



That. But the game goes more towards dps and less about support and survivability, making druids close to medicore, would make warrior too if rogue could keep aggro (with more druids tho).Tanks are used to aggro the boss while taking in all the damage so support classes and DPS classes are not harmed.
Druids are crucial for keeping tank and DPS alive and also for their effective DoT skills.
Mages can really speed up kills with their assassins lure, probably the best skill in the game. A mage without that is no true mage. They also pack a punch with their ice nukes and/or consistent barrage of fire damage.
Rogues are the core DPS of any clan and are the ones who lock bosses with their wide range of DPS skills.
Ranger has bolas which is really a substitute for when there are no druids available at the scene, but some bosses are ranged as well which eliminates the effectiveness of bolas.
Now tell me this, if rangers become useless when druids are present why should it not be the class to remove? Rangers are the mediocre class of Celtic Heroes which are only useful for being a dualers "AFK DPS"
This game will not be affected in any shape or form once rangers are removed.
So sorta like MK X? lolI would actually rather see you be able to take subclass specialties.
Mages could go into illusionists, necromancers, summoners, etc
Warriors could go paladin, barbarian, etc
And etc for each class. Subclasses would have their own skill sets and different weapons
Return to “General Discussion”
Users browsing this forum: No registered users and 5 guests