Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: Bounty Boards

#31
The bounty board will give you daily PvE bounties, they will be randomized so you should see a good mix of different targets. The bounties will be focused on killing monsters around your level plus or minus a few levels. Bounties have the ability to target multiple monsters for a quest, so you might be asked to kill any Firbolg in Carrowmore, or just Firbolg Choppers, etc. Because of the randomization of bounties and the fact that they target multiple monsters should reduce any waiting for mobs. Rewards will be XP, gold and some bounties will have a chance of dropping a bounty bag with unique cosmetics or premium items, what we put into the bounty bag will expand over time and we'll take feedback onboard after players have a chance to get a look at them. We'll also have rare seasonal bounties which will have a unique seasonal bounty bag with unique event cosmetics.

The Bounty Board will be tested in Beta so players will have a chance to give us feedback before it goes live.
Not a fan of these chance-based bounty bag drops from bounties. They should be a guaranteed reward. Gold and xp is great, but its not new,and doesnt excite an endgame player who needs millions of them. New rewards should.not be specific to bounty bags, it sounds like they are going to be the new hawkhurst chests. This is why i suggested the bounty tokens system, u collect tokens and use it to buy whatever you want. No luck involved to decide what reward you get. And you can keep adding new items to the bounty token vendor, instead of adding new items to the bounty bag, which makes it even more luck-based.
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Immortalius Lvl 215+ Warrior
Vyper Lvl 196 Ranger


Aeon
Taranis

Re: Bounty Boards

#32
The bounty board will give you daily PvE bounties, they will be randomized so you should see a good mix of different targets. The bounties will be focused on killing monsters around your level plus or minus a few levels. Bounties have the ability to target multiple monsters for a quest, so you might be asked to kill any Firbolg in Carrowmore, or just Firbolg Choppers, etc. Because of the randomization of bounties and the fact that they target multiple monsters should reduce any waiting for mobs. Rewards will be XP, gold and some bounties will have a chance of dropping a bounty bag with unique cosmetics or premium items, what we put into the bounty bag will expand over time and we'll take feedback onboard after players have a chance to get a look at them. We'll also have rare seasonal bounties which will have a unique seasonal bounty bag with unique event cosmetics.

The Bounty Board will be tested in Beta so players will have a chance to give us feedback before it goes live.
Not a fan of these chance-based bounty bag drops from bounties. They should be a guaranteed reward. Gold and xp is great, but its not new,and doesnt excite an endgame player who needs millions of them. New rewards should.not be specific to bounty bags, it sounds like they are going to be the new hawkhurst chests. This is why i suggested the bounty tokens system, u collect tokens and use it to buy whatever you want. No luck involved to decide what reward you get. And you can keep adding new items to the bounty token vendor, instead of adding new items to the bounty bag, which makes it even more luck-based.
+1 to the currency.

Why make it daily though? The bounty challenges should be long, take a lot of time, and give a currency reward that can be used to buy a good, unique item?
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“Brevity is the soul of wit.”

Re: Bounty Boards

#33
The bounty board will give you daily PvE bounties, they will be randomized so you should see a good mix of different targets. The bounties will be focused on killing monsters around your level plus or minus a few levels. Bounties have the ability to target multiple monsters for a quest, so you might be asked to kill any Firbolg in Carrowmore, or just Firbolg Choppers, etc. Because of the randomization of bounties and the fact that they target multiple monsters should reduce any waiting for mobs. Rewards will be XP, gold and some bounties will have a chance of dropping a bounty bag with unique cosmetics or premium items, what we put into the bounty bag will expand over time and we'll take feedback onboard after players have a chance to get a look at them. We'll also have rare seasonal bounties which will have a unique seasonal bounty bag with unique event cosmetics.

The Bounty Board will be tested in Beta so players will have a chance to give us feedback before it goes live.
Not a fan of these chance-based bounty bag drops from bounties. They should be a guaranteed reward. Gold and xp is great, but its not new,and doesnt excite an endgame player who needs millions of them. New rewards should.not be specific to bounty bags, it sounds like they are going to be the new hawkhurst chests. This is why i suggested the bounty tokens system, u collect tokens and use it to buy whatever you want. No luck involved to decide what reward you get. And you can keep adding new items to the bounty token vendor, instead of adding new items to the bounty bag, which makes it even more luck-based.
the chance should be the amount of tokens you get, and the items you buy you save up for.

Instead of making these daily and easy like kill 50 trolls make them repeatable whenever and take alot of time, kill 1000 trolls, collect 1000 common chickens stuff like this

Or allow the player an option when entering the bounty boards, the "daily" bounty and then the "long" bounty. Daily is not so hard and once a day while long is very hard or tedious and takes long time but not restrained to daily
Oderint Dum Metuant.

Re: Bounty Boards

#36
The bounty board will give you daily PvE bounties, they will be randomized so you should see a good mix of different targets. The bounties will be focused on killing monsters around your level plus or minus a few levels. Bounties have the ability to target multiple monsters for a quest, so you might be asked to kill any Firbolg in Carrowmore, or just Firbolg Choppers, etc. Because of the randomization of bounties and the fact that they target multiple monsters should reduce any waiting for mobs. Rewards will be XP, gold and some bounties will have a chance of dropping a bounty bag with unique cosmetics or premium items, what we put into the bounty bag will expand over time and we'll take feedback onboard after players have a chance to get a look at them. We'll also have rare seasonal bounties which will have a unique seasonal bounty bag with unique event cosmetics.

The Bounty Board will be tested in Beta so players will have a chance to give us feedback before it goes live.
Not a fan of these chance-based bounty bag drops from bounties. They should be a guaranteed reward. Gold and xp is great, but its not new,and doesnt excite an endgame player who needs millions of them. New rewards should.not be specific to bounty bags, it sounds like they are going to be the new hawkhurst chests. This is why i suggested the bounty tokens system, u collect tokens and use it to buy whatever you want. No luck involved to decide what reward you get. And you can keep adding new items to the bounty token vendor, instead of adding new items to the bounty bag, which makes it even more luck-based.
Ketesha is looking at creating a token vendor system but at the moment it's a separate task from the bounty boards and wouldn't stop us from making a bounty token vendor once it's finished.

Re: Bounty Boards

#37
The bounty board will give you daily PvE bounties, they will be randomized so you should see a good mix of different targets. The bounties will be focused on killing monsters around your level plus or minus a few levels. Bounties have the ability to target multiple monsters for a quest, so you might be asked to kill any Firbolg in Carrowmore, or just Firbolg Choppers, etc. Because of the randomization of bounties and the fact that they target multiple monsters should reduce any waiting for mobs. Rewards will be XP, gold and some bounties will have a chance of dropping a bounty bag with unique cosmetics or premium items, what we put into the bounty bag will expand over time and we'll take feedback onboard after players have a chance to get a look at them. We'll also have rare seasonal bounties which will have a unique seasonal bounty bag with unique event cosmetics.

The Bounty Board will be tested in Beta so players will have a chance to give us feedback before it goes live.
Not a fan of these chance-based bounty bag drops from bounties. They should be a guaranteed reward. Gold and xp is great, but its not new,and doesnt excite an endgame player who needs millions of them. New rewards should.not be specific to bounty bags, it sounds like they are going to be the new hawkhurst chests. This is why i suggested the bounty tokens system, u collect tokens and use it to buy whatever you want. No luck involved to decide what reward you get. And you can keep adding new items to the bounty token vendor, instead of adding new items to the bounty bag, which makes it even more luck-based.
Ketesha is looking at creating a token vendor system but at the moment it's a separate task from the bounty boards and wouldn't stop us from making a bounty token vendor once it's finished.
Why does it have to be a daily?
Image
“Brevity is the soul of wit.”

Re: Bounty Boards

#38
+1 on tokens
+1 on no dailys

I think everyone is in agreement that we don't want this to be a daily.
Also if you don't make this a daily there will always be something to do when we log in other than camp or level.
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