Re: Carebear servers
#21I have a solution to all problems. Put your big boy pants on and level up.
Herne Lir
Thank you LeCarnifice, your right and love how you put it.I have a solution to all problems. Put your big boy pants on and level up.
So when should you be high enough level to get a Dragon? 80? 90? 100? 110? 120? 130? 140? 150?I have a solution to all problems. Put your big boy pants on and level up.
+1, but trust me, even the first hit target lock is hard enough to code.So when should you be high enough level to get a Dragon? 80? 90? 100? 110? 120? 130? 140? 150?I have a solution to all problems. Put your big boy pants on and level up.
There will be always someone high level than you. And this issue ruins the game for new players coming into the game. Yes they need to work to get their quest drops but they should be competing against a tough Falgren, not a level 150 griefer there farming the dragon discs. The flippant "level up" answer to the KS problem is simply lazy and not a true answer to the problem.
I am not in favor of a lock system. There are too many ways this can be exploited as well.
The suggestion earlier about how total aggro should be taken into account for awarding the kill is a really good suggestion.
The devs need to look at what they want a typical group to be when a boss is fought. Then points need to be awarded how that group takes down said boss. Not just damage, but aggro and other aspects as well that a whole group would perform, healing, warding, luring. If a group maintains aggro of the boss for the whole fight, it should be awarded the kill.
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