Common sense tells us that mages and druids are weak with physical damage. They have low strength and hence they are unable to wear medium or heavy armour. This is reflected in CH. Using diamond gear for instance, mage / druid - 55 armour, rogue - 110 armour, warrior 170 armour. This I can understand. (Tho, really 3 times in differences?

However, it is also the same common sense that is telling me since mages and druids specialises in magic, their magic/fire/ice resistance should also be much higher than the other classes. This is not reflected in CH where by all classes have the same resistance be it warden, meteor or diamond gear. This I do not understand. The armour for Mages and Druids should be given a boost in magic/ fire / ice resistance compared to other classes. It need not be 3 times the differences like armour but a boost in resistance should be reflected in the meteor upgrade / dragon armour?
Charms
Charms are kind of weird. Slashing / Piercing / Crushing gives direct boost to the stated charm dmg based on strength factor whereas Magic / Poison / Fire / Cold are all set amounts. It kinds of make sense and not. With higher strength, you are able to slash / pierce / crush mobs easier. Shouldnt it also make sense for focus to affect magic / fire / cold? That way, i could see the usefulness for these charms for druids and mages. (Poison charm could be for rogues?)
Weapons
This have been covered by Papi - http://www.onethumbmobile.com/celticher ... f16#p64964
Yes, Wands are magical and I suppose it makes sense that it is magic damage. However, mages are suffering because strength does not affect magic. In terms of druids, yes it is crushing damage but i doubt anyone has read about druids being able to crush mobs with their awesome staff or totem abilities. Druids are not monks. Again, the point I am emphasising is since mage / druids are spell casters, their weapons should be magic damage based on focus rather than strength as per Papi.
What do you guys think?