Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Crafting Discussion

#1
Admin mentioned that crafting was one of the items they are working on for the next update.

We really have never had a good discussion on how this could be implemented. So Admin/Community, please give us a picture of what the current plan is so we can discuss it and perhaps identify problems before you waste time recoding.

Can you create a character and level without ever crafting?
Can you create a character and craft without ever leveling?
Will you get XP for crafting or does crafting have its own seperate "level" system?
Is it a skill that uses energy?
Is there an associated ability that goes up as you use it?
Is the craft based on our existing stats or is there a new stat just for crafting?

Then there is the whole discussion of what to make.
How will the crafted items fit into the economy?
Will the auction house be the place for people to sell their crafted items or will it be a separate market?
What is the relationship between the crafts and the game play?

How do we craft?
Do we need tools?
Do we have to collect materials or can we buy them and where?
Please dont make the high level characters rape crookback looking for chain pieces just to make a piece of armor. We have enough problems with high levels ruining low level areas. At least keep the quest lines free of corruption.
Papi - Arawn - Beta 4
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Re: Crafting Discussion

#2
I played asheron's call years ago and I enjoyed the crafting system they had. You were able to add stats to existing items based on your skill and the quality of materials. However if you failed the item was destroyed.
I did not care for the crafting system in World of Warcraft where everyone made the same thing. If I am going to make something please let it be unique.

Touch
Touch (Druid) 150
Spitfire (Mage) 160

Re: Crafting Discussion

#3
I played asheron's call years ago and I enjoyed the crafting system they had. You were able to add stats to existing items based on your skill and the quality of materials. However if you failed the item was destroyed.
I did not care for the crafting system in World of Warcraft where everyone made the same thing. If I am going to make something please let it be unique.

Touch
+1
Image

Re: Crafting Discussion

#5
Admin mentioned that crafting was one of the items they are working on for the next update.

We really have never had a good discussion on how this could be implemented. So Admin/Community, please give us a picture of what the current plan is so we can discuss it and perhaps identify problems before you waste time recoding.
Question: Isn't this something that would be (hopefully..) covered by Beta testers?
I played asheron's call years ago and I enjoyed the crafting system they had. You were able to add stats to existing items based on your skill and the quality of materials. However if you failed the item was destroyed.
I did not care for the crafting system in World of Warcraft where everyone made the same thing. If I am going to make something please let it be unique.

Touch
Not sure how well AC's system would fit in CH - at least the system I knew back in 2005 when I finally left the game. For one thing, can you imagine the uproar if the Crafting skills were tied to Focus? Another thing would be the loot system itself. One of the BEST things I LOVED about AC itself was the Dev's steadfast adherence to their promise that (Random) Loot will always be the best (i.e. No Quest Item can surpass loot, or what can be Crafted with Loot).

Don't get me wrong; I loved AC's crafting. I just don't think it would fit well here unless CH gets a Major Overhaul.
World: Rhiannon

Re: Crafting Discussion

#6
While I played Everquest I crafted for 1 reason: Quest Rewards.

I never really crafted that much in that game until they came out with the Earring of the Solstice Quest. Basically it was necessary to craft many items requiring varying degrees of skill using many different crafting skills. The quest once completed rewarded you with a VERY good (at the time) item as a quest reward.

The impact of this quest was huge, crafting became mainstream and since each crafted piece of the quest was tradeable the economy was amazing.

Now I have to say I don't know if this will work in CH.

Doing the Rags fashion vendor quest (find 10 pieces of cloth scraps) I had to go to crookback and kill everything in site to get my 10 pieces. For over a month I would go to Lirs, Crookback and Dustwinter and advertise "Buying Cloth Pieces - 50 gold each". I even advertised 100 gold each. I was able to purchase 4 cloth scraps this way. People just did not get what I was trying to do.

A method a making the economy start moving (auction house) will need to be in place with crafting to make it playable. Otherwise we will have high level characters farming all the low level zones to get crafting pieces.
A n e x a n d e r
Ranger of Avalon
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Re: Crafting Discussion

#7
Yeah the equipment from crafting should be totally unique. A lot of variety should be added in there. I used to see guys with Bloodstrike armor and I would always examine them but now, I only see like 7 different armor choices for each class. Also, I don't think there should be crafting skill. Just add lvl requirements for the items that can be crafted.
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Re: Crafting Discussion

#8
I have been saving all the best otherworld loot drops in the hope that some day they will be used for crafting , after doing some math i believe I have almost 500k worth of items like sapphire scales and such. So i figure one way or another the day crafting comes out I will be pretty happy :)
Unless those items aren't included :lol: but I have been savin them as well :)
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Re: Crafting Discussion

#9
Months ago, we've requested not to recycle existing loot as quest items or crafting items because it just makes us hoard loot, like Elim has been doing.

Admin didn't give an exact answer but he did imply they were going to create new quest items rather than have future quests (or crafting) use existing items. We've had enough of that meteoric quest fiasco.

But you never know, so people continue to hoard everything rather then sell loot that should've be sold to vendors, because we've already been bitten twice before. It's not fun being screwed for a third time.
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Re: Crafting Discussion

#10
Okay, I know im getting ahead here but wouldn't it also be cool to enchant/imbue crafted armor to give boosts such as heat damage or energy regen?

But on topic, I dont think we should be limited on crafting by level; just access to items that requires leveling for efficient item gathering. Like if wisp glowstones were to be included, people lvl 60+ would be able to get these items easier than a lvl 30 player for example. And the only way to get advanced items for crafting would be to kill level 130+ mobs or buy them from other players.

Factors such as value, exp (for ability/skill/level), use, and rarity also play a role in how it will all be set up. I am interested in this topic.
SirBlaze333 - 220+ Warrior
(Returning Player)

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