I'll say it already, I skipped half of these posts because this is already on the 11th page.
That being said, my questions is: What honestly is the big deal with a target lock system?
The majority of the complaints about target lock I have seen is that people don't want to wait around for a group to try and ultimately get wiped. I guess I'm confused what the big fuss is over waiting a little longer? What harm does it do for the group who hits first to get the lock immediately (you can have a color above their names or whatever to signify the players in the lock)? If it is color coded everyone else can choose to continue attacking or bail until the mob resets.
The bottom line arguing that people just need to level up more isn't the correct philosophy. If a rogue is already lvl 154 and wants to camp falgren everyday, lower levels who are trying to do the warden quests will never get those items unless they buy them from that very rogue. What this means is that anyone who is just starting must accept the fact that they will never be able to actually kill bosses associated with the quests for their level until they have surpassed lvl 154 themselves and can ks that rogue? Come on people... That makes ZERO sense...
1. New players will never surpass old players even with unlimited plat because lets face it the lvl 154 is likely still lvling himself too. It's a losing battle.
2. Players should be killing bosses at their level or slightly lower if they have the right group mechanics to do so.
3. High lvl players should not be monopolizing lower lvl drops just so they can make an easy buck - this is what target lock is trying to fix.
4. Don't give me survival of the fittest - see bullet 1 & 2.
5. You guys are getting hung up on the build of the group in the OP. You are missing the big picture. Replace all of those members of that group with a good group of lvl 85s for example and they can easily take down falgren. However, they cannot when a lvl 150 rogue comes in and owns falgren. Even if the rogue gets killed he can easily idol or pot to finish fal, ergo making it impossible for that group to ever even get a chance to kill.
6. If you hate target lock so much on your respective worlds then suggest dragon discs and such be no-trade. That is the easiest option to end the monopolization of items. Otherwise get off your high horse and admit you are taking advantage of everyone below your level.
7. Since everyone on these threads thinks ks is the best philosophy in the world, why don't we have admin place a beastly lvl 500 top of the line equipped rogue bot on all servers to ks aggragoth every time he spawns. I think you will get the picture fast that it isn't so fun... but as you say it's fair because admin has the money/plat/time to do so.
Let's face it. The only reason the vast majority of you are super high in level is because you took advantage of the double exp weekend. Very very very little of you actually worked hard for your level like you are suggesting everyone else do in order to compete. Double exp is never coming back so quit being so egotistical.
The bottom line is all bosses should either drop no-trade items or be target locked. You can't have it both ways. One or the other will eliminate this monopoly mentality. The day I see lvl 150s only killing bosses their own level will be the day I no longer support target lock. Face it. You brought this upon yourselves.
Re: This is why a 100% target lock is required
#112I know you didn't read the entire thread but maybe one or two ofnthe posts on it would have been nice.
The idea that it is impossible to catchup is hogwash . At update 3 I was level 59 , I xp my tail off and after a while I was the highest level on my server for months . The idea that double xp is the only reason people are 150+ is a copout on your part and completely untrue , I've leveled 2 other toons to 150 without double xp .
It's interesting the take you have on this and clearly you have not taken the time to read the forums and see what target lock actually is , thanks for the off topic input though , next time read the thread please.
The idea that it is impossible to catchup is hogwash . At update 3 I was level 59 , I xp my tail off and after a while I was the highest level on my server for months . The idea that double xp is the only reason people are 150+ is a copout on your part and completely untrue , I've leveled 2 other toons to 150 without double xp .
It's interesting the take you have on this and clearly you have not taken the time to read the forums and see what target lock actually is , thanks for the off topic input though , next time read the thread please.
Re: This is why a 100% target lock is required
#113I'll say it already, I skipped half of these posts because this is already on the 11th page.
That being said, my questions is: What honestly is the big deal with a target lock system?
The majority of the complaints about target lock I have seen is that people don't want to wait around for a group to try and ultimately get wiped. I guess I'm confused what the big fuss is over waiting a little longer? What harm does it do for the group who hits first to get the lock immediately (you can have a color above their names or whatever to signify the players in the lock)? If it is color coded everyone else can choose to continue attacking or bail until the mob resets.
The bottom line arguing that people just need to level up more isn't the correct philosophy. If a rogue is already lvl 154 and wants to camp falgren everyday, lower levels who are trying to do the warden quests will never get those items unless they buy them from that very rogue. What this means is that anyone who is just starting must accept the fact that they will never be able to actually kill bosses associated with the quests for their level until they have surpassed lvl 154 themselves and can ks that rogue? Come on people... That makes ZERO sense...
1. New players will never surpass old players even with unlimited plat because lets face it the lvl 154 is likely still lvling himself too. It's a losing battle.
2. Players should be killing bosses at their level or slightly lower if they have the right group mechanics to do so.
3. High lvl players should not be monopolizing lower lvl drops just so they can make an easy buck - this is what target lock is trying to fix.
4. Don't give me survival of the fittest - see bullet 1 & 2.
5. You guys are getting hung up on the build of the group in the OP. You are missing the big picture. Replace all of those members of that group with a good group of lvl 85s for example and they can easily take down falgren. However, they cannot when a lvl 150 rogue comes in and owns falgren. Even if the rogue gets killed he can easily idol or pot to finish fal, ergo making it impossible for that group to ever even get a chance to kill.
6. If you hate target lock so much on your respective worlds then suggest dragon discs and such be no-trade. That is the easiest option to end the monopolization of items. Otherwise get off your high horse and admit you are taking advantage of everyone below your level.
7. Since everyone on these threads thinks ks is the best philosophy in the world, why don't we have admin place a beastly lvl 500 top of the line equipped rogue bot on all servers to ks aggragoth every time he spawns. I think you will get the picture fast that it isn't so fun... but as you say it's fair because admin has the money/plat/time to do so.
Let's face it. The only reason the vast majority of you are super high in level is because you took advantage of the double exp weekend. Very very very little of you actually worked hard for your level like you are suggesting everyone else do in order to compete. Double exp is never coming back so quit being so egotistical.
The bottom line is all bosses should either drop no-trade items or be target locked. You can't have it both ways. One or the other will eliminate this monopoly mentality. The day I see lvl 150s only killing bosses their own level will be the day I no longer support target lock. Face it. You brought this upon yourselves.
First off, do you know any rogues that literally camp falgren 24/7? I dont think that is physically possible. ( I see your point but you have exaggerated beyond reality) There are falgren spawns that he will miss and inevitably, someone else will get the disk. (call me what you like but I have tried to monopolize the dragon market. It's not possible for an individual to do that)
Mr. 154 rogue is likely leveling extremely slowly, and if a new player were to reach 145, he would have very similar damage. Those last few levels arent going to play a huge roll in overall dps.
I recently watched a guy on my server level from 1 to 140 in a month. He spent tons of plat, but he did it. This guy didnt get any hand outs and didnt have a prior knowledge of the game mechanics. It is possible to lvl to 145 in a reasonable amount of time without using double xp weekend.
As a high lvl, I agree that we shouldnt be monopolizing the quest drops and we shouldnt be killing all these lower lvl bosses. HOWEVER, target lock is not the correct solution to this problem. This has been said before, but the way to get high lvls away from red bosses is to give them something better to do. Currently, when I get bored or need to make some money, killing red bosses is the most effective way to take care of that. Give us some high lvl, gold dropping mobs to farm and I promise you wont see us farming stonefang.


Mabon:
Dogorcat3--lvl 183--rogue--Elite
Dogorcat3--lvl 183--rogue--Elite
Re: This is why a 100% target lock is required
#114There are 927 posts with the words "target lock" in them. No I am not going to bother reading every single one of the posts in this thread when they are likely a rehash of what has been said before. I did skim them, but no point reading everything.
While you may think catching up is easy, it could be for those who have all the time in the world to dedicate. But you need to remember most players have jobs or school. Not everyone can dedicate that amount of time. You can't tell me that someone can catch up to lvl 150 in a few weeks or even a month without a massive amount of plat or time. Otherwise for the general public it'll take what 3 months or so? Not saying it is wrong for lvling to take a long time, but you missed my point that high lvls should be bossing at their lvl. A quest for gear that is only useful at lvl 90 should be obtainable at lvl 90. You shouldn't have to wait until you surpass lvl 154 in my example just to get that original gear.
You may be the exception to the double exp event, but that isn't the case for the vast majority of players. You and maybe a few other players can claim that you leveled to where you are without the help of the double exp event. But don't be naive to think that the double exp event did not significantly boost the vast majority of high players. Those players are the very ones saying new players should "work hard" to get to be a high lvl when clearly they did not themselves.
Instead of being a smart ass, enlighten me. I'm not reading 927 posts to find what is 100% accurate. I am going off of what I have read before and what I have skimmed in this discussion. So if I am off base then tell me how I am.
While you may think catching up is easy, it could be for those who have all the time in the world to dedicate. But you need to remember most players have jobs or school. Not everyone can dedicate that amount of time. You can't tell me that someone can catch up to lvl 150 in a few weeks or even a month without a massive amount of plat or time. Otherwise for the general public it'll take what 3 months or so? Not saying it is wrong for lvling to take a long time, but you missed my point that high lvls should be bossing at their lvl. A quest for gear that is only useful at lvl 90 should be obtainable at lvl 90. You shouldn't have to wait until you surpass lvl 154 in my example just to get that original gear.
You may be the exception to the double exp event, but that isn't the case for the vast majority of players. You and maybe a few other players can claim that you leveled to where you are without the help of the double exp event. But don't be naive to think that the double exp event did not significantly boost the vast majority of high players. Those players are the very ones saying new players should "work hard" to get to be a high lvl when clearly they did not themselves.
Instead of being a smart ass, enlighten me. I'm not reading 927 posts to find what is 100% accurate. I am going off of what I have read before and what I have skimmed in this discussion. So if I am off base then tell me how I am.
Re: This is why a 100% target lock is required
#115Can we seriously stop with all these target lock post lol only thing that needs to be locked is all theses target lock post :/
World arawn
Jcbeast: lvl 189 Ranger
Cjbeast: lvl 105 Warrior
Jchealer: lvl 81
Jcbeastlymage:lvl 77 mage
Jcbeast: lvl 189 Ranger
Cjbeast: lvl 105 Warrior
Jchealer: lvl 81
Jcbeastlymage:lvl 77 mage
Re: This is why a 100% target lock is required
#116Admin has confirmed that target lock will be introduced with update 4 , target lock will go the group who does the first 20-25% of damage (the actual % will be determined in beta testing) . Whatever group , locked or not, that does the most damage will receive the xp , the group with lock will get the drops.
I may have been a bit harsh with my previous post
I may have been a bit harsh with my previous post

Re: This is why a 100% target lock is required
#117A rogue doesn't necessarily have to camp 24/7. All they have to do is camp during the normal play hours of another player. Lets say Rogue is on Eastern Time and so are 50 other lvl 90s. Unless those lvl 90s change when they play they are pretty much SOL. And this is simply an example, not reality. Reality is usually several lvl 150+ players competing at various times of the day. They actually set timers on their phones and only log to kill falgren.First off, do you know any rogues that literally camp falgren 24/7? I dont think that is physically possible. ( I see your point but you have exaggerated beyond reality) There are falgren spawns that he will miss and inevitably, someone else will get the disk. (call me what you like but I have tried to monopolize the dragon market. It's not possible for an individual to do that)
Mr. 154 rogue is likely leveling extremely slowly, and if a new player were to reach 145, he would have very similar damage. Those last few levels arent going to play a huge roll in overall dps.
I recently watched a guy on my server level from 1 to 140 in a month. He spent tons of plat, but he did it. This guy didnt get any hand outs and didnt have a prior knowledge of the game mechanics. It is possible to lvl to 145 in a reasonable amount of time without using double xp weekend.
As a high lvl, I agree that we shouldnt be monopolizing the quest drops and we shouldnt be killing all these lower lvl bosses. HOWEVER, target lock is not the correct solution to this problem. This has been said before, but the way to get high lvls away from red bosses is to give them something better to do. Currently, when I get bored or need to make some money, killing red bosses is the most effective way to take care of that. Give us some high lvl, gold dropping mobs to farm and I promise you wont see us farming stonefang.
If you have skipped everything else I wrote, read this. The problem in the game is a lack of content for high levels. We get bored and we 'steal content' from people who are lower leveled than us. This may not be right but what would you rather us do? Should we just sit in the otherworld and click tap dance over and over again? I tried that too, the entertainment doesnt last long
Give the end game players something worthwhile to spend their time on and you wont see them lurking around falgren any longer.
Unfortunately, when it comes to high lvls needing to make money. On Taranis a Dragon goes 35 - 50k. Which would you rather do? Camp Falgren periodically for easy cash or kill the mobs around your lvl slowly for money. I understand why they do it, but you have to understand how unfair it is to new players and how easily it can drive them away.
I completely agree with lack of content. However, until updates can be pumped out in the span of a month or two I just don't see any other solution than to implement some sort of target lock or no-trade item. The reality is OTM can't pump them out that fast, so whats better? Personally I think the devs should focus on harder bosses that spawn much more frequently, instead of new areas for the sake of keeping high levels entertained in the short run. Unfortunately, everyone expects better and better gear and lets face it that just isn't a reality after a while. The only way I see to combat this is to have a better clan competition of sorts. X mobs killed by clan equals X amount of clan points that can be used towards a zone domination of sorts where you all get 10% exp reward for example. Other than that I have no idea how to keep you guys entertained because you burn through new content too fast.
Re: This is why a 100% target lock is required
#118I guess I'm still confused? That sounds actually pretty fair... Why are people so against this then? Everyone can choose to continue killing or bail, so what is the whole flaming about?Admin has confirmed that target lock will be introduced with update 4 , target lock will go the group who does the first 20-25% of damage (the actual % will be determined in beta testing) . Whatever group , locked or not, that does the most damage will receive the xp , the group with lock will get the drops.
I may have been a bit harsh with my previous post
And yes I have read that admin talked about that idea, but lets face it things aren't set in stone.
Re: This is why a 100% target lock is required
#119Falgren is no longer timed so this isnt possible (I did this when it was)Reality is usually several lvl 150+ players competing at various times of the day. They actually set timers on their phones and only log to kill falgren.
This is my point exactly, Give us something to farm where we can make more efficient money.Unfortunately, when it comes to high lvls needing to make money. On Taranis a Dragon goes 35 - 50k. Which would you rather do? Camp Falgren periodically for easy cash or kill the mobs around your lvl slowly for money. I understand why they do it, but you have to understand how unfair it is to new players and how easily it can drive them away.
Like you said, pumping out updates that quickly isnt possible with the current OTM system. I dont expect them to give us a new update every few months, but what if we got some content besides higher lvls to obtain? Currently in planning is crafting. This alone has the potential to solve our boredom problems if it is made correctly. I played runescape for many years and their variety of skills gave me something to do other than burn through all the bosses and sabotage the world market. Unfortunatly, target lock will be coming out before crafting, so we wont be able know how this effects high lvl time usage. In other words, I feel like target lock is a little premature and the problems could be fixed in other ways.I completely agree with lack of content. However, until updates can be pumped out in the span of a month or two I just don't see any other solution than to implement some sort of target lock or no-trade item. The reality is OTM can't pump them out that fast, so whats better? Personally I think the devs should focus on harder bosses that spawn much more frequently, instead of new areas for the sake of keeping high levels entertained in the short run. Unfortunately, everyone expects better and better gear and lets face it that just isn't a reality after a while. The only way I see to combat this is to have a better clan competition of sorts. X mobs killed by clan equals X amount of clan points that can be used towards a zone domination of sorts where you all get 10% exp reward for example. Other than that I have no idea how to keep you guys entertained because you burn through new content too fast.
Mabon:
Dogorcat3--lvl 183--rogue--Elite
Dogorcat3--lvl 183--rogue--Elite
Re: This is why a 100% target lock is required
#120Isn't it possible though that they could implement a target lock in the short term and simply remove it once more content has been released to keep high levels busy?