Celtic Heroes

The Official Forum for Celtic Heroes, the 3D MMORPG for iOS and Android Devices

Re: Carebear servers

#22
Well, to start things off:
I have a solution to all problems. Put your big boy pants on and level up.
Thank you LeCarnifice, your right and love how you put it.

Personally, target lock would take away the rest of the fun from the game. Being 144, I have absolutely nothing to do but bosses, and bosses are very boring now-a-days, and the only fun is talking with people in game or having a 'ks battle'.

This is just a case of newer players not wanting to put in the work, that all us higher lvls have, and level so they can kill the boss. The fact that they are now trying to change the system to make things even easier for you is pretty sad IMO. If target locking is added to the game, I am afraid a large number of OTM will stop spending money and leave for another game that doesn't give in to people that are to lazy to level and want everything easy.
On my server, the ksing bosses is for the sole reason of getting drops, which everyone needs. The fact that people have decided that those who have put the most effort in should not get the benefits needs to get a grip IMO. Just like life, the more effort you put in, the more you get out... And vice versa.

If you don't like getting ksed on bosses, level up; if you to lazy to level up, stop complaining.
Thanks.
Enjoy the little things in life...
One day you'll look back and realize they were the big things.

Re: Carebear servers

#23
I have a solution to all problems. Put your big boy pants on and level up.
So when should you be high enough level to get a Dragon? 80? 90? 100? 110? 120? 130? 140? 150?

There will be always someone high level than you. And this issue ruins the game for new players coming into the game. Yes they need to work to get their quest drops but they should be competing against a tough Falgren, not a level 150 griefer there farming the dragon discs. The flippant "level up" answer to the KS problem is simply lazy and not a true answer to the problem.

I am not in favor of a lock system. There are too many ways this can be exploited as well.

The suggestion earlier about how total aggro should be taken into account for awarding the kill is a really good suggestion.

The devs need to look at what they want a typical group to be when a boss is fought. Then points need to be awarded how that group takes down said boss. Not just damage, but aggro and other aspects as well that a whole group would perform, healing, warding, luring. If a group maintains aggro of the boss for the whole fight, it should be awarded the kill.
A n e x a n d e r
Ranger of Avalon
When you are dead, you don't know you are dead. It is difficult only for others. It is the same when you are stupid.

Re: Carebear servers

#24
I have a solution to all problems. Put your big boy pants on and level up.
So when should you be high enough level to get a Dragon? 80? 90? 100? 110? 120? 130? 140? 150?

There will be always someone high level than you. And this issue ruins the game for new players coming into the game. Yes they need to work to get their quest drops but they should be competing against a tough Falgren, not a level 150 griefer there farming the dragon discs. The flippant "level up" answer to the KS problem is simply lazy and not a true answer to the problem.

I am not in favor of a lock system. There are too many ways this can be exploited as well.

The suggestion earlier about how total aggro should be taken into account for awarding the kill is a really good suggestion.

The devs need to look at what they want a typical group to be when a boss is fought. Then points need to be awarded how that group takes down said boss. Not just damage, but aggro and other aspects as well that a whole group would perform, healing, warding, luring. If a group maintains aggro of the boss for the whole fight, it should be awarded the kill.
+1, but trust me, even the first hit target lock is hard enough to code.
Nerfed Mage ~140
Why play a class where skills cost more than other classes for same damage?
Why play a class with no auto attack?
Why play a class with 1/3 the armor?
Why play a caster?

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Re: Carebear servers

#25
Yes, I realize it is hard to code, which is why I think it should be left alone for now. I can only go by what happens on rosemerta, but there it does not seem to be a problem.

My idea of subgroups for allowing people to get quest, but not able to get drops or count towards dps seems like it would get these people to stop complaining. A new suggestion I came up with recently is how about for the sv boss quest line, you do not be in the group that kills the boss, but just get near the boss (like the leystone quest concept used in the lirs reach quest for searching for all the leystones in lirs), or a more complicated one which would talk longer to code, but if they hit the boss and if the boss dies within, maybe, 5 mins they get the quest. Even as I say these ideas, I am think that this is ridiculous that people have complained enough for me to come up with this idea. As for ksing, I have given my best idea for adding aggro into the equation, which could help, but honestly, I find the system to be perfect the way it is. Time would be better spent working on new quests, fixing frozen armour, and adding/perfecting things to round out the game from the grind, boss, grind, boss, wait for update stage it is currently in.

Let me know what you think.
Thanks.
Enjoy the little things in life...
One day you'll look back and realize they were the big things.

Re: Carebear servers

#26
Admin said this will require a big change in code and they'd have to slip some stuff they were planning to put in. Who knows what that is, skills? Or what anyways, we're not even sure if this is a good idea and if it turns out to be a disaster and we implement this lock over content like skills and all this stuff and it indeed turns out to be a failure, this game will probaby be done.
Rosmerta
Formerly the original Eo.
iOS Beta Tester Pre-Otherworld
Currently KEnergy
Been a Part of the Greatest Clans in Rosmerta through the thick and thin.
Templars - TemplarElites - Synergy - KSksers - Alliance - United - Revenge - Mythology

Re: Carebear servers

#27
It is virtually impossible to stop ks because of the lag between devices, using my iPod and my iPad there is about a 3-4 second delay and they are right next to each other. Just imagine the lag between devices across the country, or even world. So this pretty much makes it only a dream to stop ksing.

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