Celtic Heroes

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Re: Bloodthorn Causing Imbalances/Rifts

#14
just read more closely, I thought you said you got 18 skain blood sets.. Lugh killed every skain on every spawn and got 6 total blood necks. It's hard to say how many aura exist including gara.
Last edited by Cecil on Thu Oct 22, 2015 3:02 pm, edited 1 time in total.
Clan: Alliance
Server: Lugh

Axon, 226 Rogue
DollaBeez, 217 Druid
CecilKain, 220 Warrior
Strago, 220 Ranger
Golbez, 183 Mage

Re: Bloodthorn Causing Imbalances/Rifts

#17
rather than nerf only one type of damage, make them all equal,
Fire-ice-poison-magic
Most games have a strength and weakness basis making all elemental damage stronger to one type, weaker to another and equal to rest.
Usually this is a triangle but as we have four just make it an elemental square,
Ie weak to the one it follows but stronger than the next one, equal to the fourth.
As long as each have a lure and a ward, with above method would be equal all directions.
Give Druids magic and poison (basically earth), mages fire and ice.

The way this would balance things overall for all classes would be almost instant (of course some tweaks would be required but far less than now

Re: Bloodthorn Causing Imbalances/Rifts

#18
Or just make YOUR server's bosses n mobs harder to even out you "curse"

Na jks, gj on those sets. I can imagine all those satisfied players.

There are still worlds with few/rare poison gear, so continuing the poison resists trend will hurt them more than others.
Adrohan - 226 Rogue, Fingal
Get kills or die trying!
First Mordris n Necro kill on Android, nuff said
http://www.celticheroes.net/profile.php?hero=Adrohan
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