Re: Lure of Assassins, Giants, Soldiers
#51And thats exactly why I dont want it. Its a downgrade, not an upgrade
Terrible horrible idea. Now all gear in the game won't support lures. Noting will be redesigned, people will drop from 5,6,8k ability to 2200 ish and you just nerfed lures for everyone. OTM will never change all in game loot, they aren't with the new critical ability. You just ruined lures.I almost never play as a Mage (I have a level 42 Mage, but other than that, nothing), but I can see two solutions to this problem, both very similar:
1) Make all support skills increase with both abilities. This better work by halving the sum of the abilities, then using the current formula assuming that halved number is the "ability". This way it won't be necessary to have an equal amount of fire and ice magic for maximum lure resistance reduction.
Quite a mathematical example: A 220 Ice Mage has 2k focus, and both abilities maxed at 2.2k, plus 3000 Ice Magic from gear. This totals 5.2k Ice and 2.2k Fire, and the sum of those two numbers is 7.4k. Half of that is 3.7k obviously. With the current formula (thanks Swan), we have the following:A 1316 lure won't be overpowered. In fact, it's a bit weaker than pagga's post right above this.17.516*sqrt(2000) + 5.1609*sqrt(3700) + 219.08 = 1316
2) Add a "support" ability with all support skills: Lures, energy boost, well, shield, sacrifice.. Any more..?
Ehh no need for an example. Just replace the Ice or Fire Magic in formula with Supportive Magic ability.
Sure, with both solutions, all lures of the same skill level will be of the same power, but it's already more or less the same right now.
Oh, and Swan's formulae: http://celtic-heroes.com/forum/viewtopi ... =4&t=56130
If you're an "ice Mage" and haven't kept up on your fire magic ability you are doing it completely wrong. That's not what aileron is even talking about. This is all about gear. He is saying 1) he dosent have fire ability items because in his clan apparently you pick one and don't have a mix of items and 2) hotbaring items to switch isn't acceptable.For everyone suggesting that OTM make a new ability for non damage skills...wouldn't it be easier to just throw ice shards or fire bolt onto your hotbar and use it during bosses and/or leveling, just for the ability boost? I've been doing that on my mage while I level, because I'll probably swap to ice when I hit 220, and want to have my ice ability decently high.
Also, to all ice mages. Is your fire ability really that low? Have you been ice since level 1? I've always had the opinion that fire is best for leveling, and if most mages were fire for a good while, they should have a decent fire ability.
I was referring to as a fire mage who has top tier fire gear (godly/imperial) would be difficult to get equivalent godly/imperial ice gear. Obviously you can get lower tier ice gear, but then we aren't just talking about fire/ice ability now. Typically lower end items also have lower focus. So you even gimp your lures even more with much lower focus.That's not what aileron is even talking about. This is all about gear. He is saying 1) he dosent have fire ability items because in his clan apparently you pick one and don't have a mix of items and 2) hotbaring items to switch isn't acceptable.
To be honest it only makes a 20-35% difference tops in the value of the lure which probably equates to a 5-10% difference in pierce dos which in turn probably makes a 2-4% difference in boss kill time. For adds this is irrelevant but for a boss one extra minute can make it rage and is perhaps a little important.
Also, isn't it the left bracelet and the top left ring slots only that can hotswap? So having like 4 ice rings on you hotbar is not helping when you need to go into inventory to switch out the other 3 anyway.I was referring to as a fire mage who has top tier fire gear (godly/imperial) would be difficult to get equivalent godly/imperial ice gear. Obviously you can get lower tier ice gear, but then we aren't just talking about fire/ice ability now. Typically lower end items also have lower focus. So you even gimp your lures even more with much lower focus.That's not what aileron is even talking about. This is all about gear. He is saying 1) he dosent have fire ability items because in his clan apparently you pick one and don't have a mix of items and 2) hotbaring items to switch isn't acceptable.
To be honest it only makes a 20-35% difference tops in the value of the lure which probably equates to a 5-10% difference in pierce dos which in turn probably makes a 2-4% difference in boss kill time. For adds this is irrelevant but for a boss one extra minute can make it rage and is perhaps a little important.
Hotbaring items? That's 4 slots on jewelry, and some of them are cooldown reduction items it's counter-intuitive removing them, and I don't know about you but I only have 8 hotbars per page. Switching back and forth pages and equipping 4+ items just to cast a lure is asinine and should nowhere be the standard in this game. I'm sure some people are happy with poor game design, and that's fine, but I'm not okay with it.
It's probably going to make a final difference of 2-4% total dps on a raid between decent gear and godly including a focus change. In a 20 min raid that's not even a full minute, if a clan is killing Gelebron in 15 minutes and Mordris in 8 it's not even really that important.I was referring to as a fire mage who has top tier fire gear (godly/imperial) would be difficult to get equivalent godly/imperial ice gear. Obviously you can get lower tier ice gear, but then we aren't just talking about fire/ice ability now. Typically lower end items also have lower focus. So you even gimp your lures even more with much lower focus.That's not what aileron is even talking about. This is all about gear. He is saying 1) he dosent have fire ability items because in his clan apparently you pick one and don't have a mix of items and 2) hotbaring items to switch isn't acceptable.
To be honest it only makes a 20-35% difference tops in the value of the lure which probably equates to a 5-10% difference in pierce dos which in turn probably makes a 2-4% difference in boss kill time. For adds this is irrelevant but for a boss one extra minute can make it rage and is perhaps a little important.
Hotbaring items? That's 4 slots on jewelry, and some of them are cooldown reduction items it's counter-intuitive removing them, and I don't know about you but I only have 8 hotbars per page. Switching back and forth pages and equipping 4+ items just to cast a lure is asinine and should nowhere be the standard in this game. I'm sure some people are happy with poor game design, and that's fine, but I'm not okay with it.
Yes he is being overly dramatic. One ring, one brace, one ammy, one charm, one helm and one mainhand is all it would take to get you the majority of the way from a fire to ice ability build or the reverse.Also, isn't it the left bracelet and the top left ring slots only that can hotswap? So having like 4 ice rings on you hotbar is not helping when you need to go into inventory to switch out the other 3 anyway.I was referring to as a fire mage who has top tier fire gear (godly/imperial) would be difficult to get equivalent godly/imperial ice gear. Obviously you can get lower tier ice gear, but then we aren't just talking about fire/ice ability now. Typically lower end items also have lower focus. So you even gimp your lures even more with much lower focus.That's not what aileron is even talking about. This is all about gear. He is saying 1) he dosent have fire ability items because in his clan apparently you pick one and don't have a mix of items and 2) hotbaring items to switch isn't acceptable.
To be honest it only makes a 20-35% difference tops in the value of the lure which probably equates to a 5-10% difference in pierce dos which in turn probably makes a 2-4% difference in boss kill time. For adds this is irrelevant but for a boss one extra minute can make it rage and is perhaps a little important.
Hotbaring items? That's 4 slots on jewelry, and some of them are cooldown reduction items it's counter-intuitive removing them, and I don't know about you but I only have 8 hotbars per page. Switching back and forth pages and equipping 4+ items just to cast a lure is asinine and should nowhere be the standard in this game. I'm sure some people are happy with poor game design, and that's fine, but I'm not okay with it.
Post it in the beta feedback section because I doubt it will be even read here.Overly dramatic? You are talking about 6 hot bars to switch to fire gear and another 6 hot bars to switch back to ice.
They won't fit in one page so yeah you switch back and forth just casting lure or whatever, and all your other skills are probably in another page too. You are over simplifying is what it is.
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