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Re: Limitation of the Rogue role/purpose

#42
All u need for a rogue to tank aggy are good amount of hp,druids, and a few dps and your good.
Warriors are prefer to tank those bosses but rogues rend is basicly taunt. All you need are wards and bark from druids.
It might be harder but not impossible if there no warrior tanks on atm.
for a rogue to tank aggy you said they need hp so vit but if your bringing good dps with you how are you suppose to keep aggro on you if all ypur points are in vit instead of stre and dex unless if your a lot higher level than them and have amazing dps gear(means low armour)
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Re: Limitation of the Rogue role/purpose

#43
Past a certain point, vit becomes useless for a rogue. It doesn't make the job any easier for the Druid when the rogue has 3k hp versus 4k. The extra points can go into str or dex, and a well coordinated group of druids can make it much easier. If the rest of the group does their jobs it can be quite easy to retain agro. Periodic calms and distracts on the dps people go a long way. The rogue tank can also keep agro by spamming skills
Level 220 mage- InnerCircle of Rhiannon
Necro, proteus, unox kills :D
http://www.celticheroes.net/profile.php?hero=runvs

Re: Limitation of the Rogue role/purpose

#46
So let me put this into context for you. Ur saying u need twice as many Druids cause our armour is halfed... And ten even more Druids because we can't keep aggro. So maybe 10 Druids??... Please listen to what you are saying before you say it lol... A rogue can tank aswell as any Mage or ranger or Druid could we probs get 80-100 armour more then those classes max... So let's not say rogue can tank we can't. Our skills are made e.g play dead and distract cause we can't tank!! An need to aggro away from us.. Any class could 10 with 30 Druids there... A good tank needs 4 for aggra maybe 5 maybe 3 depends on heal
Brookie1 lvl 172+ rogue rosmerta. Best damn rogue ever! Clan awakening

Re: Limitation of the Rogue role/purpose

#47
No, armor doesn't directly correlate to damage received. Wards will give the rogue tank almost equal resistance to a warriors, and they help reduce damage more than armor does. A rogue with max wards and bark cast on him will maybe take 20 percent more damage than a warrior would (just rough estimate, tbh I have no clue). You wouldn't need extra Druids to calm the dps classes either, just one point is sufficient to overcome the agro from the damage difference
Level 220 mage- InnerCircle of Rhiannon
Necro, proteus, unox kills :D
http://www.celticheroes.net/profile.php?hero=runvs

Re: Limitation of the Rogue role/purpose

#48
1 point is not sufficient enough not at all... And I would say warrior have higher resist and armour by 30% easy so we would take 30-40% more damage not to mention the vit needed or extra bonuses that warriors get. If rogues an tank by this logic all classes can right...?? That's what ur saying I have 100 armour more then u. But that doesn't mean a lot at all. You are also asking for too much in a aggra fight max wards am bark embrace (calm has to be maxed 1 in not enough!!) calm abundance would be needed aswell as the fact how the hell am I ment to tank Druids aswell..?? Wait I can't no war cry ur logic is way off I duno if you fight aggra a lot but u should think this through wrote u post remarks like this
Brookie1 lvl 172+ rogue rosmerta. Best damn rogue ever! Clan awakening

Re: Limitation of the Rogue role/purpose

#49
You already said, typically a warrior needs 3-4 Druids. Let's assumed they're all level 120, so each is allowed 4 skills. Obviously they each max a nature touch, and maybe group heal. In this case, each Druid can max 2 skills, making for 6-8 maxed buffs. Two wards, bark, embrace, and uve already covered all the useful buffs. Maybe howling wind or abundance, and tada, one more slot available for a maxed calm. It would require 10 Druids as u said it would, coordinating the druids skills are sufficient. Regardless, is it even that big of a difference in dps that the maxed calm is needed? Worst case scenario, dps classes use a few idols but I think they can get over their loss once they get their drops
Level 220 mage- InnerCircle of Rhiannon
Necro, proteus, unox kills :D
http://www.celticheroes.net/profile.php?hero=runvs

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