Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: Fix to Gear System, solves problem of waiting for gear!

#31
I’m pretty sure otm is thinking well they don’t have to camp they can just do random checks so that no one clan can dominate it, but that isn’t the case it completely backfired, there is little to do for eg players in this game since u guys messed up legacies, if we don’t camp people leave cause there’s nothing to do, if we camp people get burned out and leave, and as stated several times smaller clans suffer cause of this, the timers got to change
Image

Image

Re: Fix to Gear System, solves problem of waiting for gear!

#32
Because all these non stop camping are killing and will kill your game, do you guys really think all these players will continue to persist with a game like this where theyre forced to camp when a better/bigger and more well known game that offers probably 100x more than what CH can offer comes into the mobile market? I dont think so, hopefully it wont be too late before you or the others realise it.

Do you think camping for hours and hours is fun? Have you ever camped in CH before? I remember a mod saying he/she quit a game coz it burned him/her out... i wonder what he/she thinks about camping in CH. People move on once a game starts to become more like a chore instead of something that you'd wana play for fun.
So to get to the root issue of your feedback, mainly the burn out that comes with camping over an extended period of time? And the fear that another game will come out and beat CH?

(Also to your questions to me: I never put forward the argument that camping is fun I defined it as a equal opportunities mechanic. Yes I have camped in CH and other MMOs.)

Re: Fix to Gear System, solves problem of waiting for gear!

#35
10min window great for solo players and small clans.the only thing that should change is lower frozen timers and change all armour drops to like warden where one drop can be all class.so sad to see all druid crest cost 1k and purple cost 1mil for one
And for ppl saying once u get warden u can’t kill all it takes is one rogue to outlock warden met frozen most warden and met drops cost less then 5k I see like 100 frags in ah even rems and tabs

Re: Fix to Gear System, solves problem of waiting for gear!

#36
Because all these non stop camping are killing and will kill your game, do you guys really think all these players will continue to persist with a game like this where theyre forced to camp when a better/bigger and more well known game that offers probably 100x more than what CH can offer comes into the mobile market? I dont think so, hopefully it wont be too late before you or the others realise it.

Do you think camping for hours and hours is fun? Have you ever camped in CH before? I remember a mod saying he/she quit a game coz it burned him/her out... i wonder what he/she thinks about camping in CH. People move on once a game starts to become more like a chore instead of something that you'd wana play for fun.
So to get to the root issue of your feedback, mainly the burn out that comes with camping over an extended period of time? And the fear that another game will come out and beat CH?

(Also to your questions to me: I never put forward the argument that camping is fun I defined it as a equal opportunities mechanic. Yes I have camped in CH and other MMOs.)
It doesnt offer "equal opportunities" though, even if a boss has a long window a clan will camp it and if the others want a chance to win against that clan theyre forced to camp too. It only favours the clans with large amount of members, theres nothing "equal" in that.

Right now endgame is just an endless cycle of camp, park, camp, park and most of the time you get rewarded with junk drops... it gets boring and tiring fast especially after OTM lowered the spawn time to only 36 hours.

Solution: Longer spawn time with a lot shorter windows so we have a chance to enjoy the other stuff that the game has to offer like fishing/cooking.

Short windows = Clans show up, lock battle, win or lose see you next boss, all fair play, no need to camp and waste hours of your life that you'll never get back.
Image
Morrigan ~ Avalon ~ DG Void Ranger ~ Retired
Some people believe football is a matter of life and death. I can assure you, its much more than that.
Image

Re: Fix to Gear System, solves problem of waiting for gear!

#37
Because all these non stop camping are killing and will kill your game, do you guys really think all these players will continue to persist with a game like this where theyre forced to camp when a better/bigger and more well known game that offers probably 100x more than what CH can offer comes into the mobile market? I dont think so, hopefully it wont be too late before you or the others realise it.

Do you think camping for hours and hours is fun? Have you ever camped in CH before? I remember a mod saying he/she quit a game coz it burned him/her out... i wonder what he/she thinks about camping in CH. People move on once a game starts to become more like a chore instead of something that you'd wana play for fun.
So to get to the root issue of your feedback, mainly the burn out that comes with camping over an extended period of time? And the fear that another game will come out and beat CH?

(Also to your questions to me: I never put forward the argument that camping is fun I defined it as a equal opportunities mechanic. Yes I have camped in CH and other MMOs.)
It doesnt offer "equal opportunities" though, even if a boss has a long window a clan will camp it and if the others want a chance to win against that clan theyre forced to camp too. It only favours the clans with large amount of members, theres nothing "equal" in that.

Right now endgame is just an endless cycle of camp, park, camp, park and most of the time you get rewarded with junk drops... it gets boring and tiring fast especially after OTM lowered the spawn time to only 36 hours.

Solution: Longer spawn time with a lot shorter windows so we have a chance to enjoy the other stuff that the game has to offer like fishing/cooking.

Short windows = Clans show up, lock battle, win or lose see you next boss, all fair play, no need to camp and waste hours of your life that you'll never get back.
It is an equal opportunity thing to have windows like that. As big as a clan may be the windows force you to work with what you have available at the time of spawn, for all interested clans. Unlike at prot where you can plan to have 8 dochgul Rangers with the very strongest gear that a new clan can't beat by simple means because of the time that it takes to have gear that strong parked and ready.

Re: Fix to Gear System, solves problem of waiting for gear!

#38
It is an equal opportunity thing to have windows like that. As big as a clan may be the windows force you to work with what you have available at the time of spawn, for all interested clans. Unlike at prot where you can plan to have 8 dochgul Rangers with the very strongest gear that a new clan can't beat by simple means because of the time that it takes to have gear that strong parked and ready.
Lets be honest here, barely anyone enjoys camping. You just want camping to be a thing coz maybe it favours you and your clan but if you get given a choice to win bosses easily without the need for camping for hours i bet you'd take it.

I dont camp, it doesnt affect me either way but i still feel bad knowing that other players are wasting so much of their own free time staring at an empty screen waiting for a pixel boss to pop up.
Image
Morrigan ~ Avalon ~ DG Void Ranger ~ Retired
Some people believe football is a matter of life and death. I can assure you, its much more than that.
Image

Re: Fix to Gear System, solves problem of waiting for gear!

#39
It is an equal opportunity thing to have windows like that. As big as a clan may be the windows force you to work with what you have available at the time of spawn, for all interested clans. Unlike at prot where you can plan to have 8 dochgul Rangers with the very strongest gear that a new clan can't beat by simple means because of the time that it takes to have gear that strong parked and ready.
Lets be honest here, barely anyone enjoys camping. You just want camping to be a thing coz maybe it favours you and your clan but if you get given a choice to win bosses easily without the need for camping for hours i bet you'd take it.
I probably would. Of course I want it to be easy but it isnt. If its easy for me its hard for someone else. It would take someone else in my current position to make me kinda see where they're coming from. Without windows it would be a lot easier to very nearly effectively shut out all competition by 90%.

Re: Fix to Gear System, solves problem of waiting for gear!

#40
It is an equal opportunity thing to have windows like that. As big as a clan may be the windows force you to work with what you have available at the time of spawn, for all interested clans. Unlike at prot where you can plan to have 8 dochgul Rangers with the very strongest gear that a new clan can't beat by simple means because of the time that it takes to have gear that strong parked and ready.
Lets be honest here, barely anyone enjoys camping. You just want camping to be a thing coz maybe it favours you and your clan but if you get given a choice to win bosses easily without the need for camping for hours i bet you'd take it.
I probably would. Of course I want it to be easy but it isnt. It would take someone else in my current position to make me kinda see where they're coming from. Without windows it would be a lot easier to very nearly effectively shut out all competition by 90%.
I think i know who you are, i actually feed bad when i see your chief camping most of the bosses for your clan at awkward times when i know people in her/his timezone should be asleep during that time. Games shouldnt put players in that kind of situation but thats what CH forces you to do
Image
Morrigan ~ Avalon ~ DG Void Ranger ~ Retired
Some people believe football is a matter of life and death. I can assure you, its much more than that.
Image

Who is online

Users browsing this forum: No registered users and 22 guests