Celtic Heroes

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Re: Sanctuary

#2
I think mine offered 650 or there abouts at 38/35 when I tried it out.

I dropped it due to the cooldown time, although from what I understand Elvra loves it. I am sure he can answer this better than I can.
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180 druid- DingoSirius
158 druid-
159 mage- AmagingDingo
144 warrior-
141 ranger-
134 rogue-
113 rogue(retired)

Re: Sanctuary

#4
Get to lvl 150 with sanctuary and ill doubt it will help against them mobs or even a boss. 650 damage is nothing compared to the 160+ mobs/bosses.
World- Sulis
FrostKnight- LVL 222 Ranger
FrostDagger- LVL 198 Rogue
Sancus- LVL 197 Mage

Re: Sanctuary

#5
I fluff around and mix an change my skills i use but, imo its a good skill.

Works in a similar effect as a mages e shield, only lasts for a few seconds but its fast cast which will tide targets over til ur able to cast touch or breathe on them. Also great if u can time it as dps is about to get hit by aoe.
Elite

Re: Sanctuary

#8
Obviously the number differs due to different nature magic ability and focus but lv 50 sanct gives about 1k health reduction. Its quite a okay skill but I wish the cooldown is reduced.

Currently its 30 secs duration with a 1 min cool down, I would like it for 15 secs durations with 30 secs cool down. This will suit it better.
MorphMarfa has retired from Celtic Heroes and most probably wont be resurfacing. He had a enjoyable time during his druid adventures in Taranis.

Lv 182+ Druid : Taranis

Re: Sanctuary

#9
Get to lvl 150 with sanctuary and ill doubt it will help against them mobs or even a boss. 650 damage is nothing compared to the 160+ mobs/bosses.
No, it is quite helpful actually. Having all focus as my build, I can dish out 603 damage protection to allies at 30/30. I have well over 1,000 (i'll check exactly how much later) focus and do a lot of help. The reason why I have it is because it is an Area of Effect skill. It does an amazing job of two things. If the boss is too weak but could still dish out a ton of damage on Mages without health, or other Druids who have low health and low armour, I could easily shield them from damage at all, even the rest of the group, time it correctly. Another thing is that if a boss is too strong for regular damage, such as trolls and whatnot, doing tons of damage, well, for the Users who can't take much punishment such as I, I benefit a lot from Sanctuary. Instead of the mob hitting for example 2,000, then it would hit 1,497 which would suffice my health, leaving me with around 200 or so (without abundance; it does 1,375 health input, 46/30). So yes, Sanctuary is useful, even when we had done the Troll King, (Snorri Bone Chewer), it helped with his damage output. I significantly reduced its damage by a lot!

Re: Sanctuary

#10
Obviously the number differs due to different nature magic ability and focus but lv 50 sanct gives about 1k health reduction. Its quite a okay skill but I wish the cooldown is reduced.

Currently its 30 secs duration with a 1 min cool down, I would like it for 15 secs durations with 30 secs cool down. This will suit it better.

+1 on the cooldown/cast duration suggestion. Although an even 15 second cast duration/cooldown(even 20)would be lovely.
Image
180 druid- DingoSirius
158 druid-
159 mage- AmagingDingo
144 warrior-
141 ranger-
134 rogue-
113 rogue(retired)

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