOLISH TARGET LOCK
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Re: Will aggro ever be back to normal?

#23
This is reasonable add in, I hope admin sees it as an opportunity. Also I wouldn't mind seeing 50% for 650k or 750k

How those price will help lower lvls i mean when u hit 140+. U dont hold aggro of. 95% game content on any mount you flie by mobs ...

The issue is with players from lvls 80 to 130+. That aggro is to high and get kill easy , especially. Caster classes are the ones that need it must because the low armor ,

Fair prices will be. 300k for 60%. 200k 50 % 100k for 30%. To new players especially when droids version comes out .... I mean i never had hear a lvl 140+ saying aggro range is too much .

Maybe a main neck and leave charms ass secondary neck . That way players who pay 600k + will be not screw. And make stackable to 100%

By the way was multiple post when they decided to remove camos i personal stock 5 camos.
140+ players do have problems with aggro. Have your seen aggs cave lately? I laugh when I go there and find clans training on 2-3 wyverns at a time, in a corner, out of fear of being ganged up on by the countless mobs.
Omnipotent Rogue 187+
LadyLust Mage 168+
Wolfgang of Mabon :)

Re: Will aggro ever be back to normal?

#24

140+ players do have problems with aggro. Have your seen aggs cave lately? I laugh when I go there and find clans training on 2-3 wyverns at a time, in a corner, out of fear of being ganged up on by the countless mobs.

Thats why i said 95% of content ,

But those changes made lvling pretty efficient on elixirs ratio, not a bad change.

The issue is the game for a fair amount of ppl is unplayable and has become frustrating
for Newer ppl to the game who don't used large amount of platinum. So aggro range is bit too large to be enjoyable .

Yes you can use group skills to lower this issues, but for god sake this is mobile game meaning you play a little in between breaks ....
Inactive player .

En este juego , mientras tanto otros juegos se llevan mi plata.

Re: Will aggro ever be back to normal?

#25
It is false to say admin did not warned the community about taking them away : In fact infinity (for once one of his post was useful) sneakily asked if camo would be taken away.

Admin replied in his post : yes because op, and told us we better buy while still available. So i bought 6 and warned my clansmates to buy some. Some did bought on my warning while most did not. I sold 4 of them about 200k to my bros, who did not realised their importance pre-v3.

On Lugh I think we have at least 20 camos. For the lucky ones who bought 2 camos, play 2 devices with a warrior and another toon, bought more than 2k sygils on both toons and regen full hp in a click and knows how to manage and switch agro... Even if OTM would put An infinite aggro range, it would not change anything... We are invincible lol !
Last edited by SHADOWKRAR on Wed Jan 16, 2013 5:13 pm, edited 1 time in total.
SHADOWKRAR : Warrior 182 Full Glacial
S007 : Rogue 182 Full Glacial / Full Radiant
SHADOWSNIPPER : Ranger 72 Full Meteroric
World : Lugh
Clan : Chieftain of BERSERKERS clan

Re: Will aggro ever be back to normal?

#26

140+ players do have problems with aggro. Have your seen aggs cave lately? I laugh when I go there and find clans training on 2-3 wyverns at a time, in a corner, out of fear of being ganged up on by the countless mobs.

Thats why i said 95% of content ,

But those changes made lvling pretty efficient on elixirs ratio, not a bad change.

The issue is the game for a fair amount of ppl is unplayable and has become frustrating
for Newer ppl to the game who don't used large amount of platinum. So aggro range is bit too large to be enjoyable .

Yes you can use group skills to lower this issues, but for god sake this is mobile game meaning you play a little in between breaks ....
Right....you play between breaks. Thats why you have 2+ accounts over lvl 120 right?
Omnipotent Rogue 187+
LadyLust Mage 168+
Wolfgang of Mabon :)

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