Celtic Heroes

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The New Mage DPS Build (adapt/overcome)

#1
39/35 Fire Attune
39/35 Bolt
44/35 Ice Shards
35/35 Firestorm
17/35 Fire Lure

Fast and effective. Probably cap fire lure at 20 and drip into Eshield. Beating rogues with this atm.
Dying more frequently as a downside...But with the new eshield nerf, not much has changed as far as that goes.
<Avalon>
MolonLabe 193 Mage
JohnGalt 220+ Ranger
DoubleFlusher 140 + Rogue

Re: The New Mage DPS Build (adapt/overcome)

#4
This is what I'm using except I have better rings and I'm also a Higher level.
3 Issues:
Your gonna need around 4-5k Health to maintain enough HP to kill a 3* mob.
Ice shards is basically useless without Ice lure, Thats how the game was set up, But then again I have 15 points in my ice lure.
Your showing the community that Ice Blast, and Ice Attunement are now useless skills, which they are.
“Be the change that you wish to see in the world.”
― Mahatma Gandhi

Re: The New Mage DPS Build (adapt/overcome)

#6
Oh, wow, how nice. So I should shove all my ice bracers and rings up my ass and start scrambling to become a fire Mage...wonderful. How do I get all the pots and idols, rebirths and alt books back I've used making my mage all ice? And seriously, why even have ice skills if they fn blow so badly now? It's great you seem ok dieing so often with your new wonder-build. But this is not a fix to the unjust attack on mages

Re: The New Mage DPS Build (adapt/overcome)

#9
you know, this is a great attitude and i only wish everyone had this attitude. to all of the mages who are complaining on forums, suck it up. stop whining and go find a build that works for you, like this guy. you all have been so op for so long that u think this "nerf" has weakened you below everyone. Stop being such drama queens. its just made you equal with the other classes. imo mages were way too op before this patch.
Rhiannon
Continuum lvl 108 - Warrior (retired)
Belgariad lvl 155 - Rogue MAIN
Arkarian lvl 80+ - Druid
Proud member of ArgoSin :D

Herne
Velvet lvl 100+ - Rogue
CeNedra - Druid
http://www.youtube.com/user/jingyingmartialarts/ check us out! :)

Re: The New Mage DPS Build (adapt/overcome)

#10
The build is very ugly and is meant to be a fast burst build. The spells refresh fast enough that If I chain cast Im out of energy in about a minute. If its an OW mini boss Ill burn my energy to the ground and get the kills all day. Long term must pace myself and let sigils work.

Also Ive learned that 350 Vit is the new 150 Vit. take that for what its worth.

I don't know how OTM could introduce ice attune and ice blast when no mage will touch that build with rosie odonnels weenis and oprah pushing. Oh wait, yes I do. They didnt have anything planned and are shooting from the hip with balance issues. OTM is playing wacka'mole at this point. Removing ice attune and ice blast from the game would probably help my anger issues. Your new pride and glory mage spells just became barbed shot and ward of assassins. ie, worthless

Making a 45 percent "adjustment" to a "finished" product once its already hit the market is fail from the start. Did they just sit around and drink beer during beta ? Cause if not someone didnt listen to the testers. Im getting worked up again now. Sorry for the rant.
<Avalon>
MolonLabe 193 Mage
JohnGalt 220+ Ranger
DoubleFlusher 140 + Rogue

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