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Unbalanced Aggra drops

#1
My clan has now done Aggra 3 times, and 80% of the drops are mage drops. Also, my clan has no mages that are mains. This could just be bad luck, but if it is not, could you please fix it.
Anyone else notice this?
World: Rhiannon
Clan: RaptureEve
Theodog12- Warrior- 185+ DPS
Rogue- 92+, 140+
Druid- 127+
Mage- 81+
Ranger- 104+

Re: Unbalanced Aggra drops

#2
Funny you say that. Same thing here on CROM server. Mages + Druids mostly.
Hope it's all randomness and we will get melee class items soon.
Vegebeard (Warrior) on CROM
Vindonnus (Ranger) on CROM
-----------------------------------
Retired Ex-Leader of Seed and player of CROM
Once a SEED, Forever a SEED

Re: Unbalanced Aggra drops

#3
only killed aggragoth twice in our server. mage and druid bracelets dropped. the rings we got are good for melee though.
World: Gwydion
Clan: Solitaire
Indira lvl 189 Druid , Job: Healer
LaVerne lvl 160 Rogue, Clan rank: Noob
LadyDiamond lvl 160 Connacht Warrior
BlackBerry lvl 185 Ranger ;Druid Lvl 125;Mage lvl 101

Re: Unbalanced Aggra drops

#5
Woo Hoo!!! Finally Mages get a little bonus. We have gotten several Mage and Druid Aggra drops on our server too. Luckily we do have Mage mains.

Tog
Togarth Lvl 150 Mage World Sulis General of Clan Retribution 3rd Place in Marshall's Crystal Armor Event (ChuckNorris)

Re: Unbalanced Aggra drops

#7
With Radiant drops all going and used primarily for Melee classes to super power them...I think other classes need to eat a big pile of "HOW DOES IT FEEL huh? Yeah thats right.. How does it feel???"" :lol: :twisted: :lol: :twisted: :lol: :twisted: :lol:

We have seen a good number of Mage drops(wep/bracelets/rings), some warrior drops(number of bracelets/rings)), some Druid(wep, bracelet), a few rogue(trident/rings), and maybe 1 ranger (ring)

I would guesson Arawn so far it's like 40% Mage, 20% Warrrior, 20% Druid, 15% Rogue, 5% Ranger. I kinda gotta note that some of the Rogue items I am talking about are actually DPS items and coulda gone to anyone but went to rogues. (Everyone rolls, rogues get lucky)

Only killed it like 6 times, like 24 drops not a big sampling pool.. But that seems like our stats so far, roughly estimated.
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Teaweasel 121 Druid (Morrigan, Clan: Avalon, On Hiatus)
Teaweasel 133 Druid (Arawn, Retired)
Best Build is a 30/30 in Thinking for yerself ;)

Re: Unbalanced Aggra drops

#8
I don't believe you :)

I'm not complaining , I'm all for Druids and mages getting a boost but there does seem to be some imbalance .
The perceived imbalance may be due to the way in which the term 'random' is viewed.

For example, consider I have a coin which I flip 10 times, and I record whether it lands heads or tails.

This is one possible outcome of such a trial (where H=heads, T=tails):
HTTHHTTTH

Now, imagine that I did another 10 flips, and this was the outcome:
HHHHHHHHHH

I imagine that most people would assume the first trial to represent a 'random' series of coin flips, whilst the second represented a 'non-random' series. This view of randomness is known as the Representative Heurisitc, and the basic idea is that people will view a certain situation based on a pattern of their previous experiences or beliefs about that situation. In this case, the belief that in a series of coin flips there should be no obvious order of heads and tails.

However, the probability of both series occurring is the same, as a coin flip is an independent event (which means that the outcome of a coin flip does not depend on the outcome of a previous coin flip).

There is a similar situation with Aggragoth, and it (along with the coin flips) is known as a Gambler's Fallacy. This is the view that the probability of an event (in this case, what drop will a player get from Aggragoth) will change based on previous events (what Aggragoth has dropped before).

If Aggragoth drops 3 Mage items, then a person who is relying on the Gambler's Fallacy will believe that the odds of Aggragoth dropping another Mage item when he is defeated will be very low. However, the probability of Aggragoth dropping a Mage item has not changed, and therefore it is entirely possible that the next time Aggragoth is defeated he will drop a Mage item.

I hope that goes some way to explaining why some people may see Aggragoth's drops as not being random, and I hope I've explained it in such a way that makes it (relatively) easy to understand.
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Re: Unbalanced Aggra drops

#10
But kudos Admin for a very nice explanation of the heuristic!

Now if you could just get all those little old ladies sitting at slot machines "because it hasn't paid off in a while," we'd have a lot fewer gamblers!
LongCool: 190+ mage
lcthief: 170+ rogue
lcwitchy: 85+ druid
World: Lugh
Proud General of Clan Aftermath

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