Celtic Heroes

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Re: This is why a 100% target lock is required

#21
You don't even need to get to 50% because bu the time the fight finnishes, you would have had time to hit some more.
Papi, im not saying it's right to ks but it's not the games problem, it's the players' problem. Saying this, I do understand that constant ksing can ruin the game but it is all on you for not preventing this in the first place.
So you are saying that anytime a support class (or lower level for that matter) wants to kill something that somebody else might also want to kill you must have a dps escort?
Papi - Arawn - Beta 4
GuildChief- / MageGuild (Chief)
Glanmoric-Mage 120
Duergath-Rogue 100 TheFamily Chief
Whuric-Druid 91
Volar-Warrior 91
Doriz-Ranger 70
"Growing old is for people who have forgotten how to play."

Re: This is why a 100% target lock is required

#22
You don't even need to get to 50% because bu the time the fight finnishes, you would have had time to hit some more.
Papi, im not saying it's right to ks but it's not the games problem, it's the players' problem. Saying this, I do understand that constant ksing can ruin the game but it is all on you for not preventing this in the first place.
So you are saying that anytime a support class (or lower level for that matter) wants to kill something that somebody else might also want to kill you must have a dps escort?
You're talking about killing Falgren... The fact of the matter is you couldn't of ever killed Falgren if you can't kill Ventus in 30 seconds..l

DPS escort? What's your damage? 30? Your argument and example are both ridiculously bias to try to suit your argument... You're talking about one extreme situation and not doing a direct comparison between the classes' damages.

Rob. :lol:
Image
“Brevity is the soul of wit.”

Re: This is why a 100% target lock is required

#23
Nobody is forcing you to play a support class. When someone picks druid, they should know that theyre gonna be a support class, Mages and warriors can build dps and it is not a game problem if they chose to use a different build. Sure, rogues have higher dps than warriors but if a warrior and a mage both with decent builds team up and they still get ksed by an individual, there is something wrong with their build. I'm going to take a guess and say that your warrior was hybrid build and the mage is nearly irrelevent; even before ow came out we didnt allow lvl 70's to participate in falgren fights. Why? Because theyre too low lvl to do any damage.

What this boils down to is youre upset that a full dps class can out damage someone with twice their vitality, twice their armour, and half of their strength. This is how the game is supposed to work.
Mabon:
Dogorcat3--lvl 183--rogue--Elite

Re: This is why a 100% target lock is required

#24
Papi what we are saying is your group was unbalanced and got punished for it! Because you have a tank and heal doesn't mean your group is balanced at all. You had no dps therefore your group is unbalanced and venerable and someone took advantage. You will rarely see a balanced group get ksed because they can kill boss quickly.
Brookie1 lvl 172+ rogue rosmerta. Best damn rogue ever! Clan awakening

Re: This is why a 100% target lock is required

#25
You don't even need to get to 50% because bu the time the fight finnishes, you would have had time to hit some more.
Papi, im not saying it's right to ks but it's not the games problem, it's the players' problem. Saying this, I do understand that constant ksing can ruin the game but it is all on you for not preventing this in the first place.
So you are saying that anytime a support class (or lower level for that matter) wants to kill something that somebody else might also want to kill you must have a dps escort?
Now your putting words in my mouth. Yeah, you got ks'd and yeah, it's not fair. A lot of games and even worlds have ksers and dealing with them isn't always easy, but a target lock is taking it too far for just this example. You have a kser and that's a problem. Unless the majority of your world consists of ksers, target locking is not te best option. Don't do permanent damage out of temperary anger.
SirBlaze333 - 220+ Warrior
(Returning Player)

Re: This is why a 100% target lock is required

#26
Robert you cant even stay on topic. Read then respond to the topic which is not falgren.

Dogorcat you perfectly represent the problem with the game, it is a DPS only game. The other classes are second rate and if anybody is dumb enough to play them then they deserve grief.
Papi - Arawn - Beta 4
GuildChief- / MageGuild (Chief)
Glanmoric-Mage 120
Duergath-Rogue 100 TheFamily Chief
Whuric-Druid 91
Volar-Warrior 91
Doriz-Ranger 70
"Growing old is for people who have forgotten how to play."

Re: This is why a 100% target lock is required

#27
Dogorcat you perfectly represent the problem with the game, it is a DPS only game. The other classes are second rate and if anybody is dumb enough to play them then they deserve grief.
You dont see me tanking agg. All classes have their uses and find their value in something different. If youre the kinda guy (like me) that likes to do heavy dps, then by all means, make a rogue. If youre the type that wants to feel invincible, make a warrior... The list goes on but my point is that you have simply chosen the wrong class to suit your desires. A balanced group (one with a tank, heals, and dps) is necessary for all significant bosses. Taking a full group of rogues to kill agg isnt gonna get you very far ;)
Mabon:
Dogorcat3--lvl 183--rogue--Elite

Re: This is why a 100% target lock is required

#29
Now your putting words in my mouth. Yeah, you got ks'd and yeah, it's not fair. A lot of games and even worlds have ksers and dealing with them isn't always easy, but a target lock is taking it too far for just this example. You have a kser and that's a problem. Unless the majority of your world consists of ksers, target locking is not te best option. Don't do permanent damage out of temperary anger.
I was asking you to clarify.

And it is not temporary anger. On the world of Arawn all the major clans have a non ks policy. If you KS you will be kicked from the top 4 clans. A KS on Arawn is defined as taking the kill away from the person who first hit the mob. This is how are world works. 100% auto lock is merely implementing in code what is already world policy. It is a very cooperative world. We even stand in line to wait for gladiators and those who take cuts are reprimanded. The person in question that the OP discusses was put on probation in his clan and will be kicked if it happens again.

The argument that lock will ruin the game is false. 100% target lock will not ruin the game it would make all worlds like Arawn and we like it that way. I have no problem with different worlds having different rules. OTM would probably do well to consider that. This is why I continue to support the lock on 123 stars. The other worlds need to have their KS parties. On Arawn the lock will not change our social climate. What it will do is remove the drama when someone breaks the rules.
Papi - Arawn - Beta 4
GuildChief- / MageGuild (Chief)
Glanmoric-Mage 120
Duergath-Rogue 100 TheFamily Chief
Whuric-Druid 91
Volar-Warrior 91
Doriz-Ranger 70
"Growing old is for people who have forgotten how to play."

Re: This is why a 100% target lock is required

#30
Not saying i support target lock, but i do understand where papi is comming from.
ya it's only ventus and who gives a **** about that pre update ph. but in some worlds this happends constantly and there is absolutly nothing you can do.
people who ks are people who don't play fair. wish more worlds would do something about it. they took the time get a group with heals, dps and a tank, and then got ksed by a single rogue.
Rhiannon:
Hyrul - Rogue - 151
Venrox - Druid - 150
Horitzio - Mage - 130
Hryo - Ranger - 125
KingFarcag - Warrior - 125
Arawn:
Hyrul - Rogue - 112
Mabon:
Venrox - Druid - 72

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